Russian Bias in 2025?

Russian Biased is most definitely real, I KILL all russian Biased vehicles… They are all shit…

11.7 teamate

at 8.7?

A player in a T-90M might not remember how many times its explosive reactive armor and internal lining have saved their life, but as their opponent, one would certainly be left with a deep impression—just moments ago, a vertical hit on the T-90M’s side produced absolutely no spalling, no damage. The new anti-air system was only introduced in the last update, but the Pantsir-S1 has been in the game for much longer, and now the Russian Federation will receive an even more powerful air defense system. Furthermore, anti-air systems cannot fully protect a team’s airspace; their role lies in limiting the enemy’s CAS. Before the IRIS-T SL was added to the game, no SPAA could outperform the Pantsir-S1.

Regarding the discussion of the KH-38 and AGM-65, I disagree with your viewpoint. The KH-38 flies faster and has a longer range—even though it can be intercepted, it still has a chance to penetrate in complex battlefield environments. As for the AGM-65, I lean more toward using rocket for anti-SPAA suppression operations.

SPAA don’t fight other SPAA. It is 100% irrelevant if SPAA is better than other SPAA.
It only matters if SPAA is better than the CAS it faces, which Pantsir is not.
It’s on-par with LGBU CAS, and inferior to IR AGM CAS.

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Russia does indeed possess a considerable abundance of premium vehicles.

Other SPAAs are even less effective against the KH-38, and since the Pantsir-S1 and other SPAAs face the same opponents, they become directly comparable in such scenarios.

lol!! (server replay screenshots)








maybe you can look at this

It was like this until last year they removed/fixed the bomb resistant, now it dies to pretty much every 250lbs lol

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When is mythical relikt era getting nerfed?

After adding tanks from the 1990s program Sovershenstvovanie-88 (Improvement-88)

There’s nothing to nerf.
It’s not mythical either.
Relikt is very real, and protects 54mm per unit.

In your case it was at least angled lol.

It is just a tiny bit better than APCR.

Valentines, Sherman, and maybe the Challenger are good.

Churchill 1 and NA 75 are actually very good. The rest are meh-useless.

You like pain dont you?

It is not bias, just you not understanding how the game works.

Commander sits higher up than the gunner.
Same will happen to a Centurion:

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That happens in the vast majority of the cases when the ammo is either/or:

  • 2 piece ammo like in soviet 122/125mm or british 120mm
  • ammo is modelled in bulks instead of individually piece by piece.
    examples:

It has happened with tanks that have single piece individually modelled ammo, but they are very, very rare. I only know about 2 cases with AMX-10RC, a few with M-51s and 1 case with Kpz-70.

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Then by definition it is not bias.

It is not bias. Even if what you guys descibe only happens to russian tank (which is not true, but let’s pretend for a second), you havent made any argument why the explanation for it is bias instead of all other explanations.

I could make similarly silly claims and for example, “”““prove””“” you italy bias…

Those types or ERA are mainly against HEAT IIRC while soviet ones (Kontakt-5, Relikt, etc) also focus on kinetic.
Against HEAT for example the Challenger 2 TES’ ERA is much better than single layer Relikt.

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The most likely explanation is that those tanks are popular, thus you see them more often.
AND
You already know about the saying “russian bias” and thus you subcouncously reinforce it and remember more likely when it happens to a russian vehicle than in any other.

Effectively the same thing happens when “you activate a 500% booster and the game gives you a bad match.”
This is just a combination of confirmation bias and frequency illusion.

APDS and APFSDS has some spall differences. I also noticed that 30mm APDS deals way mrore damage than the same gun firing APFSDS. Likely reason is that APDS tends to be heavier, but this is just a guess on my part.

It is also has to be validated server side.

It is not your computer. If it could influence it then you would see waaaaaaay more often cheats like the famous Nord cheater a year or so ago.

This is what we call “skill issue”.
You have to “pixel snipe” the Driver’s port, lower plate or breech, because those are all just a few pixels in size…

If you destroy the turret ring, they cant turn the turret. If you destroy the breech, they cant shoot. Learn to aim.

You certainly are.

