Russian Teams Steamrolling NATO - Top Tier is Broken Again?

yes, if there is a clear photograph of a weapon on the pylon that is not for purely display purposes it can be added but that is not applicable for Mi28 getting 8 LMURs because there are only photos of it with them on the outer stations

Stats do play a part, but I’ve rarely if ever seen a pos kd t-54
Meanwhile pos kd Beglit and Coelian are all over. The 57mm on the Beglit is legit insane, it’s solid AP 57mm often one taps.

Keep in mind guys, LMUR overpressures better than Mavericks lol.

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nope.
never was, probably never will be able to do so. that goes far back from time of ussr, where there were only rockets in inner pylons… for all helicopters

Its really funny that my sarcastic example of those completely justified BR changes was your main takeaway from this.

maverick was made by wrong country to be good in game

Which you don’t know and just assume.

huh? youre being too funny, have you though about working in circus?

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Was there a joke somewhere ?

I’m all for having Mi-28NM at a lower BR than AH-64E with less LMURs, because it doesn’t impact me. I’m not going to get the Mi-28NM until like 2027 at the earliest.
I’m getting AMTSh-VN right now, and after that will be the new Ka-52 added soon.

@kitsune_qq
You can’t apply USSR standards to modern day industry and computing standards.
Especially when Rostec wants to export products whenever possible.

looks like so.

you can, limitations&other stuff werent changed.

and even then they say only about rockets&fuel tank on inner pylons)))0

I can’t read your sarcasm…

Also, poor example, that seemed certainly like you meant to bring up those two particular tanks

Again, how do you want to know that. You think Russia didn’t change anything since the Soviet times ?

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??? the example was meant to show that : vehicle X went up in BR does neither show that “everyone else is better in every regard” nor does it happen due to player complaints

And

Doesn’t stop you from firing, or training the gun if you have a shell loaded, like it should.

So which common shots now disable the gun that wouldn’t have previously?

Are you just forgetting the Hydraulic Sump tank, that is erroneously included in the Drives’ loop(Report), The Gun was going down practically anytime a penetration would occur.

And these days its hard to tell when the Gun should be up, and yet isn’t. But then that might be compounded by Ping issues.

Nominally sure, but the Hellfire’s code hasn’t been revised for a very long time, and so suffers from the original and bespoke implementation of “Dynamic” Trajectory shaping, and so doesn’t retain the high angle of attack like it should.

And example of what it should look like. (See HOB Fuse Function inlay)

Well, that’s very different to the majority of people’s experience. doesn’t help that the IBFS warhead isn’t modeled properly. Nor the Proximity fuse.

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Why would it? The loader isn’t the breech.
Even then, most shots to the roof, which is a common thing (even though irl it wouldn’t likely pen)
Or straight breech shots kill a crew member, and the loader, or the whole tank.

I don’t recall ever playing my abrams and taking a hit that caused the cannon to be destroy other than when getting hit directly by a main round to the breech…

It’s directly attached to the breach block.

It’s not the cannon, being arbitrarily destroyed. It’s the gun not firing when the gunner / commander and breach are all fine. after taking a penetrating round, it’s not obvious what prevents it. But it does happen

Gun ≠ loader

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Volumetric nightmares

Well, volumetric rounds only kryptonite is the overlapping plates.
Tracks and roof armor were always issues for players even when rounds were pixel wide.