Russian Teams Steamrolling NATO - Top Tier is Broken Again?

They may well be, but currently it has no effect what angle you hit them at. You get the exact same level of protection. That is wrong

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This is not the case, Early Hellfires are specifically mentioned as not being compatible with the HSRL. So the AH-64E would need to use the older M299 / M310 rails to load them.

Further it’s not obvious if the -MR is to be compatible, with M299 / M299 rails as the HSRL should serve as a drop in replacement in future.

I did specify the pylons and not the rails. ;)
I don’t speak on rails if I don’t have to, especially on discussions about wiring and talking pairs.

Rails are not a rabbit hole I am interested in, and they’re more of a measurements topic than a shocking topic.
Though I have tried to find the name of the double pylon/store the R-77s use on the Sukhoi centerline and failed to find the name.

Im still waiting for you to answer my question, what was nerfed about russia last update?

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Im also waiting but I guess John war thunder there doesn’t want to interact with lowly plebs like us

Not my opinion: T-72s, T-64s, T-80s, BMP-3, BMD-4 were given more internal modules to damage.
An amount of people care about that on tanks, and see such additions as nerfs.

KAB-500Kr are now 2.5x zoom only.
If I use that in sim, I’ll have a more difficult time now. That’s my only use case with that one personally.

Exploits don’t count, multi-vehicles were in a state of development. Aim-9X is easy to IR jam acording to gaijin and they hit shish

0.1M faster, can carry 16 but they do little to no damage, you still send 2 at one target making you have 8

As per the relevant Dev Blog they don’t have any added Mechanical interactions over their predecessors, unlike “Turret Baskets” which do.

Exerpts

Community Update No.7: Talking About What’s Coming Soon!

We’re continuing to add new and updated internal modules for vehicles that don’t currently have them. For the T-64 and T-80 series, the autoloader module will be refined, and a new element reflecting the conveyor mechanism will be added above the turret ring. This new element will retain the same functionality of the autoloader module we have already, and will effectively make it easier for the autoloader system to be disabled. The vertical and horizontal drive models have also been refined, they are now more accurate and in general will take up a little more space inside the tank.

Before
image

After
image

Responding To Dev Server Feedback Regarding Turret Baskets

As you may be aware, we’ve been adding more modules to SPAAs, light vehicles and modern MBTs for the same reasons for some time now. Some lighter vehicles already have turret baskets in them, which do the exact same thing — affect turret rotation since they are a part of horizontal drive.

From our perspective, we want to avoid penalizing the player who managed to land a shot on the enemy first, reducing those frustrating moments of penetrating a vehicle without doing any meaningful damage — even though the round passed through a significant amount of the interior.

Also the slight Increase in internal Volume won’t have a significant impact in all but the slightest of edge cases.

what about ah64 with 16 jagm mr ? iirc only one of those were tested irl.

That’s not what I was getting at.
I was talking about the auto loader spalling like all hell, and spall magically going through the roof of the auto loader and killing the commander, which is highly unlikely.

All except 2 is rookie numbers? Lmao okay then

No. It didn’t, it clearly hit in the side of the loader…

Also yes he caught me on a bad angle when I advanced, but nobody pulls off that perfect of a shot, not even the best WT players could consistently do that, I was full speed ahead, turning on a corner.
You can’t seriously believe people of a certain demographic don’t cheat

my guy ERA eats apfsds for breakfast -.-

How often do you side hit ERA though? Usually it’s slightly angled at most, which, would be tons of computing on the fly, especially with bagged ERA. Or very layered ERA.

Which update are you marking “last update”?

The volume was added btw.

The upper arm of the loaders now disable it,

Also, previously the autoloaders were modeled nearly a year before the turret basket, so you just killed your own argument.

Tons of computing is somehow my problem as the player?
Either model the system accurately or accept it is incorrect in game and as a result gives an advantage

They seemed to hit my KA-52 / Su-30SM easily

They are both top attack, and any hellfire that landed for me was an instant kill.
You get double the amount, and they both have the same guidance systems.

LMUR are a complete pain in the arse to lock to an enemy tank at 10 km. Like literally next to impossible, maybe they’re bugged?

I usually carry 6 LMUR and 4 iglas to ward off enemy aircraft.

How many do you actually have at 12.0 or bought into rank 8? I only see 2 ground and 2 air trees there.

The Americans Guardian Angel - AH-64E - War Thunder
Top Tiers LEAST Balanced F&F Missile… - War Thunder
both by JustinPlays on YouTube.
Looks like you ran out of luck, from the AH-64E video, you can clearly see the 1st missile does a crit, the 2nd usually kills.

JAGMs have a hard coded 10km lock range if you can’t get a picture-perfect IR lock. But from my testing, 8km is about the distance that they start to struggle.