Russian ground tech tree is too strong

The game is fun until a russian 10.0+ tanks show up (which is 90% of the time and in multiple numbers) and ruins everything with:

  • pixel weak spots.
  • reduced spall.
  • no ammo detonation.
  • indestructible breech due to trunnions or god knows what.

You make everything right, but you end up being defeated by a mysterious power. They are only somewhat easy to kill from the side and rear, but what tank isnt? The only disadvantage it have that really affect the tank is the reverse speed, but you really dont need that reverse since your team is always stomping the enemy team. Even the worse gun handling of the early models doesnt really limit the vehicle as some people say.

My proposal is that they should have larger weak spots in frontal section (especially around the driver hatch/periscope) and in turret sight area. For example, 2A4 have around 450mm KE protection in the left side and 250 in the right side because of gunner sights. i dont see such thing happening to russian tanks. And of course, gaijin have to fix the spalling on them.

Lets talk about their AAs?

  • 2S6: heavily undertiered, should be 11.3.
  • Strela: went up recently, but my problem with this thing is that instead of nerfing it, gaijin added is to half Tech trees. I dont want to play it in germany or italy, i want the nato similar missiles to have similar performance or nerf Strela.
  • Osa-AKM: This thing is a very effective AA, almost a guarantee hit up to 10km and its a giant and ancient missile. Why roland 3 is so nerfed. Same thing as Strela, i dont want it in half the trees, i want to use their respective AAs… Where is the variety?

If gaijin balance russian tanks as they should, people just gonna stop complaining about “russian bias”. Some of you may argue: “Skill issues”, but not everyone of us have our life devoted to the game and not everyone of us want to be a pro-player, just enjoy a pew-pew tank game. I play this game since 2014 (different account), i know pretty much everything about the in game tank combat and it still frustating to face russia.

The infamous pixel weak spots:

Note; a battle rating 10.3 vehicle. My problem with threads like these is the unicorn people sees that USSR isn’t, I wish I had this same perspective to see that one nation is simply overpowered, any nation can be overpowered but this is stopped by the team composition and skill. German and Sovietic are not the best I must tell you.

Artificially nerfing vehicles doesn’t work, and yet Gaijin some times try this by removing not mandatory functions from a weapon or vehicle for sake of game balance. War Thunder is supposed to have symmetrical combat, not assymetrical, which despite their efforts, happens a lot in simulator ground battles, but given that the topic is about realistic ground battles this information is irrelevant.

Not moving up without general decompression, the missile performance and medium-long ranges says is the main factor for the current battle rating.

Not every nation has 1:1 vehicles, maybe FIM-92 fixes from countless bug reports about it, but definitely not artificially nerfing one vehicle to pair it to technically weaker ones, for one 9M333 Strela is technically superior to FIM-92 Stinger.

image

In conclusion, the right thing to say is: “If Gaijin fix missing features as they should, people will not stop complaining about Russian bias.” because is a fact that it’s far from stopping, while you have people that develop this sentiment that USSR should be inferior in every single aspect and see USSR as this magical unicorn in-game get this line of though from their own opinion or from “content” creators in War Thunder, the nation bias is something very subjective from player to player.

2 Likes

Not really.

If you decide to be fully afk while getting engaged*.

3 Likes

This isn’t something you can just balance away, and you need to use the BR system to balance tanks.

That isn’t the only disadvantage.

This isn’t how it works. You can’t just dismiss legitimate issues with them by saying “this isn’t true,”

You also failed to mention their overall poor mobility compared to anything that isn’t British.

2 Likes

Bro used the tank with the worst armour of high tier russian TT to make his argument more valid (turmst) lol
Lets talk about it then:

  • Cannon breech area: Problably the most unreliable these days. Source? Play the game.
  • driver area: The most reliable IMO, but the hardest to hit and sometimes the round just does nothing
  • Lower plate: Easiest one to hit, but driver and engine only. Hello? the armour is in the middle but not a single damage to it?. he returns fire and you are dead

So, in your mind, they are exactly like that IRL? Artificially nefing for balance purpose isnt valid, but artificially buffing is?

It outperform any AA around its BR and is easier to use then ADATS which is a whole BR higher.

Thats a very complex argument and its not valid in this situation and especially in this game. Unless you want to leak sekrit dokuments komrade.

jesus chirst, you took this to a whole different point of view. Chill man, its not about thinking that russian is a weak country, its about having fun in a videogame.

Not really.

Yes Really.

Go and grind out the Russian tanks then. See how you fare considering you believe them to be oh so strong.

Yes really.

1 Like

The game is fun until a russian 10.0+ tanks show up

As I said, T-72AV (Turms-T) is a battle rating 10.3 vehicle, I’m just joking if you wasted your time replying to that is not my issue. Perhaps this doesn’t apply since it’s half Italian, half Sovietic and half Syrian. Before you reply to this, it’s also a joke.

Cannon breech still very reliable spot in most vehicles, there will be exceptions like KPz-70 and XM-803 with reinforced mantlet and the hell for penetration calculation that is there. Driver port’s also another easy spot specially for T-72s and T-90s but generally I go for the lower glacis plate, which either I destroy by hitting the ammo, fuel tank exploding or knocking out enough crewmembers to disable the vehicle completely.

I’m not aware of any artificial buffs in this moment, there will be some cases like the EldE 98 regarding its mobility, which is not exactly a buff since is something most vehicles could have, and yet is poorly implemented but is a exclusive aspect of this vehicle.

That’s the reason: ADATS is superior to 2S6, 2S6 as well is superior to most other anti-air vehicles at the battle rating 10.7 range lower, that’s how the battle rating system works, you don’t need to have a battle rating 1.0 difference between vehicles to classify this as superior.

Suddenly the discussion is complex and doesn’t fit the game: 9M333 is superior to FIM-92, so complex I see. There’s no document leakage neccessary for this discussion and possible fixes for the FIM-92, which is the current closest anti-air missile in terms of operation, while you have 9M39 as the direct counterpart for the FIM-92 in-game currently as well but it wasn’t mentioned in your original post.

I don’t have this radical (at some point normalized in the forums) perspective of view of things, others do, I don’t open threads accusing Russian bias without data and information, something I’ve been waiting to see myself years at this point, I don’t believe that USSR is a superior nation in any general regard, there will be specific aspects, but this also applies to any other nation, you have specific aspects certain nations are good at, in others aspect don’t, it’s not a jack-of-all-trades situation.

1 Like

I kinda agree with the osa either getting a br increase to 11.3 or a nerf to the missiles agility as the 9M33M3 (osa), 9M331 (tor), HQ17 (HQ17) and 95Ya6 (pantsir) are the only SACLOS missiles that can reliability follow targets through a lose aileron roll/barrell roll (the same roll to avoid sparrows).

i am Russia main. all T72 tanks are garbage. even a tank with Br 8.0 (Magach 5) will destroy me. next to the gun, through the tension wheel, from below to the chassis, frontally to the top. armor does not exist. I mainly play Russian tanks and Br 9.3-10-3 is totally unplayable. T72B should be 9.7 and T72A maximum 8.7. you can’t play with it. it’s like CounterStrike 2.0, whoever shoots first wins. this is not fun. OSA AKM is tragic, I can never target anyone on the radar and fire a missile. the radar doesn’t show the helicopter and if it does, you can’t lock on and shoot it down. OSA AKM is just a piece of scrap.