You do realize the Spice 250 are literally better than the AGM-65 right? Despite them being gliding guided bomb? I haven’t used the hammer but if they’re anything like the Spice, then yeah.
The Spice bombs have much better flight profile(fly high, then dive down), an explosive warhead that is very reliable to one-shot tanks compared to the unreliable AGM-65, and you get 8 of them + 2 gliding Spice 1000. Spices also have better range than the AGM-65. The only thing the AGM-65 does better is very slight better time to target.
And icing on cake is that the plane is cheaper to spawn with them than the AGM-65 platforms.(~700SP vs ~920)
So if you think the AGM-65 are better than Brimstone, then Spice are way better lol
agm65 is use from 10.0 to top tier, spice bomb is only use at top tier with most powerfull sam, why dont you send me a clip where you do good is spice bomb agasinst 12.7 spaa
It’s part of my theory that the better your tank is, the worse the stats usually are, as you know you’re able to play so much worse, and fuck up so much, but be punished for it far less than you should. This leads to lazy/sloppy gameplay that drags your winrate down, but not as low as it should be due to the tank carrying you(Leo 2’s…)
Compare to tanks like the Ariete, which everyone knows completely sucks, which causes you to play much more proactively and proficiently. You know your tank is fundamentally awful, so you play far more attentively and therefore better.
Then when you get nations like Russia who’s lineup/vehicles are completely brain-off, and still sporting the highest win rate… the imbalance is fucking insane. People in these vehicles are knowingly playing like bonobo apes and it’s not even tanking the WR to the point that it’s even in the yellow. In reality top tier russia WR is probably over 65%.
How the fuck does a 30mm BMP APDS at 300m go through my CR2’s rear armour(50mm), engine block, transmission, and internal 5mm RHA sheet protecting the propellant, just to ammo rack me? Does the BMP now fire light-speed tungsten projectiles?
I swear this is more shit that no other nation would be able to pull off.
That’s basically it, after you get used to it you don’t feel any more problems, you automatically start playing in a way that doesn’t get you into trouble, I’ve never had problems with that.
Hmm odd, KDr is actually worse in all the Russian tanks, better in the others Nation’s tanks. Does that mean Russians play the objective more? Does that mean their tanks operate worse ?
12.0 really shouldn’t be used as a measure of anything. Stats are completely skewed by the new players who bought the top tier premium tanks. The october stats are really clear about 13.0 being ruined by the Mi-28NM though.
these stats are showing how the russian tech tree is doing after receiving by far the best AGMs on the most hand held helicopter in the game when they already had by far the best fixed wing CAS and some of the best AA
this is not a show of player skill it shows player skill and differences in vehicles
gaijin nerfed too much leopard 2 … for example depression in side… this not realistic… yeah leopard have reverse speed bud no have more topspeed and ton/hp ratio vs russian tanks yeah have turret armor but in front 10.0 or lower tasanks penetrate it… on russian tanks u neet fo fire on weak spots and much time nera and track eat the dm53 , afther this u are instant death eought to fire in leoaprd front where u want… u no get killed in single shot u turret ring is danaged thx to turret basket same with engine instant death… or there is the top speed 2a7 have 61 km?h max speed because have 4 tom more wight look ath the abrams m1a2 68 km?h sepv2 have 4tonn+ but same top speed or challanger 2 59km/h vs TES +7,4 tonn and same top speed this how works?
Nah the Leopard 2s are still fine. It’s just that they face even more oppressive CAS now and the German ground teams have pretty much lost most of their brain capacity.
To be honest, both the Leopard 2 and Abrams really took a hit to their brawling potential lately. The Leopard 2 being unable to aim at a ground target over almost half of the turret rotation was rough already, followed by the turret basket addition meaning you really can’t take a penetrating hit without being out of combat for half a minute. And with the amount of maps in the rotation forcing you into city, yeah…