Curious then how I don’t have the same issues penetrating side armour of Russian MBT’s.
I’ve actually on multiple occasions started recording each and every match I played, and then compiled data on every shot I had taken against a Russian MBT.
I did not encounted a single instance of side armour absorbing or defeating my APFSDS when it should not have.
I’m very much inclined to stick with this being a Skill Issue™ on your part.
actually the side ERA of the toptier russian MBTs can absorb APFSDS like nothing, but that would happen in a veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery rare case.
i mostly think it’s just RNG doing it’s job, i just got killed by a Maus’ 75mm HEAT shell which has 115mm of pen while playing my IT-1, and the 115mm of penetration at 0º degrees literally penetrated my 58º UFP like nothing, and in the hitcam in the lobby it literally showed me how that shot SHOULD NOT have penetrated (IT-1 has 100mm of UFP armor at 58º, 75mm HEAT can’t go through it).
and it’s not the first time i get trolled by RNG, more than once i got killed by the same HEAT shell in the IS-4M cuz idk how it had hit my turret ring and magically overpressured my entire tank.
a lvl 1 Abrams crew reloads in 6.5 seconds, 0.5 seconds faster than a T-72/90, 0.1 second slower than a T-80BVM using 3BM60 and 0.5 seconds slower than any other T-80. Not worth the river of tears you are crying over it.
In reality, the loading speed of the 99A is 6s-6.5s gaijin did not get accurate data, but only considered that the 99A tank referred to the T72 tank loader, and most of the data of the 99A was wrong at the beginning…
You’re probably talking about the BMPT-72, right? I’ve never really looked into these news because I don’t like Russian tanks, but I guess the BMPT is like China’s QN506, where the turret can be mounted on other chassis. That’s not important, what matters is the “Fossil” explosive reactive armor is too magical, while the M1A2 SEP v2’s explosive reactive armor doesn’t seem to do much. The M829A3 produced by the Americans to counter explosive reactive armor hasn’t made it into the game yet. The M829A4 will be used with the M1A2 SEP v3, and the M829A3 seems to have been swallowed up by Gajin… I hate Gajin for not adding in-game elements based on real-world data.
ARAT is much lighter and meant to defeat chemical energy threats.
Kontakt-5 and Relikt utilize much heavier flyer plates and are meant to defeat both kinetic and chemical energy threats.
Because it wouldn’t be balanced.
1) M829A3 is intended to defeat Kontakt-5, but the tanks equipped with Kontakt-5 in-game (T-72B3A, T-80U, T-80U-E1, etc.) are already sub-par for 12.7 standards. They don’t deserve to get curbstomped by an M1 (that’s already superior to those tanks) now lolpenning their UFP.
2) If the US gets M829A3, then every other nation should also get an equivalent ammunition upgrade, but then the US mains will complain that the M1’s armour isn’t good enough anymore, the complaint cycle will be endless.
3) Ammunition wise, top-tier is in a pretty balanced and good spot (which is rare as top-tier goes), it doesn’t need meddling with.
Now what happened? You know your russian tank will be pen like nothing if they add latest rounds and you say Armor is not important lol , there is reason why everyone is spamming bmpts and russia has most players at top tier , give me latest round and i wont be crying about abrams armor lol
Other countries can certainly obtain better ammunition, but I guess M1 players won’t complain about the armor due to this update, because Gaijin has intentionally nerfed the M1 armor for a long time now. Now the M1’s front can be penetrated by the BMPT’s 30mm cannon, is that reasonable? After being hit, the M1 has a 90% chance of having its directional gear damaged. If it takes a hit, no one will consider the enemy’s ammunition penetration. Chinese people like to say “penetrate and defend,” but when the M1 faces Russian tanks, there’s a chance it can’t penetrate and it definitely can’t defend.
Their frontal armour is one of the very few advantages they have over NATO equivalents, but apparently to US mains that’s still not good enough, they also need to be able to lolpen the UFP at all times.
They’re not looking for balance, they’re looking for US/NATO dominance.
They are already complaining, let alone if Russia got a shell that could penetrate the turret cheeks of DU-equipped M1’s easier.
Skill/Aim Issue.
Poor positioning issue.
The M1A2’s also got above average armour as far as 12.0+ tanks go.
The M1A1 at 11.7 is already superior to any MBT in the entire Russian tech tree, stop relying on armour and start utilizing the countless massive advantages these M1’s have that’ll easily allow you to out-play their Russian counterparts.
This is unlikely to be a technical issue. The M1 only has useful armor on the sides of its turret front. The M1’s gun shield can be penetrated and is quite large, and the Russian tank’s gun shield position can also be penetrated, but the Russian tank has longer trunnion , making it less vulnerable. In reality, the M1’s front hull has depleted uranium armor, but Gajin hasn’t added it into the game (Gaijin hasn’t added most of the depleted uranium armor). The weak points of the Russian tank are the “head,” the driver’s observation window, and the “groin,” but the M1 is vulnerable everywhere except the face (entry from any direction).
The shortcomings of these Russian tanks that you pointed out are exactly how they are in reality… This is a difference in mindset regarding whether to view WT as a simulator or a game. You are asking for balance, but what I need is to incorporate the real weapon data into the game.