Russian Teams Steamrolling NATO - Top Tier is Broken Again?

Since nobody gave you an actual answer, you are supposed to select before launch wether you want the missile in AA or AT mode.
This is not modeled in WT the missile has proxy always on, and only proxies on flying stuff, so in a sense the Vikhr is still overperforming, but hardly in a useful way.

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has somebody made a bug report or smth to ask Gaijin to add this feature? i feel it should be added.

It very well might have been back when they got added since everyone was desperate to see the Vikhr nerfed.
And while I agree that it’s one of the many features that should be in the game for the sake or realism and control, I don’t think Gaijin thinks it fits the simplicity of the game.

fair enough xd

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Yet another case of skill issue.

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In real life, the pilot selects in the cockpit if the target is air or ground. Selecting air activates the proxy fuse but also means the missile will blow up near trees, houses, or even the ground itself.

In War Thunder, Gaijin made it much stronger because reasons. The missile automatically chooses which mode it should be in depending on its altitude. Close to ground, disable proxy fuse, high enough activates it.

This is because it was nerfed after FOUR years of ruining the game. Its drag, agility, etc were corrected to real life. The old Vikhr was able to catch a plane doing an 8G turn at Mach 1. You could also guide as many as you wanted before, which meant Roland AA with 2 missiles were hard countered by the Ka-50/52, not the other way around. The Ka-50 shot 3 Vikhr, 2 intercepted the Roland’s own AA missiles, and the third killed the Roland. You can’t do that anymore.

Here’s Gaijin themselves recognizing at last that the Vikhr was OP and making an entire devblog about it:

In fact, the Vikhr is why Helicopter PVP died. The Ka-50 was in such numbers and ruined the gamemode so much for other helicopters(the only way not to die was to hug the ground and pray the contact fuse didn’t hit you) that they scrapped heli PVP and added PVE instead of fixing the Vikhr.

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And everyone gets free Pantsirs too

But he pulled the “I’m a minor nation main” card, that must automatically mean that he is a good player right??

Spoiler

(this is sarcasm, just in case)

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Do you even look at stat cards before you cry OP? LMUR is 0.9 Mach, JAGM is 340m/s… speed of sound or Mach 1 is ~343m/s at sea level. They are basically the same speed.
And yes the loft angle of JAGM etc needs fixing, but currently it puts them at the same average kills per takeoff all else being equal (except the PARS)

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Stat cards are literally useless. The fact you’re using it like a bible shows how little you understand about the game. The number you gave is unusable. Does it keep 340 m/s for only an instant? For most of the flight? Half the flight? You don’t know right?

Here are some concrete numbers:

The LMUR has a booster two times stronger than the JAGM booster(11250(N) vs 5756(N)), though lasting 1 less second, then a sustainer also giving two times more Newtons of thrust(765(N) vs 370(N)). Despite the LMUR having a bit more drag and weight, it has a monster engine to make up for it.

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Have you tested the speeds tho? Because if i put both in the missile calculator the Jagm seems to be quite a bit faster to target

Hammer is no where near close KH38

Just because of the fact that it is twice to thrice slower. Time in these fast pace games is a very important aspect

doest change the fact that it one shot mbt or take only one hammer to destroy 3 sams close to each other. yes it slow but hammer and kh38mt are the most powerful a no other munition have these kind of power of destruction.

Idk man but the 9e are not that bad. compared to r60(base), its still decent

9e has a existential flares resistance and more range than r60, but its pull is bad, thankfully unlike 9b you can lead it to some extent

They might have tweaked the JAGM. JAGM was pretty slow at release, like hellfire slow.

terminal effect is the same, but a competent AA player actually has a chance of shooting down all Hammers before they arrive, unlike KH38

your mixing long range launch with close cas launch.

i have posted video where irst destroy 5 / 6 kh38ml in a distanse of 6 km launch.

It can happen on a blue moon, yes

the probability is lower however, because the intercept window is much, much shorter, it’s basic logic really

Not to mention things like accidental smokes, your target dying before hammer arrives, or it accidentally going behind a building, rock or any other type of hard cover

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By a bit more you mean a whopping 1.6kg short of DOUBLE the weight, the same amount as the extra power in the motors?