The Bustle rack itself holds the shells with the warheads in a sealed compartment that only has access to the fighting compartment though each individual tube;
Which is capped off by the presence of the Brass case stub’s flange (see “Case Base” element in below excerpt) when each tube is loaded so there is no free path into the fighting compartment unless the pressure were to build sufficiently to eject it, which would not occur since the Blowout panels should function preferentially to dissipate the building pressure.
It’s a hydraulically actuated, “normally closed” dead-man’s switch The loader hits with their knee when they need access, In normal operation. There is a “loading override” to hold it open for loading the racks or for servicing the door but that isn’t accessible at the loader’s station.
USSR win rate actually tanked for a while (with US going above 50% for the first time in many years) before it reverted to normal.
It was because of the T80UE1 sale after Leviathan. People really bought the T80UE1 and brought single vehicle lineup into game. Now it seems the same people have given up USSR top tier altogether and the stats went back up.
Yes, basically any FnF Heli with LDIRCM is. (I don’t really know about the CM502s and how they perform)
Russian tanks are different because they are objectively just bad. Ask literally any good player, its always the low skilled bots shooting the UFP of a 90M and claiming its OP, completely overlooking their almost infinite faults.
How about high-skilled player shooting driver’s port and round just disappearing? How about the same happening with autoloader/side ERA/cannon breach? How about when they’re using bushes? How about them using this game’s poor netcode and negating incoming damage by just wiggling a bit? They’re not the best choice for the good player, but they’re the ultimate one from beginner to medium, which is like 95% of this game’s playerbase. Small weakspots and trolly armor and you play against cowbarns which you can lolpen pretty much anywhere except for some spots.
It does, I’m not pointing out a matter, I’m pointing out a principle.
Multiple variants of the same tank + great air/CAS and SPAA lineup
Cons:
Bad depression(not really that important given the low silhouette and the majority of maps’ designs)
Some have very poor reverse speed.
???
There is nothing, literally nothing objectively bad about Russian tanks besides the gun depression, which doesn’t matter the majority of the time thanks to the nature of Gaijin’s map design.