The problem is the sodding great lumps of high-velocity metal that are flying out from a detonating ERA array. It doesn’t just vanish or go away once it has done it’s job.
Anything within a decent distance, supporting infantry (yes, infantry are needed to support tanks), soft-skin vehicles, even MT-LBs which are barely rated proof against small arms fire - is at tremendous risk of being cut to bits.
If anything, it is even worse in the drone age. Your nice ERA blast will probably sever any tethered drones on your vehicle and bugger up the EW/ECM gear on any vehicle that gets too close…
Now tell me how to protect the tank and the concentration of troops near it? Oh, you don’t know? What part of “war has changed” didn’t you understand? NO ONE knows how to effectively protect tanks against drones that can destroy their tracks with a small RPG charge, immobilize you, and then other drones come to finish the job, and you still want to put soldiers near the tank.
Erm…no. NERA is provided in the form of modules - pretty much like ERA blocks. Replacing them is no more difficult - if anything it’s easier.
True, not every ERA is as destructive. But anything like K5 and above very much is - simply due to the need to fire material out/down/up to disrupt an incoming dart.
Even then. The infantry is taught, at least in the US, to get far as F**k away from the vehicles, because they do their job and got you to where you need to go, and they haven’t stopped being a target since they drove you in.
I definitely think the spaa are the worst offenders around there. Bmd-4s aren’t all that annoying imo. But a good BMP-3 player in a hull down position can be.
I remember a time when the Is-2 could be .50 cal’d in the front due to a bug. Took them 3 weeks to fix it.
I always blame Gaijin for those bugs,however at the same time i do understand that its hard to improve stuff on a 13 year old engine with over 300 vehicles to take into consideration
Said so…still SPAA issue wont prove that BMDs arent legit broken