Russian Teams Steamrolling NATO - Top Tier is Broken Again?

Saying PARS and SPIKE are effective based on a youtube video is already questionable but the real problem is that this statement is useless without having a comparison.
If my Baseline is that HOT3 is an effective weapon then PARS and SPIKE are going to be insanely effective for me. If my baseline is that LMUR is an effective weapon then PARS and SPIKE are going to look much weaker to me. They are effective as in “they can kill tanks” but if you want to tell how effective a weapon really is you have to compare it to its competitors

Someone has to go negative, otherwise noone would play…

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Agree that a youtube video is not a valid agrument (due to editing/selective recording ect)… or it’s as much as a screanshoot of a post-battle socre (that are currently used). Bouth are outliers.

But using a video 3-1 months old, of a PARS and SPIKE doest change how effective they’re. One can achieve same/similar results with them, copared to the new missiles. Also I compere them to the current LMUR and JAGM… not to HOT3 or Falanga…

If you had played the UHT you would know this is not the case. At high speed perhaps the UHT is more maneuvrable. But the Mi28 builds up speed and altitude way faster than the UHT. But yes the Mi28 gets into the weird left or right roll when it builds up too much speed due to its weight. Also PARS vs LMUR again…

we talked about the platforms, right?

Ofc you can but you can also achieve similar results in a Leopard 1 as in a 2A7 but theyre hardly similarly effective.
My point with HOT was that “PARS is effective” is a subjective statement that you cant really discuss. Meanwhile “PARS is more effective than HOT, because it has more range and is FnF” is an objective statement that you can actually discuss. Thats why videos from before the update are useless, because they dont offer that comparison you need to get into an objective discussion

I actually prefer beam riding or laser guided munitions nowadays with the exception of the LMUR xD. Its just more consistent for me.

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I discussed only FnF missiles… if adding HOT, Leopard 1 or 2A7 help you’r poin, fine…

How, when again I’m comparing FnF missiles… ? Did they changed anything to the SPIKE/PARS since the last update? If not… what is the problem to compare them, with videos from the last update… back then they’re ware used against the same MBTs/SAMs/light tanks… where is the problem?

Are you dense? Where do you think the ammo goes?

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Can you at least pretend that you care to understand the point im making?

You are not comparing. These videos are not comparison videos they are entertainment videos. I am comparing.The Leopard 1 and HOT examples were just meant to explain to you why comparison is important for an actual discussion.



Current in game screen shots. If you are using the LMUR missiles the same way as the SPIKEs, or PARS, then of course you will be getting similar results with them.
But there is no need to do that, with almost double the launch range, and more than 4 times the explosive mass there is no need to use them the same way.
When used to their strengths, the LMUR missiles are way more effective as your arent putting yourself in harms way as much, there by keeping you active in the fight for longer since you are launching from near the max range of the SPAA you are facing.

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But you point makes no sence…

And i think im beginning to see why…

I really doubt that

More to show how jammed together they are unless of course Russian mains are only taking 8 rounds into a game?

Count the shell storage and look how close they are ammo should detonate but doesn’t

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Don’t take full ammo is like the most basic advice given to every ground player.

Just because the autoloader takes 22 shells, doesn’t mean that you have to take 22 shells. In the same way that if you ammorack a Leclerc, and then keep pumping rounds in his autoloader, it won’t detonate again.

Taking a dozen round will leave the autoloader half empty, thus greatly increasing survivability.

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Ok so that loader holds 22ish shells.
Most players will go in NATO tanks 17 shells with a couple of HE.

So your loader is essentially full as I said unless Russian mains take 10 shells the chances of hitting a shell or charge is pretty good.

As far as I’m concerned, I don’t really run T-XX tanks but when I do I always run full ammo and send my turret to orbit like a proper man, but typically I hear of 14 rounds in a T-tank, one in the breech plus 13 in the autoloader, that puts you at a little above 1/2 of hitting a round assuming equal repartition trough the autoloader.
In practice it means the entire left side of the tank is empty of ammo, and it’s only getting emptier as the game progresses.

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Appreciate you trying to maintain the immersion!
Fair enough would still think spall should do something to the ammo within the loader

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I’m afraid that the missile, LMUR Product 305 isn’t dedicated anti-tank weapon but rather multipurpose weapon, LMUR means “Лёгкая многоцелевая управляемая ракета”, which translates to “Light multipurpose guided missile”, one thing that I can’t understand is why Mi-28NM is equipped with eight but every source I could find states up to four or two missiles depending on the pylon configuration.