Russian Bias in 2025?

The vikhr never should have been able to; 2 can be guided at once via simultaneous launch, not staggered. This was built in because the missile isn’t stable in-flight (not modelled) so 2 can be launched to increase hit probability. Then there’s the issue of guidance range during day, night and speed of launch but lol it always acts as if daylight and launched from a fixed wing aircraft.

It was the quintessential clown missile until it was out-BS’d by the Kh-38. It even still remains one of the best Heli missiles because of it’s speed, beam-riding instead of laser+iog and multi-function.

Skill required is extremely high compared to anything else and is highly map depedent. And nothing else in game really has any crossover so it takes a lot of focused dedication.

I assume most people get their ass handed to them by saclos sam and give up. Good heli players are about the rarest thing I come across playing SPAA would love to get on their level one day, but like I said its gonna be a long process vs learning how to say get good enough at CAS to do well.

Have every german and russian heli, need to wait for a sale to buy the mods though, since gaijin basically made helis a money trap via the grind being abysmal dogcrap that makes coastal look fun.

Lets not forget that you directly face an spaa and out gun it by intercepting all of it’s missiles. In addition if you died and was guiding the vikhrs in, it would go continue to go straight hitting the target.

of course, some of these “features” were removed but it shows how much of a menace it was back in the day.

I’d have to disagree. When you’re in a helicopter, especially the modern ones, you have excellent situational awareness and munitions. It’s very hard to be caught off guard when you’re paying attention. What it comes down to is map knowledge which I do agree that there’s little crossover which makes getting to know maps difficult but it’s not impossible. It takes less time to know the map on a helicopter than on a tank.

It really comes down how much effort you want to put into helicopters but the skill it takes to play them is less than what it takes to play tanks well.

Where’s the russian bias when using the Mig29

It’s not awful if you just BVR with the 2 R27ER you get then RTB. I do like the yak141 more at 12.7.

Well yea, the yak is arguably better than the 29.
also nah, even with the ERs the 29 is the epitome of mediocrecy, having only 2 good missiles out of 6, on top of abysmal avionics and fm is indeed pretty awful.

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2A46 and its early derivatives would like a word. Accuracy on the 2A46M is the same as on the T-80B’s 2A46M-1, which is plainly a fabrication, and performs beyond real life capabilities in the case of the M. Same goes for the L/44 and L/55A1 (which is firing near its irl accuracy @ 2000m (page 36)) ; identical accuracy when firing which is a buff for the L/44.

It isn’t when the drag coefficient is different between the two missiles, and is less on the ER, meaning the 27ER can actually pull more Gs than the statcard is telling you it can.

Here, I’ll give you a bonus, since I missed it in my last post;

Depending on how petty I wanted to be with this, I could pull any number of examples from every nation in the game that perfectly illustrate that Gaijin does not require ‘strict documentation’ to make changes that suit their internal agenda. Sometimes a brochure is sufficient to make a change, sometimes an entire, well-documented report gets turned into the current ZTZ-99A model (shit and not accurate to the report). They recently gave the CS/SA5 LOAL and Datalink (that I’m not even sure it has IRL) without providing a source for said changes. Gaijin does as Gaijin wants. To pretend otherwise is childish.

Sure, the difference being that, as someone else pointed out, it wasn’t realistic but also Hellfires don’t have a proximity fuze and couldn’t be used to overwhelm SPAA by literally destroying incoming missiles or to obliterate any type of incoming aircraft out of the sky, in fact back in the day Hellfires had an abysmal accuracy and couldn’t hit a flying helicopter unless it was actually sitting still.

As a former Ka-52 abuser, that thing was absolutely nuts with Vikhrs, still today the Kamovs and the Mi-28NM are quite powerful considering one of them renders the IRIS-T and 9X completely inoperable. But anything laser guided is difficult to use against any modern SPAA today.

I think the Vikhr drag model was corrected as soon as the Su-25T was introduced, making it a lot less maneuverable and lose a lot of energy on hard pulls, otherwise that would have been a catastrophic addition for Air RB.

Imagine not shooting the missile straight at the helicopter.

Anything non-FnF*

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Thats why SPAA players have an excel sheet to play now, can’t be bothered with skill.

After you avoid the vikhrs meant to proxy your missile you could always see their panic when the realization hit, that was the best feeling before the global SAM changes (nerfs).

HondaCivici claiming that 300+ hours in helicopters isn’t enough to learn everything is just plain inappropriate.
There is more to life than spending 8 hours a day on War Thunder for 5 years straight.

I of course already learned about helicopters within my first 50 hours of playing them. Which of course Statshark shows. I hope no one claims Statshark are liars in a reply to this…
image

Which is why my takes are majority identical to Honda’s.

@MechaZelis
It’s more than likely 2A46M is under-performing in-game just like other guns.

Neither of those articles use brochures as the sole evidence. Obvious low effort bait from your post.
You even call yourself a child…

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Eh tbf, its not that unrealistic when we have people with +1k in planes and still cut grass with a p51.

I’m just saying, as someone whose average hours is likely just over 2 a day, I already scrape by playing every game mode.
In order for me to do what HondaCivici wants people to do, I’d either have to give up 2 of the game modes and 5 tech trees OR play more; and I’m not going to do either.
And no more hours will have me learn anything new that’s drastic because Honda and I have the literal same exact takes about helicopter survivability because both of us learned those things.

Russian anti bias is a thing. Not Russian bias…

And quite honestly, I have hardly played WT as of late just due to the sheer buffs everyone gets per updated then Russia gets dropped some T72 that nobody will use.

It’s really depressing given it was the first tech tree I ground out, and I have most of the others 75% of greater done… but all the feels I like seem to get nerfed soon after, and I am not even talking about great or good vehicles. Just vehicles I was preforming very well in.

Well, actually no…
Even if you angle camera well above the barrel, BVMs UFP remains more or less impenetrable…

Anyhow I made it to my PC so I was able to make the protection map. Long story short this is what it actually looks like:

This is straight level shot considering the UFP angle etc.

Remove “consider camera vertical angle”.

Nope, camera angle is now in straight level, the same like the shot.

You have no idea…