This is not the case, Early Hellfires are specifically mentioned as not being compatible with the HSRL. So the AH-64E would need to use the older M299 / M310 rails to load them.
I did specify the pylons and not the rails. ;)
I don’t speak on rails if I don’t have to, especially on discussions about wiring and talking pairs.
Rails are not a rabbit hole I am interested in, and they’re more of a measurements topic than a shocking topic.
Though I have tried to find the name of the double pylon/store the R-77s use on the Sukhoi centerline and failed to find the name.
Not my opinion: T-72s, T-64s, T-80s, BMP-3, BMD-4 were given more internal modules to damage.
An amount of people care about that on tanks, and see such additions as nerfs.
KAB-500Kr are now 2.5x zoom only.
If I use that in sim, I’ll have a more difficult time now. That’s my only use case with that one personally.
We’re continuing to add new and updated internal modules for vehicles that don’t currently have them. For the T-64 and T-80 series, the autoloader module will be refined, and a new element reflecting the conveyor mechanism will be added above the turret ring. This new element will retain the same functionality of the autoloader module we have already, and will effectively make it easier for the autoloader system to be disabled. The vertical and horizontal drive models have also been refined, they are now more accurate and in general will take up a little more space inside the tank.
As you may be aware, we’ve been adding more modules to SPAAs, light vehicles and modern MBTs for the same reasons for some time now. Some lighter vehicles already have turret baskets in them, which do the exact same thing — affect turret rotation since they are a part of horizontal drive.
From our perspective, we want to avoid penalizing the player who managed to land a shot on the enemy first, reducing those frustrating moments of penetrating a vehicle without doing any meaningful damage — even though the round passed through a significant amount of the interior.
Also the slight Increase in internal Volume won’t have a significant impact in all but the slightest of edge cases.
That’s not what I was getting at.
I was talking about the auto loader spalling like all hell, and spall magically going through the roof of the auto loader and killing the commander, which is highly unlikely.
No. It didn’t, it clearly hit in the side of the loader…
Also yes he caught me on a bad angle when I advanced, but nobody pulls off that perfect of a shot, not even the best WT players could consistently do that, I was full speed ahead, turning on a corner.
You can’t seriously believe people of a certain demographic don’t cheat
How often do you side hit ERA though? Usually it’s slightly angled at most, which, would be tons of computing on the fly, especially with bagged ERA. Or very layered ERA.
Tons of computing is somehow my problem as the player?
Either model the system accurately or accept it is incorrect in game and as a result gives an advantage
They are both top attack, and any hellfire that landed for me was an instant kill.
You get double the amount, and they both have the same guidance systems.
LMUR are a complete pain in the arse to lock to an enemy tank at 10 km. Like literally next to impossible, maybe they’re bugged?
I usually carry 6 LMUR and 4 iglas to ward off enemy aircraft.
JAGMs have a hard coded 10km lock range if you can’t get a picture-perfect IR lock. But from my testing, 8km is about the distance that they start to struggle.