I’m all for having Mi-28NM at a lower BR than AH-64E with less LMURs, because it doesn’t impact me. I’m not going to get the Mi-28NM until like 2027 at the earliest.
I’m getting AMTSh-VN right now, and after that will be the new Ka-52 added soon.
@kitsune_qq
You can’t apply USSR standards to modern day industry and computing standards.
Especially when Rostec wants to export products whenever possible.
??? the example was meant to show that : vehicle X went up in BR does neither show that “everyone else is better in every regard” nor does it happen due to player complaints
Doesn’t stop you from firing, or training the gun if you have a shell loaded, like it should.
So which common shots now disable the gun that wouldn’t have previously?
Are you just forgetting the Hydraulic Sump tank, that is erroneously included in the Drives’ loop(Report), The Gun was going down practically anytime a penetration would occur.
And these days its hard to tell when the Gun should be up, and yet isn’t. But then that might be compounded by Ping issues.
Nominally sure, but the Hellfire’s code hasn’t been revised for a very long time, and so suffers from the original and bespoke implementation of “Dynamic” Trajectory shaping, and so doesn’t retain the high angle of attack like it should.
And example of what it should look like. (See HOB Fuse Function inlay)
Why would it? The loader isn’t the breech.
Even then, most shots to the roof, which is a common thing (even though irl it wouldn’t likely pen)
Or straight breech shots kill a crew member, and the loader, or the whole tank.
I don’t recall ever playing my abrams and taking a hit that caused the cannon to be destroy other than when getting hit directly by a main round to the breech…
It’s not the cannon, being arbitrarily destroyed. It’s the gun not firing when the gunner / commander and breach are all fine. after taking a penetrating round, it’s not obvious what prevents it. But it does happen
Well, volumetric rounds only kryptonite is the overlapping plates.
Tracks and roof armor were always issues for players even when rounds were pixel wide.
I think its a very subjective view, I dont often come to the forums but i admit the current lmur situation has me curious as to how the community is reacting. Overall imo there is no worst or best tech tree, just a techtree that better fits a certain players playstile. So yes for you the US techtree might be good or atleast not the worst, whilst for him a newer player who has little map knowledge / gamesense a tech tree such as the russian or german might be better since they have more forgiving vehicles.
To those complaining about the LMURS → Yes they are op rn but remember the tiger UHT when it was added it was equally as OP. Gaijin ended up nerfing it. Personally I have just been farming the hell out of most Mi-28 players with Ito and Rafale. Its rare you come upon a player that can use it smartly and not just immidiatly climb and spam lmurs (which often are intercepted by FnF aas)
BUK-M3 can be dodged (at range with some notching or hiding behind mountains etc) id say at about the same level of difficulty as the IRST when it first came out (changed the whole strat of keeping at 10k and just bleeding saclos missiles energy by maneuvering pre fnf aa’s).
Still overall a part of me wishes we had the old days back where the first manually guided missiles on planes actually required some skill (Nords, bulpups etc), no laser range finder(that adjusted the sight) etc, but I guess times have changed.
Yeah it’s personal preference, the LMUR’s are more likely
To one shot. But the problem is when hunting anti airs, most missiles are easy to intercept, and i don’t know if the anti airs are bad or if it’s a skill issue but i have been consistently killing buks and pantsirs with my ah64e.
Having 16 missiles just overwhelms the anti airs and they can’t really do anything abt it. And that is where i think the LMUR lacks, only having 8 of them isn’t always enough.
But to be honest i don’t know if i can have a say in this as i don’t have the mi28nm
its extremely easy to kill a buk , if u hover u are pretty much invisible to its missile(most of the time). buk will waste a few missiles to intercept the heli which simply ends up wasting its missile and u have 16 Jagm-MR vs 10 missiles on the buk. even if they manage to intercept 10 jagms with 10 missiles (which is also unlikely). u can easily kill them. all radar guided sams are weak atm. i have used the lmurs and its kinda easy to kill samp/t , sky sabre , CLAWs , (but in rare occasions they are able to hit me but its random). they need to fix/buff radar guided SAMs. its also easier to intercept 8x slower lmurs vs 16x jagm-mrs.