Russian Bias: Raw MBT access in the 9.7-10.3BR region

So you spawncamped and player defended from spawn you were spawncamping.

If he killed 7 of you then he did a good job.

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No, but good try. His teammates put up a good fight in the city, though. He waited for his team to get rolled in the city and the game was already over by the time he racked up kills - he didn’t even put the effort in for his team. He obviously googled a spot that would be good for his Chief Mk.10 and didn’t move from there. I nuked him with some good ol’ APHE all the same. Play for your team, stop being selfish.

(Was on Fields of Poland, btw. So he was able to sit next to their spawn and take out our guys from afar. The issue was simply that we were never at risk of losing because that isn’t where the caps are).

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Yeah I know exactly what you are referring to and it’s gotten really bad the last 15 or so years I’ve noticed. I’m old school and have no issues dying trying to cap. I’ve tried to break this habit but I just can’t. Hell I even throw my tank in front of someone to heal them. They aren’t dying by themselves f that.

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I’m never going to change. I play for my team - even if it’s just a bunch of randoms every game.

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I don’t think he fancied driving for an hour to reach the cap in his 35km/h tank.

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lol. Nah, was the smaller one. I didn’t mean to start any debate about my example. Just trying to say that a person can rack up kills and still not really be helping their team.

Here is a clip from the replay to show where he was. He wasn’t in spawn, but close enough to it, imo, since the first thing I always do is roll into the city. He was in that spot all game.

Aight, time for some more 279 goodness.

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I thought it was since you mentioned it’s “Fields”, that changes things.

Doesn’t that hill overlook the B cap and enemy’s second spawn for C cap ?
You can have some impact on the game from there, but going C should be much better.

Also, that looks like Chieftain, not Centurion.

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Yeah, sorry Chiefy I meant.

Doesn’t matter one bit. The caps are not there. He never tried to cap so we were never at risk of losing, no matter what field of fire he had. Especially once you let a 279 get set up in the city. You can support to some degree from there, but at some point you need to step in and help your team, actually react to the battlefield. Otherwise you’re just farming kills after the games been decided.

It actually does matter as you have spots that overlook the cap and many of the access points to said cap at the same moment.

Clubbing your enemies is the priority, taking empty caps is a children’s game.

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Well I did both and capped. and won easily. Is that where you usually sit on Poland? Anyway, I’m not going to discuss it further. Just saying that kills are not the be all and end all to winning the game.

You pushing their spawn just shows your team was much better at killing enemies.

After they changed the map I almost always go C on that side.

It mostly comes down at which team can kill the other faster and more effectively.

not sure what yall are complaining about the us has MBT’s at 7.7 onward

You do realize the Soviets made thousands upon thousands of prototypes and serial production tanks?

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Amen to that and I’m right there with ya buddy. I’ve said it many times stats will not accurately display a players true potential

No dude, get it, Kh-38 is faster and has more explosive, while the only simmilar AGM (hammer) has 50% of kh-38 speed and less explosive.

Why you still trying to convince us that a maverick (explodes when it looses lock, not always kill with direct impact) or a hammer (it is in a minor nation with half speed) or a PARS (7 km limit, not always one hit kill) or a spike (turtle speed and not always a one hit kill) is as OP as a mach 2 AGM that can be send outside every efective aa range, will arrive to the battlefield in less that 20 seconds and it is almost always a guaranted kill if it hits?

Speed does not matter in practice, and explosive filler doesn’t matter when both trigger overpressure equally.

AGM-65D uses the same exact IR seeker in-game as Hammer and Kh-38.

The problem with the kh-38 is the speed, you can´t expect that your whole team is watching everytime to the air or to the chat waiting to be ready for the exact moment when they have to go behind cover or pop smoke.

Ok, I THINK that speed matters cause a slower missile gives the enemy more time for a reaction
I THINK that explosive mass matters cause it gives better results against not direct impacts to the crew areas.

Tell me why speed and explosive filler does not matter.

The missiles don’t give a warning to the vehicles they’re shot at as they’re not laser guided.

Explosive filler: Overpressure is either an all or nothing system. Either there’s enough explosive filler to trigger it or there isn’t, and all HE and SAPHE warheads have enough on these missiles.

Speed: If it’s fast enough to not take over a minute, it’s fast enough.
If it’s intercepted it doesn’t really matter cause you’re still alive.

On top of all that, no one’s bringing CAS anymore cause it’s mathematically dumb.
You lose out on downtiers while having a higher SP cost per frag potential than just spawning more tanks.

I am pretty sure like 102% sure with a 2% margin of error sure that this was a problem even before the Kh-38 existed