That’s why they have mostly medocre/bad stuff at most BRs…

A friendly remainder that they for 2 years now just straight up delete any reports bug reporting that the italian P40 where not only killing the loader (commander) does not increase the reload time, but even if the whole turret crew is gone the gun still reloads somehow.

What ammo they get is a balancing factor.

Even Spookston confirms the M1s have no spall liners.

You can still aim with the turret basket destroyed by moving your hull.

Just like other nations did.

That’s why it performed usually in the middle range?

Because an autoloader is not a turret basket? What’s next, you tell us that a submarine is not a skyscraper?

These along with all other new modules were added because a bunch of zero skill wallet warriors that bought a nice top tier premium for them after playing 4 battles at reserve tier started crying. They all should be just removed.

Really? Are we looking at the same things in the real world?

You are comparing apples to oranges.

Just like when the same happnes but instead of Kh-38 it is any other non soviet one…

Reply to this from MrBombastic8:

Things like these have happened to non russian tanks as well. You just showed a single cherrypicked example.

Likely explanation is that it detonated on the upper plate. Since it is a HE bmb, it could not pen the upper plate.
Same thing would happen in this case: (not exact comparism but close enough vs a NATO tank)
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So what? So does Germany.

How is it mythical?

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UM2 basically only has armor as it’s pro over M1A1.
Also, I don’t see you performing well in your Swedish T-80U (totally fictional vehicle by the way) even with all that bias installed.

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With the Centurion it makes sense, since it is taller and there is more difference between the driver and the commander, but in the T-54 the commander would at least lose his legs.Also, as I said, what happens quite often is that the driver just absorbs all the damage and doesn’t cause any more damage.

Well, then it’s a bug and should be fixed. The only situation where it wouldn’t happen is if you hit the tip of the projectiles, or in any case, the AP ammunition loads with separate bullets, for example when hitting the APDS stored in a Chieftain.

It would really be a yes or no. It’s clear that errors of this type occur to all tanks in the game, since it’s a general programming issue, but there are certain vehicles that benefit somewhat more from these glitches since they happen to them more often.

It is clear that the Russians focused on an ERA with more capabilities against KE, but the ERA of the Challenger 2 TES and EOS should have had some more protection against KE.

Yes, I know, that phrase was a response to another player who mentioned that.

It still sits higher thus gets less shrapnel.

The HEAT jet does not travel further than the gunner. At that point the only thing that can reach the commander is spall. That spall has to go through both the diver and the gunner as well as to travel a long distance.

Regardless, if there is a bias in this damage model then you should be able to find the code responsibel for it. That would be basically a proof that is conclusive. Remember the burden of proof is on YOU.

And it is not not bias. I could “prove” germany bias to you with this “logic” by saying that the Panther’s mantlet is vay more volumetric than idk a Sherman mantlet so that means Germany bias. See how stupid this is?

You either have to show a concrete evidence (code for example) or provide a logical argument that is valid and rules out every other possible explanation.
You did neither.

Why? What is your source?

As I said, what happens sometimes is that the driver stops all the damage, so he does nothing else, he doesn’t kill the shooter or damage anything, it’s not normal that a 400mm HEAT penetration after piercing 100mm at 60º dissipates after killing the driver, and it only happens occasionally, since in other impacts you kill the shooter and even the commander.

I don’t understand the Panter mantlet thing. You shoot him with a cannon with enough penetration in the flattest and most centered area on the side of the mantlet and you kill the shooter.
As far as I know, the damage issue is handled by the game server itself.

There are several reports that mention that the protection of that ERA, which is really a combination of ERA and NERA, should be a little higher, what happens is that gaijin has clung to the fact that since this armor is STANAG 5, they have given him the minimum protection stipulated by this protocol.

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No, it’s gaijin-magic. Me and my mates have seen this happen when bombing an IS-2 from the front. Its gun and tracks would just snap.

Soviet tanks with Kontakt-5 are very survivable. It’s just insane that such tanks are rolling around at 10.3–10.7.

By what logic does damage to the turret bustle disable the horizontal traverse drive?

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Is that the new Alvis twink?