Russian Teams Steamrolling NATO - Top Tier is Broken Again?

oh man now we want realistic thing to be implemented, go for it because you will be the loser here

  • fatigue bar for loader, 5 shots 4 sec realod — +3 shots 7 sec — +2 10 sec
  • faster realod mean no ammo blow out pannel for you ( prove me wrong ) image
  • in movement, make the loader slower, pain in the ass to realod 22 kg ammo with vibration going at 50 kmh
  • make noise scream ( jet engine abram )
  • T-series manual reload of 10 sec, even when autoloader broken

you do not want to go that way.

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Me with the loader’s signature in a blank paper and 3 dosis of meth.

Also rather have quick reload at the start than more slower reload permantly. Not like Im spending 10 or more rounds in a single life anyway.

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sometime yes, 5-8 round at the start when everyone is rushing to their spot. of course its not always

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it’s hard when u’re so bad at toptier that u prefer to complain about one of the most overrated nations ingame instead of watching some tutorials or asking ur friends (if u even have friends) to get better in the game and need to criticize other players who play certain nations cuz they like them, not cuz they’re OP.

an italian main plays Italy cuz he knows Italy is good? no, he plays it cuz he likes it and wants to play with Italy.
i literally just played Russia for the Su-27, i saw that Cobra BS and i wanted to do it too, then they released the SM version, the Su-30, SM2, etc etc.
i play russian tanks cuz i like how they look, the T-90M actually looks modern, sharp, agile and terrifying, and it’s far from good, but i don’t f*cking care cuz i like that tank and im grinding for it.

does that mean Russia is good just cuz it has a lot of players? no, that means that the amount of random NATO players saying “OMFG RUSSIAN BIAS IS REAL, THEY’RE SUPER OP THEY NEED NERFS RIGHT NOW!” make new players believe what they’re saying and come to Russia to check if they’re invencible as the veterans say cuz they don’t have enough skill to actually face veterans (that’s why they like to relie in well armored tanks like the russian ones).

the problem is not Russia being extremely good, but NATO players complaining about everything cuz their M51B1 can’t penetrate the turret of a T-90M with Relikt ERA at 90º and for them that’s unfair.
yall always show clips of their APFSDS rounds non-penning the side of a T-90M, but now it comes my question: how many times does that happen? how many times does ur APFSDS do zero damage to a T-90M? have u checked the hitcam from the lobby? do u know that 1 single clip of that happening doesn’t prove nothing, right? cuz if u show that happening once or 1 time after 20 times, then that means it’s RNG/bad luck/bug/etc, not an actual mechanic/factor where russian tanks are basically invencible.

if u’re so inmature to cry about something not all players talk about, and u prefer to complain about a nation that’s VERY overtiered instead of playing with that nation and check if what u say it’s true, and u argue against russian players (who have played Russia, something u didn’t) saying their nation is OP instead of just shutting ur f*cking mouth and enjoying the goddamn game that’s obviously not realistic… then i recommend u to leave War Thunder forever.

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enjoy ur speech, mate.

Also riled up multi nation players with your usual skill issue takes.

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Honestly noone should be shamed for if they want to grind some nation because they like how their vehicles look like. If you like how russian vehicles look and thats why you wanna play it thats a completely normal and reasonable thing to want.

generally having a lot of players tends to be a downgrade. More players means higher chance of getting less good players on teams. USA and Germany are notorious to have blind and deaf teammates.
What is however something to be pointed out is that russia despite being one of the most populated nations ingame has in general when it comes to top tier a good to very good performance in WR on average. Pre-Leviathan they had a very high WR for being one of the big 3 nations, and it doesnt take a lot of brain power to realize why.

No, while there is generally a lot of bitching, saying russia is not extremely good is a lie, especially looking back.
Just to keep it in mind, russia has had access to pantsir for ludicrous amount of time, an SPAA that is probably one of the best ingame at this moment and pre-multivehicle SPAAs was the hands down best SPAA ingame.
T80BVM has been one of the best tanks ingame for over a year after it was dropped, completely waltzing over top tier without real opposition.
Russia has also had access to Kh38s at super low BR initially with Su25SM3 prior to its large BR jump and then Su34. Anyone defending Kh38s in comparison to anything other ingame that isnt russian is on copium.
Things got even worse with initial introduction of Su30SM which was a better Su34 in every aspect and was still able to be brought alongside Su34. That plus the scouting bug has made it so there were matches with full russian airforce alive less than 2 minutes into the match and with limited counter against them.
Next point of russia being extremely good is the Mi28NM but more importantly the addition of LMURs that to this day are the most reliable non-plane-fired ATGM in the entire game, with a proper loft profile and a SAPHE warhead capable of oneshotting every single tank with very little issue. I remember playing it at 12.3 and it was disgusting, and now at 13.0 it can and does still dominate.
And latest thing is BMPT with just massive amount of protection and capability at stupidly low BR.

Point is that russia does and did have incredibly good vehicles that affected or still affect the game, it doesnt mean other nations dont have broken/busted things but trying to somewhat undermine or obfuscate the fact and downplay the effectivity of russian equipment, often times with huge discrepancy to NATO weaponry, is just lying.

