mach 2 missile with pinpoint accuracy that can be launched from cover curving around obstacles and isn’t affected by smoke screens… spoiled children as usual
wrong, it’s gaijin’s fault. not how vikhr fuzing works, pipe down and lurk more
braindead take. pantsir can easily take down a barrage of FnF (not that it has to, since they’ll either get lost, go for a wreck or cause no damage most of the time)
setting you to ignore now, even alvis’s posts are more factual
Uh yeah thousands of SAM kills and having the ability to recognize patterns, sorry you can’t relate
Russian helis have insane firepower and survivability (god mode against IR missiles now) so they tend to fly straight up from their helipad since that’s what all they have to do to acquire more targets, the primitive RU main mind couldn’t handle much more. It’s the equivalent of press W but in a heli
The numbers are a percentage. The closer the number is to 1 the less survivable it is in that player’s hand.
It’s a non-useful data point in that consistent players will have different survival rates due to overall team skill. A higher skill team means a higher survival rate in the last vehicle you spawned.
When looking at a player card to determine vehicle performance, you need to count the frags that the vehicle is reasonably able to do. Even counting air frags using tanks is valid if the player is known to do that. Cause the point is to compare on consistency.
If you make that variable active, you’ve created 2+ dynamic variables you need to account for, which you shouldn’t.
You seem to not understand, Helicopters can defeat ARH missiles by standing still and low to the ground. Helis like the Mi-28NM and Z-10ME can defeat IR missiles. (note: they are fully not immune as it’s not a full 360 but rather have sectors of coverage.)
If you read what I said, then you’d realize that I said the only spaa threats are the SACLOS ones. However it comes at the cost of being extremely vulnerable to fixed wing aircraft which you have also said yourself.
why is this important? because players are forced to bring in two types of spaa to counter two different types of aircraft.
Mass data on a TT vehicle shows both skill and it’s vehicle performance. Hence why the facts I mentioned regarding the Z-10ME is backed up by it’s overall player stats.
Even with the player you “trust”, I suggest you spend a little more effort in breaking down his KD and it’s vehicle statistics post update. You’ll see a stark difference.
His stats prove my statements is correct but I wouldn’t use an individual as a basis to determine if a vehicle is good or not
Your entire first paragraph is repeating my take back to me.
And no, mass data is purely the skill system. Statshark and Thunderskill both give out this warning to us that its mass data is only there to judge skill, which makes sense when both were created by people that took Statistics courses in school.
there are no sectors for LDIRCM in WT, it stops unlimited missiles from any direction. they didn’t bother implementing any of the limitations to these systems such as
detection and tracking (missiles that are no longer burning should not be detected)
blind spots
the fact that only 2 missiles at most could be defeated, not an unlimited number
and of course the fact that 9X and IRIST have LDIRCCM
They aren’t its a common misconception though, I’m not multiplying them by a hundred so it’s still a ratio, it’s why there is a leading zero, and no “%” attached.
It’s useful, in specific scenarios to flag if a player is unexpectedly (or deliberately) dying (many potential attributable factors e.g. from poor tactics, maladaptation to an evolved meta, overly aggressive play or any other potential reason) at an excessive rate in comparison other vehicles and willing to risk themselves for some reason.
This is subjective and for the most part outside the scope of Helicopters, due to them being armed as such for self-defense purposes, and in WT this shows up as Spawn camping the fixed spawns most of the time (a cheese tactic, and so why it is over represented for the TY-90 equipt airframes particularly), or otherwise cheese which is why they were omitted to focus solely on Air to Ground effectiveness.
And even then it doesn’t make that much of a difference with 3.03(43+51/31), 3(13+47/20) if you account for the rest, just clusters the other results more tightly not actually changing much.
As can be seen the Z-10 is a statistical outlier by a fair margin in terms of A2A kills / deaths, being the only one with a “positive” ratio, thus likely a recipient of manipulation in some way (probably spawn camping). Honestly I can’t be bothered to compute variance and standard deviation of this set just to make a point.
But is why it was not included, since there is no way to account for it.
A recipient of the TY-90 being absolutely bad-ass. When I spawn a TY-90 singer I’m pretty much air to air only. So yeah, the best way to prevent being out-ranged by some KA-52 is to go and hide near their helipad.
If that was true… how was I able to kill both Mi-28NM and Z-10ME (in multiple battles) with the IRIS-T (yeah I spammed 4-6 missiles, but at the end the heli’s ware dead, so job done). I guess my “russian main bias” transfered to my german line up… cool :)
Being high altitude (like most russian players) can cause near misses, which can cause the missile to proxy. It’s not surprising handheld folks would get confused
but i do love the double think with “i needed 6 top of the line SAM to take out a single russian heli but bias isn’t real”
Radar missile (ARH) are bad against heli’s in general (not just USSR/Russian heli’s), it has something to do with the doppler return of the rotor return or somthing not modeled (someone more familiar with the problem can explain it). Only the ground radars and beamriding missile are immune to that effect.
High altitude = death to heli’s. It only works when there are not SPAA/SAMs.
Well as every type of countermeasure system, in order to defeat it you need to overwhelm it.
@Hudler is accusing Statshark of lying, which is no surprise that he hates Statshark.
You forgot to check arcade stats and you forgot to include Ka-50.
You also ignored the post that states the fact Gaijin doesn’t record custom battles.
You also ignored that the post includes facing them.
@Hudler
Statshark says I played the Ka-52 14 times in random battles.
That’s 11 times in 1+ hour matches during PVE, and another 15+ minutes in ground RB.
That is not counting the 5+ hours played in custom battles.
Then of course the Ka-50 which has the same weapons just without thermals, and having less IR missile resistance.
The ammo bug for Nato (Or at least the abrams) has happened quite a few times when my ammo gets shot. (The one where it removes the shell from the breach as well as all the rest of your ammo)
Versus FnF missiles that only need a very brief period of exposure to perform at it’s full potential, so helicopters carrying them don’t even care about AAs. Not to mention, those helicopters are already firing their 4th salvo by the time Kamov is finishing up firing his last missile, sweating his ass off to curve missiles around obstacles and whatnot.
Spoiled children, yes.
It’s also your fault not realizing your missile is much faster so you don’t need to fire it off straight at a helicopter. I guess bias moaners still haven’t figured this out.
You’re talking about braindead takes while spewing out this nonsense, classic post from you actually.
If FnF missiles were so dogshit then helicopters using them wouldn’t have pretty similar (or better) stats than the almighty Vikhr-wielding Kamov.
In June, German EC had 35k less spawns than Ka-52 but had only 10k less ground kills. Looks like FnF helicopters can indeed be effective against ground targets and things aren’t as grim as you’re trying to portray them to be, but I didn’t expect less from a guy like you.