Russian Bias in 2025?

Absolutely not. Anything under 1.5km you won’t hit. You did not test SAMP/T, did you ?

Depends what Scenario. I know IRIS-T gives a lot more reaction time to spam GPS guided ammunition from far and high than a Buk for example.

Of course is the map is flat and you get too close, yeah IRIS-T is better. That’s why i said “tight”

Not my problem that you throw yourself in with that crowd, I am referring to the playerbase as a whole, being the reason I used ‘mains’ plural

And the Buk struggles with anything under ~2.5km means it has worse close range perfromance

Because Iam not absolutely delusional like some ppl

Because it’s not a close range SAM system, you wouldn’t expect a Tiger 1 to be flanking and scouting would you?

That is true but the BUK isn’t doing so great at it’s intended ranges either due to how easy ARH missiles are to defeat, especially at longer ranges

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90% of testing i’ve seen shows the contrary, it can effectively hit a maneruvering target up to 40km and still maintaining 1,300m/s velocity up to that distance.
Meaning in most scenarios it’ll easily be able to smite anyone who dares to travel above 2km and isn’t focused on defending up to 8 missiles at any one time, sure it’s easy to claim they are easily defeatable when testing in a 1 on 1 custom battle, but in a match-scenario there are a myriad of other factors, including other threats that’ll decrease your ability to notch, let alone retaliate

Try doing what that guy does at 2:18 with an Aster, and tell me how that goes

They’re basically identical in short range.

You know where they aren’t though ? Long range. Aster gets subsonic under 30km (usually around 20 km for a low flying target). Aster has the Cx of a brick in game

120km range missile btw

Surprise surprise that Russia need new AA immediately after other get new SPAA but other don’t after pantsir for two year straight lol

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To be fair Gaijin had to invent the multi vehicle mechanic to give the others proper SPAA and looking at the spaghetti code that might really have taken that long

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It’s almost comedic how the IRIS-T had to be fought over tooth and nail only to still be given performance BELOW what its supposed to be, and then there’s this thing.

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Even fought hard it still missing range speed and ability to bypass magic missile forcefield
BUK already does what it can in dev
Well it already show who they care the most.

Well, play devils advocate here.

If all top tier nations’ offerings are equal - no bias, no particular lineups having lots of toys over those of another. Surely a player of average (or above) skill will tend to do well across the board.

Let’s use the Ka-52 as an example. Still one of the best helos in the game. Before the damage model was fixed (only a few years too late) it was perfectly possible to tank 120mm shells to the face in that thing, lose half the rear end of the entire helicopter and still manage to fly around while ‘dead’ and rocket the crap out of someone.

The equivalent Tigers, Apaches of the same tier…erm…not so much. So, are we to assume that it is collective skill issue where everyone who flies an Apache is a complete muppet and every Kamov driver is an absolute legend? Let’s be clear here, if anything the Ka-52 should be statistically worse on account of being accessible to wallet warriors.

Or…do we actually see that many (in fact most) players trend towards doing FAR better in the Ka-52 than the non-Russian equivalent - tier for tier. Even now with the most egregious broken bits dialled back?

See also - BMP-2M, T-80BVM, 2S38, etc.

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I doubt that’s coming soon as it looks like a mechanic that’s not very healthy for the game, especially at this point in time.

Depends on how many tanks would be getting those smokes and how strong it would be. At some time it’ll need to come, probably when we start seeing radar seekers en masse.

That’s missing but I wasn’t referring to that.
It’s weird how, with only two crew left, you can reload and operate your turret at the same time.

In reality, gunner would need to change the seats first, do everything loader needed to do and then change seats again, before shooting or moving the turret. That’s easily a 20s process which would drastically impact your performance but I’m fine with that not being in the game for playability reasons.

It (post release control) was mentioned during one of the recent Russian Dev streams, as waiting for all nations to have the option.

Literally just add it to the “generic” smoke formulation across the board as a “gaming convention”, it’s no worse than the modeling Contrast seekers as Correlation seekers, or duplicating the WGU-10/B’s performance across the board for IIR seeker performance.

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Okay that hurt me a little lol even i ate Kamov with AH-MK1 but yeah doesn’t make AH MK1 better

because it does better than Apache and probably MI-28NM gonna better than most heli along with AH-64E (maybe?)

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That assumes ofcourse that the decadent westoid munitions don’t get Gaijin’d.

‘We think your anti-tank missiles can’t hit tanks. We think is marketing lie.’

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I agree it shouldn’t be added, but please tell me how a sitting heli spamming F&F missile being untargettable by top-of-the-line SAMs is healthy for the game ?
Is Soyuz healthy for top tier naval ? Was Ka-50 healthy for the game back then ? KH38 ?

Either you restrain from adding certain mechanics for certain nations because they are harmful for balance, or you don’t. That to me is the real double standard here

Heh, i suppose you could increase the penalty. Though you could say repairing an autoloader in 20s isn’t really realistic either (or any part of the tank, for that matter).

Oh yeah true, i forgot about the manpads debacle

funny that you bring up statistics / doing well
image

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