95% of the time they all explode just fine in 1 shot for me, and that 5% is the same for every tank.
When I can be bothered I will dump every single
Case.
And I can promise you it is 30% - 70%
For if the ammo detonates.
Even when the dart passes through the ammo carousel. Compare that with the CR2 and a darts spalling passing through ammo is an instant detonation. Even 2S38 Dart.
If we drop down the BR ratings we see T-72A and B instantly detonate from the same shot using L23.
Now other than a token spall liner and some ERA on the side the latter models do not detonate with the same consistency. Only the 90M should have protection as it was the only one that adds an armoured enclosure to the autoloader the rest have no changes since their itterations.
T-80BVM Obr 23 I believe had this added.
Just because you hit the carousel doesn’t mean you’ve hit any ammo.
ERA increases the protection which results in less residual penetration = less spall.
Spall liners also eat spall obviously.
I’m just good, don’t need to rage when you can aim
Pride is a sin you know.
I can confirm, it feels like I have a <30% winrate, I played 10 games, and 7 out of 3 were defeats. It feels totally unplayable. How can anyone feel any joy when almost every game is a guaranteed steam roll defeat? I can’t stomach playing more than 30 minutes before quitting altogether.
This feels like SQBMM where you are guaranteed to play against sweats 100% time, and you can’t enjoy the game unless you are tryharding 24/7. I know the meta has shifted to the Mi-28 and Kh-38 spam but this is ridiculous, meta players ruin the fun for the rest of the playerbase.
I’m not religious. I’m all about common sense
Then you lack of COGNITIVE functions if you can’t see obvious things
Best SAM is Italy and France.
Best CAS is France and USA.
Best helicopter is USA.
There is no proof of project cancellation for Kh-38MT, which is a hard to use missile at top tier even when CLAWS is up, but especially when SLM and better SPAA is up.
Buk-M3 has fire and forget ARH missiles IRL.
All your citations prove that Russian bias does not and has never existed, because all of your citations are incorrect.
@superpower_rus
This is a European game from a European company whose execs love Sweden.
Your username is quite literally “Superpower Russia” so we know you’re going to defend Soviets despite them not being Russia.
Again, no one has proven that Relikt protects less than the 54mm it currently protects against kinetic rounds when flat.
If you’re bouncing on the side of T-series tanks, adjust your aim to not hit tracks, roof armor, and/or overlapping plates.
What if the program is not cancelled but still hasnt provided a tested prototype yet? Then there would neither be a cancellation document nor should it be in the game.
Tested and/or in service?
Only tested. There is a pretty small chance that they are in service on a couple of ships, but that’s just a rumor.
Do I? I’ve literally played most nations
posted an empty ammo rack, the self own is unreal
This “issue” has almost always been a massive skill issue. Right now if you are losing to russia, you are either bad or they just outplayed you. You cant chain spawn Su30 into SU34 anymore, america has the best heli in the game, plus russian tanks are still very bad. IF you are playing USA just force queue with germany and its literally auto win. I was playing top tier USA solo and stomping russia and german teams. Russia is significantly weaker now, Ive killed so many mi28s with brimstones its crazy, buk is a joke to fight with the euro, skill issues alround.
Its amusing people claim skill issues when others bring up the Russian bias in this game.
The Bias is clear to see in the numbers.
Russian AA has double, if not close to triple the range of any other AA in any other nation. And now with the Buk you get 3 vehicles but dont even need the main one like you do for other nations.
Russian Aircraft and helos just need to take off, spray FnF missiles, then immediately re-land without having to go anywhere near the range of other nations AA. The only thing capable of reliably countering Russian aircraft is Russian AA.
Gaijin repeatedly nerfs/uses weird data for other nations (like the average engagement time for the RDFLT and HSTVL for the fire rate instead of what the tank’s actual fire rate is) meanwhile immediate uses off the wall sources for Russian equipment without attempting to verify any of it.
I mean the skill issue part is true though no matter if it’s funny or not.
True, but Skill Issue or not, rn the “meta” is clearly the new fnf helis with IRCCM. Im confident gaijin will nerf them at some point but a good approach would be to reduce spawn cost for jets with anti air armament to 500ish sp, since ive countered cas planes and helis most reliably with my own air. Even so a good mi28 player (for example 6 LMUR , and 6 Vikhr loadout) can easily counter even jets, with the typhoons with brimstones being the only exception (speaking of my own experience in the mi28). I still firmly believe that adding fire and forget weaponry to aircraft and ground AAs was a bad idea and has made gameplay worse overall.
But yes, there is a big part of the community with a massive skill issue always ranting against russian vehicles which makes reasonable arguments look bad, the other day i had a 8 kill streak with the Roiivalk which is not a very good heli anymore (compared to the other ones) and people were complaining in chat about the supposed british p2w bias xD.
In the mean time for the aa players out there, move out of spawn and if you are saclos (better at fighting helis) hide behind a tall building and drive out to engage the helis, if you see they fired on you just retreat behind the building and wait for the atgms to slam into the building. Rince and repeat. Also dont hardlock with radar.
I agree with the heli part, and Russian CAS was/is a valid complaining point imo (fuck CAS in general though).
However where the skill issue is most present is in the people complaining about T-series tanks consistently surviving shots to the LFP/side. Like I one shot the overwhelming majority of the T-series I meet with little effort, sometimes people just have to accept that maybe their aiming skills are the issue instead of the game being against them.
The point people often forget is that it does take skill to play most other nations, knowing where to aim, how to peek and angle, how to lock and launch air to ground weapons while actively dodging AAA, Ect, ect… Meanwhile Russian vehicles in the game are basically point and click.
Gaijin desperately needs to choose a side of the fence between what is realistic, and what is good for balance. Currently, Gaijin has “balanced” the everlovingsnot out of NATO nations and their vehicles, but has continued to not treat Russian vehicles the same.