It would be sort of ok if they’d implemented it properly, ie one threat at a time per emitter, that takes 5+ second at a time and are actually limited to their fov. And only effective against older missiles. Iris-t should be pretty much immune I believe.
It would then be a nice bonus for top tier helicopters in the form of a bit of protection against older ir missiles.
It was super rushed sadly and so we have the sci-fi force field we have now.
It baffles me that gaijin will go to huge lengths to accurately model radar that can tell what the pilot had for lunch, and then shit the bed so hard on the lidircm implementation and not making rotor blades give a Doppler radar return.
I’d rather it was modelled accurately and balance issues be managed via br, rather than it be artificially prevented from defeating certain types of munitions.
I know, but they do lock and track targets once its in view of the seeker, and the point lock is good enough to rock any SPAA standing still in spawn. Gaijin just took the seeker FoV and zoom values from the Kh-29 seeker and made it 3rd gen IIR for the Kh-38MT. When we know that’s not really the case.
Did you not notice the mention of a requirement of " Target/Background Contrast of 4 Degrees kelvin"? That is a requirement to sustain ~7 grey levels difference to the scene in order to maintain a track(assuming a charitable NEΔK of only .27 degrees, as specified). All it would be good for is terminal guidance in a AShM role, with a secondary infrastructure (Power generation)target set.
Digital (IIR) Mavericks that use the WGU-10/B (AGM-65D) seeker could function with one NEΔK level(though the output would be noisy, and probably force an early reversion to correlation tracking for applicable variants(-65F & -65G), due to the way they work. As they stretch the scene’s contrast to fit 8 grey levels and use that mapping for the calculation of the target’s centroid (or correlate axis’s independently for point targets).
Well, to point out the most obvious is the introduction of the LDIRCM, which are the main reason for the disaster that has happened at the highest level thanks to their immunity to the current new missiles, outside of the manual guided ones that are the ones that can deal with them.
But that leads to a problem that goes hand in hand with the elimination of the MI-28NM thanks to the above, these we could say that apart from eliminating the rest of the opposing team also eliminate the players who start using them from the beginning, making that by eliminating the air defense it leaves free passage to the CAS of the USSR free for the attack and destroy the opposing team, the problem arises that in order to deal with MI-28s you have to use a manual guidance one that is not as capable of dealing with the high-level CAS plus those that know how to hide whenever necessary.
Sorry if I write something too obvious.
It, absolutely does. The entire point of the matchmaker is to have the Global Win rate of each player as close to 50% as possible. And it will do its best, within constrains to make that happen; regardless of player skill.
Thus by the objectives of the Matchmaker it is most definitely overperforming by sheer numbers, but as to if it’s a significant factor that needs outside redressing (and how) is up for debate.
I do think one thing that would be useful would be for various “relevant” bug reports to potentially be given priority so they don’t sit around for as long.