They just happened to leave out MMW for Brimstones, Heli PvP probably would have been far less AIDS and it wouldn’t have been an APS system if they left out it’s proxy fuse for balance.
But no.
Gaijin almost never directly nerf USSR vehicles like this, at best they’ll increase SP for Russian cheese like Vikhrs and even Kh-38s but they’ll nerf Nords through the floor, won’t even add A/KD-88s for the JH-7 or Longbow Hellfires and pre-nerf Brimstones so hard… are they even usable with the new SAMs? lul
I think you will find it is, select SAMs only have their proximity fuse activate upon nearing a radar locked target
excerpt from;
Distant arming of the missile proximity fuze
Another improvement to the SAM missiles to avoid false arming of the fuse while cruising to target. In reality, proximity fuzes of the radio-guided anti-air missiles feature an option of distant arming, activated while approaching the target. This option improves the missile jamming resistance, as well as allows to avoid false initiation of the fuse. Previously, War Thunder employed simplified mechanics of the non-contact sensors due to which they remained always armed and might be initiated by close missiles fired from airplane or helicopter to the SPAA. An aircraft versus SAM duel was never fair enough.
We decided to get rid of this simplification in the La Royale update. If a radar of the anti-aircraft vehicle locks on target, the fuse sensor is activated only by approaching the target. This will allow us to avoid false arming by close missiles or enemy aircraft. However, if a missile is fired without locking on target, or get manual command to line of sight (MCLOS), the target sensor remains active from the launch, since the missile has no data on the distance to target
The list of surface-to-air missiles with distant arming sensors:
Not sure why your post is defending Russian equipment so hard.
The fact weapons aren’t available on Soviet equipment proves Gaijin “nerfs” Soviet vehicles.
Nords weren’t “nerfed” their warhead filler amount was corrected, and their BRs exist based on weapon capability so they’re balanced.
The only method to correct Hammers and Kh-38s is to introduce LOAL, which is being worked on, and until it’s ready to be implemented both IR Hammers and Kh-38MTs will retain the AGM-65D/G seeker code as it’s obvious Gaijin won’t change that until they’re ready to implement accurate systems.
None of those missiles are OP at this stage anyway due to new SPAA systems forcing CAS low.
There are no radar AGMs in-game period, and adding them would make those CAS platforms a minimum of BR 13.3; as much as I’d love 13.3 Apaches, I’m more than patient.
The dual fuse of Vikhr also does not make it more powerful. The fact it was an 8km kinetic missile is what made it powerful in heli PVE.
Ataka was on-par with AGM-114s in the anti-air role, and neither have proximity fuses. The Vikhr would’ve still caused heli PVE to exist, the proxy round was just a minor bump in its OP nature for that PVP game mode, especially when the proxy fuse is disabled below a certain altitude anyway.
[Apologies for any wording errors. I posted less than a second before getting up to deal with a water issue.]
mine shells came only with a 3 second fuze delay as far as i know as you have to disassemble them and i highly doudbt russians had that to az1504 fuse as it was rare
There are additional ways to reduce their impact for example is the option of limiting them to specific stations (e.g. F-16 PGM stations should include inner wing, but doesn’t) or allowing them or only be taken on less dense rails e.g. in the case of the -114L using the M310 (light weight dual rail adapter) in place of the M229 (quad rail adapter) which halves their stowed kills off the bat.
Additionally abstracting the addition of chaff into Smoke grenades for all nations to serve as a counter would permit the same tactics for IR missiles to be used.
It does specifically in a SAM duel encounter, since they can (optionally) spam rockets, in order to trigger the incoming missile and then retain the terminal advantage of Overpressure and HEAT modeling, instead of relying on the frag jacket to do damage to the TEL(AR), that they would need to have to counter-detonate the threat missiles.
If they’d give us a wider variety of Hellfires outside the -114B and -114K anti-armor variants, there are others that do (-114N -114M, -114R & -114L-C8).