I’ve seen a lot of discussion in the forums about 10.7-12.7 GRB balance and have felt the desperation of NATO players first hand. After seeing this post and agreeing whole heartedly… I decided to run 20 full games at 10.7 with the USA lineup (M1 Abrams, M1KVT, M10 Booker, 120S, M1128 wolfpack, TT M1128, and an F5C) to test my win rates… I even took some notes on the 20 games for transparency.
For the record: In all of these games I exhausted all Spawn Points, and whether I did bad or not, I did not single-death-leave for any of them. I have noted when and where I played with Russia and when I did not. The fractions after each notation are; Wins Without Russia / Losses.
These are the results:
(A Patch came out during testing, as i did this over several days, battle history reset and I wasn’t able to screenshot the last 10 games. I will provide other screenshots at the end though)
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Pradesh - loss: instant team eradication, I was 1 of 3 players left alive within 6 mins despite the large nature of the map. 0/1
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Normandy - Win: But with Russia, immediate spawn camping from Russian players even talked about in-game the chat during the match. 0/2
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Maginot line - Hard fought loss: Russia managed to not immediately dominate at first probably due to the hilly nature of the map but eventually they overtook and won anyway. 0/3
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Abandoned town - Major Loss: entire team spawn camped and killed within 6 minutes mostly due to Russian players and especially BMPTs. 0/4
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Flanders - Major Loss Again: same reasons as abandoned town (above), immediate spawn camping and deletion of mostly NATO team due to BMPTs, T80s, and T72s. 0/5
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Fields of Poland - Win: Played with Russia on the team and by that I mean literally everyone except 2 people (including me) were Russian. I did not great with mostly assists and only 3 kills but we still won by a landslide. All of the top players on my team were Russian by name and nation lol. 0/6
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Cargo port - Win: This was the first enjoyable game of the series so far, fought against Russia and China with every other nation on my team. First win without Russia on the team and I got 5 piece in the m10 booker. However I did have two rather annoying moments where my Abrams M774 round straight up failed to pen the un-angled side of a T90 and a BMPT. 1/7
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Breslau - Hard fought loss against Russia: Not a single person on my mostly NATO team was a single-death-leaver. But about half of the Russian team was a single death leaver. Nonetheless Russia still took every cap within the first 10 minutes, initiated a spawn camp and won despite having less players on their team… and my team having 10+ kill players on it. The topics of “Russian bias”, and “BMPTs” were both actively discussed in game-chat during the match by both sides… 1/8
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Iberian Castle - Win: However not at first. Team managed to scrape by, despite at least 4 BMPTs (they all rushed and played like lemmings and got several kills but they didn’t win. I had mediocre performance at 6 assists and 3 kills because half the time I penned a russian vehicle my shell just… did no damage. There’s really no other way to explain it… my shells enter the tank, produce minimal spall and even when spall (sometimes the shell itself) directly hits crew members in some cases it just does nothing.I now have multiple clips from this very game showcasing that shooting T series tanks in the lower glacis just Isn’t a guaranteed kill, more than half the time you shoot there, it only takes out the engine and driver and everything else in between (the autoloader, ammo and turret crew) functions normally… The end result is: I die despite getting the first shot off on a supposed “weak point”. At least we won… 2/9
Heres that Lower Plate shot on the T-80UD… Round enters, produces almost no spall if any at all. The DART enters the carousel autoloader: does no damage… it then flies directly through ammo in the carousel and it turns yellow… “skill issue” I know.
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Attica - Loss: Against Russia and Germany… I was full out before half the match was over due to shells just not doing damage to russian tanks. I counted 4 times I got the drop on a Russian T-series and shot its so-called “weak spots” (the lower plate, drivers port and even sides) and the shell either didn’t penetrate or when it did penetrate it did minimal damage. Using a mix of M900, M833, and M774, these rounds just don’t perform well at this Bracket especially against Russian vehicles. And no… having a 5 second reload (mine is only 5.3 sec and most peoples are still at over 6 sec) DOES NOT save you from these situations before I hear all the “bUt tHe 5 SeCOnD rElOad!!” people in the replies. 2/10
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Second Battle of El Alamein - Major Loss: myself and my team including the light tanks couldn’t even get out of spawn seeing as how all of Russia’s T-series and BMPTs are faster, have better acceleration, and armor than most other nations (also better ammo but that’s besides the point) light vehicles. Whole team was utterly slaughtered within 5 minutes. 2/11
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North Holland - Disgusting Loss: Myself and my Team were basically playing repair simulator the entire time because we weren’t able to even leave spawn. Russia initiated a spawn camp within 5 mins of the game starting, feel like im repeating the same things at this point… Russian CAS had a heyday as everyone was stuck in spawn. 2/12
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Alaska - Hard Fought Win: We fought Russia, France and Germany, My team was outstanding and it was still a trudge… but we won. Unfortunately the pattern of having to Two-Tap russian vehicles most of the time has stayed the same even though I am aiming center mass for side shots, and frontally I’m aiming at the lower glacis… Doesn’t matter, they get a second chance to shoot me almost every time. Meanwhile a single 30mm into my turret ring (which is 53mm btw on the Abrams) takes out my turret drive and engine in a single shot along with some crew… completely crippled and unable to return fire. Idk man doesn’t seem fair at all tbh. Were at 3/13
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Advance to the Rhine [battle] - Terrible Loss against Russia, same thing…different map. Spawn Camp was initiated by Russia within 5 minutes of the game starting. Complete Team eradication… here’s a screenshot of the map with 19:56 left of the match:

This pattern is unacceptable… I’m literally feeling myself becoming fatigued, as well as more and more uninterested in the game as I play and see the obvious and predictable pattern of Russian Supremacy continue. It’s like watching a train derailment in slow motion every time I start up a new game and see that Russia is on the enemy side. It’s Loss after Loss after Loss after Loss. What are we doing Gaijin??? 3/14
Side note: I just read a forum post about top tier Russian MBTs needing a buff followed by an alarming amount of people pretending top tier russia is the hardest nation… What a complete and utter inversion of reality that I can’t even comprehend. The OP of the post had NOT A SINGLE GAME IN AN AMERICAN VEHICLE.
