B3A definitely placed too high or NATO mains said B3 placed too low lol
I do prefer the 13x gunner zoom of SEP over the 10x of M1A2, it does impact my aim reaction time when I am caught in an open, especially in a br where milliseconds matter. On bigger maps it also improves my shot placement when it comes to tiny hitboxes like a hull down target. Certain playstyles do benefit greatly from the 13x like sitting back and camp lol doing this in some maps just straight up requiring little to no skill to reach nuke requirement.
when i played in 11.7 it was fine good armor, good round, excelent thermals, now in 11.3 with the bmpt it has made the br unplayable, T80U should go to 11.3 not T72b3
T-80U is better than T-72B3 though. T-72B3 was one of the worst 11.7s, now its fine at 11.3.
11.3 is also far from unplayable right now, its going back to normal.
This is simply a bug with the game, and applies to all tanks. Bombs direct impacting a tank often do not deal damage. Maybe learn how the game works before claiming “russian bias”.
“Maybe learn how the game works” :D thx verry much to explai me game how works i have only 4900 hours played . so irl when a tank get a direct hit no destroying it interesting and realistical damage model…
What he meant by “learn how the game works” is to get used to the game being poorly coded and actually being sht in terms of development
Edit:Since you already have 4900 hours ingame you shouldve gotten used to that or atleast know what S show the game really is also that it happens across the entire game and not only with RU vehicles
Never said it was realistic. When a bomb directly impacts an armor plate (in this case, the turret composite), the explosive penetration must be greater than the thickness of the plate it hit. That’s why it didn’t kill.
Another example:
There is video from K2 about how fake Shturmtiger pen is that shows Maus just taking FAB-3000 directly to the turret and living on (and that’s before bombs were nerfed). While Shturmtiger would just ignore anything compared to that with way worse filler.
38 cm had 83mm pen according to statcard at that time but it was lolpenning a Maus at shots where FAB-3000 with 183mm pen landed exactly at same spots would just barrel and track it.
For composites it’s worse because it feels like bombs just have zero chance of getting through
This is a symptom of gaijin’s bad implementation of large explosives and their effects on ground vehicles.
There should be (pretty sure there used to be) a guaranteed radius around the impact point of a large ish bomb or missile (100 pounds/50 kg ww2 era minimum) where any vehicle inside it is destroyed immediately by blast force simply overcoming the structure of the tank/vehicle, irrelevant of closest armor plate thickness.
I can’t remember if this was removed or just doesn’t work anymore. But it should be in the game. Even a 50kg bomb on the front plate of a Maus or T-90M will turn that plate into a bowl or a hole.