This depends on more things than just armor.
He did mention about “unskilled players” so beside armor in his conversation.
I know, I took that into consideration.
You know you could actually show the subsequent “Hit analysis” (Shot.blk), to actually provide the terminal pathing of penetrator.
Also why expect IM compliant munitions to do anything when shot?
No I cannot. I am on Xbox. I don’t get those files. Thanks gaijin.
But hitting the ammo in only the blowout panel doesn’t result in a death during reload like @CyrusJackson believes
It should irl if the door is open but in game it doesn’t
That’s not how deflagrations work. The propulsive powder charge doesn’t explode, it burns; each shell is individually sealed into the rack, and Comp. B is not that sensitive to shock or fire.
And besides the blow-out panel still function preferentially, and so limit the pressure wave.
All those have the door closed
I never said that though, if you read the whole argument I clearly said that the T-80UE-1 is only better for lower skill/new players.
T-80UE-1 has a lower skill floor and lower skill ceiling while the Click bait has a higher skill floor but also a much higher skill ceiling.
but how does it work if the tank gets hit midway while the gun is being reloaded ?
big boom
Ammo goes “low order”, Fire starts. Blow out panels function redirecting heat & pressure upwards
Loader leans off the knee switch, door closes shortly. Problem solved
What explodes? As can be seen in the tests none of the ammo detonates (goes “High order”) due to not being sensitive to shock or fire.
Actual top tier ragebait
So, the abrams irl should almost never get a “high order” explosion due to the propellant it uses.
And if a fire does starts, the crew can stop loading to close the door before it enters the cabin?
If implemented, this would basically bump most abrams up like .7 br’s right?
What I don’t get is how the loader can close the blast door before the explosion of the ammo occurs after being hit… thats physically impossible…
I think sense “if” its mostly low order explosions. It’s just fire and at most a minor shockwave that’ll hurt the crew? Which if thats the case, the crew should Only get heavily damaged during reload if there isn’t any HE type shells in the ammo rack. (Which if someone hasn’t already, probably file a bug report for it?)
But when it comes to the actual blast door. Is that operated by opening it by hand or automatic with some sort of foot lever? If automatic, then it’ll close before fire engulfs the rest of the cabin, probably?
I feel like an explosion, especially in a closed space, would severely wound anyone in the tank, unless the blast door is closed, of course. I don’t know if US propellant is explosive, and such though


Now , I think that settles the debate.