Rooftop machine guns turn too fast

Crazy how easy it is to move heavy objects when you place a pivot on its center of gravity

1 Like

Yes if you’re advocating for a crew member to be exposed to operate the machine gun then I wholeheartedly agree.

Think for a second about how that would affect gameplay, and the looks of tanks.

Huge survivability nerf, and would result in a shootout seeing who can get the other commander first. Or for tanks without pintle mount, their commander is A-OK.

There are already the issues of crewmembers with the wrong outfit for the time period.

Would the commander appear out of thin air everytime I press the spacebar? Whack-a-mole comes to mind

CAS has so many advantages as it is, they dont need another

AGAIN, SOURCES OR VIDS PLS

Yes that’s why I’m advocating for rotation to be nerfed instead.

Ok,…the earth is flat too. Lots of “credible” people writing books, making YouTube videos. You forgot to mention your pronouns. Lmao. They are mildly entertaining I’ll give them that.

Let’s see
Crewmembers with the wrong outfits are an immersion thing not necessarily an issue from a gameplay perspective. If you going for Aesthetic I agree

How would that improve tank gameplay, which currently suffers, in their own mode?

1 Like

I still wait for the evidence for your claim. Your argumentation only consists of always trying to distract from your own failure that you are not able to provide any evidence for your claim. I want to point out that personal experiences and perception is not enough evidence at all.
You are trying to exclude other participants from the discussion. You offend others by trying to undermine their credibility. And many many many poor attempts putting others in defense mode so you look better and other worse.
You try to critice others so they start to explain themselves which distracts from the main discussion and leads to OT.

4 Likes

Rooftop machine guns do not counter CAS. It would change nothing about the current over performance of CAS.

Buddy I’ve killed many a low flying heli and fixed wing aircraft with both my coaxial and rooftop LMG/HMGs. Your statement is both subjectively and objectively false.

Additionally, the MG mount turn speeds are fine as they are and are realistic in performance minus a visible operator for the ones that aren’t remotely operable. They do not need to be nerfed, period. Especially not artificially just because some players apply zero tactics when Heli rushing with rockets. You have an entire map and airspace to use to flank, dude. Try it out.

1 Like

Again distraction by asking questions which you can answer yourself. I asked now several times if you could provide any evidence then other your own experience or perception. You simply play dumb and I have big doubts that you have any useful evidence. We reached now over 555 contributions to the topic which leads only to the point that you cannot provide any evidence or you show childish behaviour if somebody provides arguments to disprove your statement.
This forum isn’t a place to entertain you by offending other people, undermine the credibility of others or distract from the main topic.
So I ask everybody else here to simply not answer any of your question and leave this topic because it is OT you ask over and over again the same questions which got all discussed and answered. It’s just spam what you do.

1 Like

Yes they are quite easy to engage due to the unrealistic rotation speed presented ingame.

That is the topic of discussion, the effectiveness of roof top machine guns.

They are at present too strong against low flying helicopters and should be nerfed.

No, their rotation speed is realistic.

They are not overpowered.

Your take is subjectively and objectively incorrect.

Your own admission states you can easily kill low flying helicopters with roof machine guns.

Your own experience refutes your claim.

It’s called skill and experience.

Something you lack in regards to helicopter play.

The only reducing my statement does is in regards to your obscenely ignorant claims. You’ve dug yourself an extremely deep grave on this hill of yours.

I suggest you stop before you have no dignity left to sacrfice.

1 Like

Yes moving your mouse so your camera spins 180 degrees and instantly firing at a helicopter is an experience.

This topic is far away from a normal discussion due to the fact that the OP can’t remember is own claim “rooftop machine guns turn too fast” from the title and cannot provide any evidence other then his own experience and perception from the game.
Nobody that showed up here was able to confirm his perception or experience and since then the OP only tried you keep this topic running by disctracting, offending, asking counterquestions, give no answers to questions, trying to exclude other members from the discussion, going off topic and is unable to remember own statements.
Short he has no interest in what you say or argue.

1 Like

First off, I use a controller most of the time.

Second off, I hardly utilize air target track because it messes up my aim.

Third off, yes it is and the weapon traverse is accurate in speed.

Fourth off, and this is really important; You have provided no factual evidence in the form of verifiable documentation that backs up your claim that is solely based off of emotion. Your arguments have no merit or ground to stand on and this whole thread has been nothing but you throwing a temper tantrum because you play helicopters poorly and are punished accordingly for it.

This entire thread was a waste of time and I hope it’s closed and deleted soon.

Except that it doesn’t require an exposed crew member to utilize.

Fundamentally unbalanced.

Look at the SARC MkVI (6PDR)

The roof mouted .50 acts like a remote turret, you can literally hide behind cover and fire the .50 over the top and track and kill tanks because it’s low BR and there is NOTHING the enemy can do because there is no crew modeled.

Cheesy gameplay right here.