He actually talking about the Electro-Optical guidance capability of certain SPIKE models, that’s the ability to ‘fly the missile’ and guide it onto target yourself,
LOAL is the ability to fire the SPIKE into a target area, and let it’s IR seeker detect and kill the highest value target without player interaction required, somwthing present on most modern FNF munitions where E-O guidance is relatively unique to the SPIKEs
Exactly that one yes, sort of a LOAL - Man in the loop, i mixed it up with LOBL. Spikes and Akeron would have it (although Akeron isn’t in game yet)
Not currently, but i don’t see it particularly as a hard thing to implement (at least no more than IRCM ?).
Which one are you refering to ? Loader fatigue ? That one is not specific to russian tanks though, i would know, i’m one massive oui-a-boo. Also is a thing for Chinese and Japanese tanks afaik.
If he wants to get nitpicky about crew performance relative to the tank, then it takes very little oversight to know that soviet MBTs are extremely cramped and uncomfortable, which inadvertently leads to decreased crew proficiency over time, compared to more spacious and ergonomic designs found in the west (including jp and il)
Yes i think it’s more of a double edge sword than many realize
If we really want to go the full realistic road reload-wise, it means shorter reload for NATO tanks early game (especially problematic in the case of Leopard, as it’s already a very good vehicle).
Sure it might be reversed near the end of a game, but considering the average life-span of a tank in WT, i don’t even think it would bring any advantage to autoloaded tanks, especially those with a long reload
We’ll see when it comes to live, but currently it is extremely powerful, and while not statistically the best, is demonstrably monstrous given the ARH and multipath bypass VIA proxy fuse
It being ARH means the missiles are relatively easy to defeat and they don’t have that much pull either which makes it possible to out pull them in certain conditions.
On top of that they don’t pull as great directly after the launch unlike the other new SAMs which makes it extremely easy to defeat the missiles there as well
Maneuvering within it’s minimum firing range doesn’t show much, it’s not a SHORAD as much as a deterrence for long range CAS, the Pantsir exists to fill that role
Which is how you defeat any SAM, once again you aren’t doing much convincing, besides SAMP/T will have the same issues, with a slightly less powerful missile, point still stands that you have to put far more effort into dodging these new SAMs than actually trying to kill them, so it’ll turn CAS into more of a wild weasal experience than anything else
Good, like it should be in the game mode for ground vehicles
The SAMP/T dosent have the issue of the really short range shots which makes it better against targets that already got close
Also there is one SAM that can’t be multipath Ed at all and where the missile dosent even gives you a launch warning and yet ppl are saying that the BUK will be by far the best AA in the game
Your campaigning that the BUK is some terrible SAM is falling on deaf ears, everyone knows it’ll be launch Pantsir 2.0 and the only people claiming otherwise are russian mains