Russian Teams Steamrolling NATO - Top Tier is Broken Again?

12.0 really shouldn’t be used as a measure of anything. Stats are completely skewed by the new players who bought the top tier premium tanks. The october stats are really clear about 13.0 being ruined by the Mi-28NM though.

it does not at all show it being a skill thing

these stats are showing how the russian tech tree is doing after receiving by far the best AGMs on the most hand held helicopter in the game when they already had by far the best fixed wing CAS and some of the best AA

this is not a show of player skill it shows player skill and differences in vehicles

no it shows that russian CAS is absurdly handheld and over preforming to the extent that it very much over compensates for russas mid backup MBTs

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gaijin nerfed too much leopard 2 … for example depression in side… this not realistic… yeah leopard have reverse speed bud no have more topspeed and ton/hp ratio vs russian tanks yeah have turret armor but in front 10.0 or lower tasanks penetrate it… on russian tanks u neet fo fire on weak spots and much time nera and track eat the dm53 , afther this u are instant death eought to fire in leoaprd front where u want… u no get killed in single shot u turret ring is danaged thx to turret basket same with engine instant death… or there is the top speed 2a7 have 61 km?h max speed because have 4 tom more wight look ath the abrams m1a2 68 km?h sepv2 have 4tonn+ but same top speed or challanger 2 59km/h vs TES +7,4 tonn and same top speed this how works?

Nah the Leopard 2s are still fine. It’s just that they face even more oppressive CAS now and the German ground teams have pretty much lost most of their brain capacity.

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To be honest, both the Leopard 2 and Abrams really took a hit to their brawling potential lately. The Leopard 2 being unable to aim at a ground target over almost half of the turret rotation was rough already, followed by the turret basket addition meaning you really can’t take a penetrating hit without being out of combat for half a minute. And with the amount of maps in the rotation forcing you into city, yeah…

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Differences in vehicles can’t be shown with Statshark or Thunderskill, that’s not how statistics work.

Economic data is the closest, but even then that’s primarily player skill.

Relying on Statshark and misrepresenting its data also means your post is arguing 2S38 is under-powered.
Which I doubt you want to be your position.

Nope. Including myself alot ppl abandoned Leo2. Its just bad, useless in any cqc scenario. Unfortnately most maps are close range ones. You either don’t play high tier at all, or - if possible - switch to one of the nations without this basket nerf. Gajin somehow stopped adding this after they made Abrams and Leopard2 unplayable. Which is hilarious.

Your gun depressions is nerfed over 180 deg turret rotation. You’re unable to aim at targets next to you and behind. The turret basket mechanic makes your turret jam in every case of penetration.

Its just totally out of competition. Can’t take any hit without getting out of the fight and can’t aim at ground targets, except its your forward arc. Bleh. Too many nerfs and now its getting roflstomped.

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Yeah but you are known to have questionable opinions regarding balance, as this post again shows.

And regarding the other players. FOTM is a thing and the Mi-28NM is currently both oppressive and massively FOTM.

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idk what you are even trying to say

there is a clear link between vehicle performance and player stats in that vehicle, if you somehow do not understand that I dont think you should be trying to contribute to this discussion

[quote=“Renzo, post:3210, topic:269410, full:true”]

Yeah but you are known to have questionable opinions regarding balance, as this post again shows.

Screenshot_20251107_171214_Chrome
BTR82AT at 12.3…

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Most people consider “top tier” 11.0 and greater usually. So they do count.

I find it funny about this narrative that “Mi-28Nm” ruined 13.0

Like look at the other two new Helis. They are equally if not more powerful.
But one is Russian, therefore it is the center of attention.

Don’t care what ‘people’ consider. 12.0 is a complete mess because of the premiums swarm, that’s just a fact. Winrate and stats are entirely dependent on if there’s a sale and the number of new players currently playing the nation. 13.0 is a lot more relevant for these discussions.

The NM is the best of the three because of the LMUR, it’s really that simple. JAGM damages are broken in a bad way. you can hit multiple times a BUK without killing it. Their flight path is also bad, like Hellfire. LMUR can literally come at a 90° angle to get you, they’re that ridiculous.(On top of their insane damage)

Perfect example here, I moved behind this silo to break line of sight with the Mi-28NM after I saw it firing. The missile came at a 90° angle and still killed me. No other heli can do that.

(Chinese heli missile are even worse than the JAGM)

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Russia:



  • clearly if these were so “good” why is the Su-34/30 1.0 kd or lower?
    image
    Where’s my Russian bias like my meme squadron implies exists??

Germany:

USA:



  • according to statshark, the H-34 needs to go up in br, clearly way too potent for 7.7 helis.

France:

Brits:


Italy:

Temu:

image

would you look at that, they’re all quite effective!
Also, most other Helis perform better than Russian ones, crazy!

ah yes

the same helicopter has the best stats for winrate, kills per spawn and kills per death

and you are trying to argue that it is not the best in the game
clearly you do not know how to read the stats you are referencing

Okay, so Abrams, Leopard 2A5+, etc should be the entirety of the top end of Statshark above all Soviet, Israeli, French, etc vehicles.
Huh… The correlation factor is <50%. Leopard 2PSO, 2A5, and 2PL are notably below that of inferior [or arguably on-par] tanks such as T-80U, T-72B3A, CV90120, Merkava Mk4B/LIC/M, Ariete AMV…
I sorted by RP per match, because Win Rate is even less correlation than RP per match.

This includes Air RB games for them, so completely irrelevant in a discussion about Ground RB. We would need the separate stats for each game mode.

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Seriously, have you played a single game of top tier ground since tusk force went live?

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because these stats are affected by the entire lineup not just the specific vehicles capability hence why I showed winrate of a lineup and some of its key members not just vehicle winrate

One of the worst things about stats in war thunder is that there isn’t a way to split AI/player kills, and kills in different modes. For example, the Su-34 isn’t the best in air RB, and its stats will reflect that.