PS: While i disagree with the idea that everything bad ingame is the fault of russia or such, it would be somewhat wrong to say that the way the russian ERA is currently modeled feels right. The relikt which is by far the most common ERA type at top tier to often nullify rounds in the weirdest way possible does feel extremely poorly implemented. The most apparent way of seeing it is with autocannons.
The relikt bags (which are just canvas bags and prone to being ripped off of the tanks but thats a conversation for a different time) tend to very often overperform when attacked by an autocannon round. Normally the relikt should activate and be gone when a sufficiently fast projectile strikes it, realistically so should the others be activated as well but that matters less.
Yet when you fire at a T72/80/90 from side, youll almost always see that the relikt goes from normal to yellow, then orange, then red and only once black itll be gone. This takes multiple rounds with often slower firing NATO autocannons which often results in the T tank having way higher reaction time window compared to NATO tanks to either fire back or change angling.

A leopard or an abrams from side are way easier to kill or disable than a russian T tank. Also firing under the ERA is not always an option.

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i agree with the fact that Russia has way too powerful CAS (Mi-28NM with LMURs, Ka-52 with good survivability and zoom, Su-34 with 6 Kh-38MT and a goddamn 3t glide bomb and the Su-30SM2 which is basically good at everything), whatever, they only have 2 useable tanks compared to NATO nations (Germany has at least 5 Leopards for toptier, USA has 3 Abrams + ADATS which can act as a tank destroyer/light tank in certain situations). the Pantsir is one of the best non-multivehicle SPAAs in the game with 4x30mm cannons and 12 missiles (which can be re-stocked thx to the ammo box mechanic), the BUK is quite good, nothing spectacular compared with SAMP and IRIS-T but still quite good to anything that doesn’t multipath.

yet again, how often does it happen to u NATO players that ur APFSDS round doesn’t penetrate (or does zero damage) to a russian tank with Relikt? cuz all i see is just 1 clip of their shell non-penning a T-90M, and especifically a T-90M.

And they will never show the clips where it happens on a Leo 2.

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Spoiler


And I have dozens more.

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US mains will say this is an AI-generated video.

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clearly a destroyed fuel tank should not eat a round again

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Clearly AI generated, the first shot already killed the Abrams. But you used AI to bring the Abrams back to life so it could take another shot.

~US mains

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Spoiler

image

Mah oOBrRoms

The classic NATO side mounted fuel tank punching way above it’s weight.

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HAHAHAHAHAHAHAHAHAHHAHAHAHAHA.
and they all complain about russian tanks being the only ones with this issue and they say it’s russian bias.

The game is fun until a russian 10.0+ tanks show up (which is 90% of the time and in multiple numbers) and ruins everything with:

  • pixel weak spots.
  • reduced spall.
  • no ammo detonation.
  • indestructible breech due to trunnions or god knows what.

You make everything right, but you end up being defeated by a mysterious power. They are only somewhat easy to kill from the side and rear, but what tank isnt? The only disadvantage it have that really affect the tank is the reverse speed, but you really dont need that reverse since your team is always stomping the enemy team. Even the worse gun handling of the early models doesnt really limit the vehicle as some people say.

My proposal is that they should have larger weak spots in frontal section (especially around the driver hatch/periscope) and in turret sight area. For example, 2A4 have around 450mm KE protection in the left side and 250 in the right side because of gunner sights. i dont see such thing happening to russian tanks. And of course, gaijin have to fix the spalling on them.

Lets talk about their AAs?

  • 2S6: heavily undertiered, should be 11.3.
  • Strela: went up recently, but my problem with this thing is that instead of nerfing it, gaijin added is to half Tech trees. I dont want to play it in germany or italy, i want the nato similar missiles to have similar performance or nerf Strela.
  • Osa-AKM: This thing is a very effective AA, almost a guarantee hit up to 10km and its a giant and ancient missile. Why roland 3 is so nerfed. Same thing as Strela, i dont want it in half the trees, i want to use their respective AAs… Where is the variety?

If gaijin balance russian tanks as they should, people just gonna stop complaining about “russian bias”. Some of you may argue: “Skill issues”, but not everyone of us have our life devoted to the game and not everyone of us want to be a pro-player, just enjoy a pew-pew tank game. I play this game since 2014 (different account), i know pretty much everything about the in game tank combat and it still frustating to face russia.

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The infamous pixel weak spots:

Note; a battle rating 10.3 vehicle. My problem with threads like these is the unicorn people sees that USSR isn’t, I wish I had this same perspective to see that one nation is simply overpowered, any nation can be overpowered but this is stopped by the team composition and skill. German and Sovietic are not the best I must tell you.

Artificially nerfing vehicles doesn’t work, and yet Gaijin some times try this by removing not mandatory functions from a weapon or vehicle for sake of game balance. War Thunder is supposed to have symmetrical combat, not assymetrical, which despite their efforts, happens a lot in simulator ground battles, but given that the topic is about realistic ground battles this information is irrelevant.

Not moving up without general decompression, the missile performance and medium-long ranges says is the main factor for the current battle rating.

Not every nation has 1:1 vehicles, maybe FIM-92 fixes from countless bug reports about it, but definitely not artificially nerfing one vehicle to pair it to technically weaker ones, for one 9M333 Strela is technically superior to FIM-92 Stinger.

image

In conclusion, the right thing to say is: “If Gaijin fix missing features as they should, people will not stop complaining about Russian bias.” because is a fact that it’s far from stopping, while you have people that develop this sentiment that USSR should be inferior in every single aspect and see USSR as this magical unicorn in-game get this line of though from their own opinion or from “content” creators in War Thunder, the nation bias is something very subjective from player to player.

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Not really.

If you decide to be fully afk while getting engaged*.

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