Russian autoloaders need to be changed

I can cherry pick clips from every top tier tank in the game doing that.

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1-no I just remember it being talked about. If I’m wrong then I’m wrong. I don’t follow change logs and stuff, just read the updates on forum and etc when they’re posted if I see them. It would have been end of 2023 I think. Don’t quote me. I’m grasping to provide a timeframe of what my memory remembers. But I remember the topic coming about, gaijin posting soemthing about it and I hadn’t noticed it much again. That was u til autoloaders were modeled. As I said, maybe I’m wrong about them saying they fixed it. What I remember though is it some point it went away and after the model change, now it’s back.

I’d agree with the batches part, sorta. Except it more like 3-5 without, 1-2 with. But some days like the post that was brought about was because it was an all day thing. And it may happen to Chinese tanks but I don’t recall it and the highest concentrations of t series is in RU at the tiers I play which is why they’re the topic of discussion, even though it’s about t series and not that nation.

For my packet loss I don’t notice much, sometimes it’s at 1% that’s about it. 40-60ping 0-1% PL.

Was it specifically aimed at carousel tanks or ammo in general ?

I don’t know, it might be related to servers.
Some people said that things Spikes work better when you play outside of peak hours.

Also, have you checked the replays to see how much ammo they had left ?

Honestly I don’t remember it specifying carousel ammo, just ammo in general if memory serves.

I haven’t checked most times, at first I did and server replay shows what happens for stuff like that. If you mean did I click their player and check their perspective, no I haven’t. But I have talks in game and the guys don’t know why either. I’ll record the next example and check it to give you more concrete examples.

It happens often enough I won’t have to wait long lol

Then it’s surely not fixed, as few days ago I had that bug happening as I already said.

What if they had 5-10 rounds left ? Half of the carousel would be empty and your round could pass straight through it without even hitting any ammo to begin with.
You’ll still get the message that you damaged the module but you still can hit 0 pieces of ammo.

Even though I know some of these are right after the game starts, first kills. Instead of playing what if for what happens all the time. I’ll do a server replay, hit replay and ammo check for you. No need for anymore thought exercises and I will report back after a few of them to put this to bed.

Just because the game just started doesn’t mean people run around with max ammo, especially on a CQC maze where you’ll either die before you run out of ammo or have a cap nearby to replenish.

Thank you, I’m genuinely curious if that might be the case.

I think one thing that is confusing people is that on quick glances, like those from the hit cam, it might appear like they hit ammo.

Sometimes i think i see i hit ammo but it is just the shape of the slots for ammo.

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so tell me why the second shot to the same place then ammo detonates the tank?

then russians tanks dont need 3bm 42

Because the spall from the second round makes a shell nearby explode ?

What does 3BM42 have to do with anything ?

It was a t90m I am sorry, got that wrong.
First round got spall eaten by fuel tanks but round went right through the autoloader itself.

There were 13 rounds of ammunition.
The 3rd round hitting the autoloader detonated the ammo. I’m not sure how the ammo situates with 13 rounds of ammo cuz I don’t have the t90m, yet. All 3 rounds went through the front left corner of the hull, wheel side diagonally through the autoloader.

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Stop throwing spaghetti at the wall lmao

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because you clearly didn’t see who i was replying to.

Did he lose any ammo from the hotbar after your shots ?
I remember looking at replays of some buggy crap and ammo count dropped when a shell got blacked out.

Also, if it had 13 rounds shown on the hotbar below, it means it had 12 rounds in the carousel which can take up to 22, so almost half of it was empty. Carousel rotates with the turret so you’ll have empty spots changing depending on where the gun is facing.

If he was facing you, whole left side of the carousel would’ve been empty as first round in the carousel can be seen sitting directly underneath the breech and last one is positioned right under the barrel.

Ammo blacking out and not exploding still isn’t fixed so some hits could easily end up with that, but I’m also pretty confident that many of those “bias shots” simply passed through the empty side of a carousel, hitting no ammo in the process.

I think that modelling of the carousel was a nerf to all of those vehicles, especially in late game situations where you’ll naturally take/have lower ammo count as there’s much less enemies to shoot at. Before the change, you’d just brush off the hits and continued, nowadays you have to spend 15-20s on repairs.

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Gotta say, if youre shooting the same spot and its not detonating. Change where youre aiming.

the ammo in the tank works the same as if its a nato MBT, the ammo only fills a certain amount of slots, You wouldnt expect a leopard to blow up from an ammo shot to the hull.

BTW the japanese auto loaders right now are extremely busted (ammo too) for soaking rounds up.
genuinely hopped back onto the 11.3 lineup a couple days ago and was amazed.

russian tanks but? their surviviability is cheeks, if the ammo wont detonate, aim for fuel. but before that, breach shot em.

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USSR tanks need 3BM42 as it’s one of their only selling points down there.
Also, speaking of balance, Click-Bait and M1A2 should move up to 12.0 as they’re clearly on-par with 2A5s.

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true, after receiving M829A2.

But the 2PL was rumored to receive DM53 and maybe uptier, which was rolled back. now 2PL sits at the same BR as tanks who get KE-W or A2, with DM43. also applies to tanks using 3BM46.

someone needs to move up or down, or even better more decompression.

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They also need A3 ammunitions to counter T80s armored with Kontakt, they’ve been unpenetrable for years now, that gotta change eventually.

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when 2A6 came out new it was doing just that (then it got nerf reload and K-5 got buff for some reason)
guess why there still no anti ERA tip for DM53 and L27A1 until this day?

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