Partially true. Doing sideshots, created very little spalling for russian tanks, it was very hit or miss. The same could be about NATO tanks but not to the frequency of the russian ones.
The straw that broke the cammal’s back was the 2S38.
Even then the idea that turret baskets can completely disable the turret from rotating is very unlikely. This is and it somehow spalls lot more than a round hitting an auto loader.
What makes it worse is that only two MBTs have and some more should’ve been added this major update. Detailed modules is not meant for balancing, it is a new mechanic and supposed to be a new standard for vehicle modeling.
quote=“Whisloy, post:2059, topic:223951”]
That was really old from 2009 (?) brochure newer ones say it maybe possibly can at this moment we don’t have any clear information.
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Regardless it shouldn’t really be able to deflect IRIST missiles because it has multiple guidance systems as redundancy.
I’m honestly sick of the “gajin hasn’t modeled that in yet” excuse because it’s just lazy. It’s a poorly implemented mechanic, it’s simple as that.
max BRs of helicopters need to be increased as it’s quite obvious they are very compressed. No one can argue that an apache can somehow compete with the likes of the Z10ME, Mi28NM/Ka52 and FnF helis in top tier.
This is true but we shouldn’t say that since x nation has been OP, y nation should also be OP. Gaijin needs to strive for a more balanced game but to limited development, money incentives, and time constraints, they ruin the balance.
Though I think this major update is a lot more balanced for GRB than the prior one. Top tier Naval is a different story, and Air is just missile spam.
They easily could’ve added this when fuze selection was implemented for MP rounds in tanks.