- Attica - Loss against Russia: Same again, Russians spawn camping within 6 mins. Here’s a screenshot of the map at 18:48 left in the match:

We’re at 3/15 win/loss ratio for NATO boys… surely Russia is NOT overperforming!
At least I only have 5 more matches until I can never play NATO 10.7 again…
- Breslau - I know we’ve WON and the game hasn’t even ended yet: The reason I know this is because I’m playing with Russia on my team and we are already pushing the enemies spawn at 19:35 left in the match (Less than 6 minutes in). This feels WRONG!
Here is the scoreboard at the same time stamp (19:35):
I’d like to note that I personally performed way better with the Russians on my team…Not a single Two-Tap to report, everyone I engaged died in a single shot.
I.E.; the tanks I shot at actually took damage because they were not Russian… 3/16
- 38th Parallel - Major Loss: More of the same pattern, Russia dominates every engagement and initiates a spawn camp within the first 5-8 minutes: here’s the scoreboard at 19:10 left in the game time:
Game ended with 17:14 left on the time… less than an 8 minute game. Anyone else noticing a pattern??? SMH 3/17
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Maginot Line - Another Major Loss for Non-Russia: even despite the large and hilly map I’m getting tired of this. It’s literally just BMPTs and T80s pressing W and getting 6 to 9 kills without any issue. 3/18
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Fields of Poland (Winter) - Win: First Win without Russia on my team in 6 games. 4/19
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Test Site-2271 - Loss again: idk what to say anymore its just the same thing every time… this game though featured Russian CAS more than any other game in the series… team eradication from KH38s.
So after all that what are we left with? 7 games Won in total but with 3 of them being paired with Russia leaves us with a USA/NATO win rate of 4/20… 20%.Womp Womp
Russian Win rate: 80%…
I really don’t understand how ANYONE with two functional brain hemispheres can possibly look at this data, individual player reccounts, along with all the other posts detailing the same pattern not only on this forum thread but multiple others, as well as the statshark statistics for this br bracket in the last 7 months which are HORRENDOUS for NATO nations and possibly think “it’s fine”. You either have to be rage baiting, or you are straight up a russian propagandist.
This is just win/loss data too, I haven’t even brought up the fact that Russian Vehicles are constantly buffed or put on a pedestal by either giving them something they didn’t have historically or on the other hand… NOT giving USA/NATO their proper ammunition/tools/stats.
Examples that are pertinent to this time and br bracket are:
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T-80B having thermals (which it did not have historically)
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10.7 M1 Abrams NOT getting access to M833 and having to use M774 which is found 5 br brackets below it on the M60A3TTS. Despite the fact that even if it got M833 it would still have the worst performing round in the bracket for an MBT on top of having worse armor in every conceivable way, and having about the same mobility as T-series tanks. Also M833 was its most serviced round.
T-80 Side shot not penning.
4 Shots on the Side of a BMPT with M774. This round just doesnt do anything… I should mention also this guy was getting hammered by at least 5 people on my team as well as myself and was single handedly holding my entire team back.
Lower Plate shot to a ZTZ96A showing minimal, almost NO spall produced by M833
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The selective realism issue of T-series autoloaders: IRL Carousel autoloaders take much longer to load a shell into the breach if the autoloader has to index to a shell on the far side of the carousel (as long as 13 seconds but i’m not even asking for that… 6.5 seconds was reasonable until the recent buff to 6). Not only that but the autoloader in T-Series tanks can only push the shell into the breach within certain gun elevation angles so there is SUPPOSED to be added time for the breach to go into or out of battery depending on where the gun was at when you fired it. Problem is, none of these aspects of T-Series autoloaders are even close to represented in the game and gaijin just applies a PERFECT 6-7 second “range” or “Lap” reload (in which every part of the autoloading system is in perfect alignment) to them.
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Meanwhile on the Abrams and Leo 2 your reload is 6.5/7.8 seconds respectively unless you have an Ace crew which takes a lot of grinding that people simply don’t have time for.
And if we really want to be pedantic… 5 seconds is the MAXIMUM time for a loader to qualify on the Abrams AND Leopard 2. If anything the Abrams and Leopard 2 should have standard 5 second reloads that GET BETTER with crew levels but I’m not even asking for that.
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Also the M1128 105 Striker currently has a 7.5 seconds because for some baffling reason gaijin decided to use the “average engagement time” instead of the actual reload time? Despite its IRL reload being 6 seconds flat.
Idk seems like BS to me especially when you consider the first point about T-series autoloaders… sure seems like there’s a bit of favoritism going on huh??
- All this before I even mention the CAS/SPAA disparity which I won’t go into but acknowledge its existence, AND its furtherance by adding another pantsir to Russia recently.
I say all of this… Yet I know that my post will be replied to with multiple Russian mains lazily claiming up and down that American/NATO teams are just bad across the board and that we collectively need to “aim better” or “bUt THe 5 SeConD ReLoad”. I do not care what you say… the Data speaks for itself. There are simply ZERO reasons to play NATO nations (especially USA) at this point in the game’s development.This pattern of Bias is obvious and undeniable… It has to be stopped or I will have no choice but to stop playing a game that I have loved for over 12 years.
Maybe yet ANOTHER Boycott is the only solution…
I said id provide other screenshots: