Russian Bias in 2025?

Is that what i said?

No I said this change wasnt needed and they havent actioned the 9M reports.

Its all good though, these changes just make the 9X and IRIS-T come to the game sooner.

:)

Doubt it.

So literally buffs all IRCCM missile except 2 missiles

Sounds kind of universal for me

They are running out reason not to add these missiles.

9M has fallen behind and now every other nations IRCCM missile has had a sizeable buff.

The Kings dictionary would disagree with you:

“relating to or done by all people or things in the world or in a particular group; applicable to all cases.”

Had they actioned some of the Aim9M reports there would be no issue. We can all agree the 9M is the weaker of the IRCCM missiles and was slowly falling behind.

Now it is being cut a drift.

Those missiles will come when the game is ready, you can’t just pop them in and expect it to work.

All good until vehicles themselves fall behind.

Idk about you. But 9M is quite dangerous in sim, and you can still do stealth shots with it.

R-73 is behaving pretty close to a diluted IRIS-T they are very hard to flare. Managed to flare 1 yesterday out of 6+ shot at me in various games. With how good they are at very short range they are pretty much a kill.

The 9M on the other hand is very easy to defeat as it doesnt pull as hard, defeating it kinematically is the simplest option. It’s not a threat unless you play against a poor player, they are flat out ignoring you or you send multiple with a 120 too.

Increasing the lock on range and buffing the flare rejection would help.

If not the IRIS-T then no reason not to have the inferior 9X

Sim is a very different game mode, ground battles 9M is also far scarier.
It’s air RB where I play the most and the missile having the (diamond) smokeless motor that doesnt help.

No it isn’t nor it will ever.

Are you serious right now ?

9X… “inferior” lol In range only.

It’s hitting some crazy close range shots now, thats why I said diluted.

You can outrun them on the deck I have done it in a Typhoon, I have seen a Su-27 and F-15 do the same.
Front aspect a puff of flares will guarantee you dont die and preflaring while turning forces the missile to shut off its seeker and it cannot pull the G to recover.
Which is why it kinda sucks close range, which is fine if it had the extended lock on range.

I dont consider the 9M a bad missile, just it’s flexibility drops off compared to the R-73 and Magic 2

9X has an inferior seeker
Doesnt manouvre as well
Is more suceptible to countermeasures.

Finally remind me the last time Gaijin added a missile/weapon system that performed anywhere near it’s real world levels?

How about you do the same , that reply was 3 days old, old man. Stop coping

1 Like

All AIM-7 varriants are overperforming compared ot IRL

Real ? Aren’t all Aim-7 variants , especially the 7M , are worse than real life ?

9M has like 3x the effective range, in a game with nametags and missile diamonds that’s a pretty important stat.

If you are letting a russian jet get within dogfight range of you and you aren’t pre flaring what exactly do you expect to happen? Because of nametags its not like they are sneaking up on you and slamming it into you, you should be seeing them coming miles away. And most NATO jets have an order of magnitude more CM, what are you saving them for?

1 Like

Exactly as are 120s

You can outrun everything, nothing has infinite energy.

Just like everything else.

Missile has more than enough G to follow you through a turn. We aren’t talking about 9B here.

1 Like

It’s the only one getting close to the IRL performance (68.2% hit rate, and a kill rate of 59.1% - data from the first Gulf war).