First destroy most of the maps removing the sniping zones because camp is boring and certain sniping zones are op positions and now add the ability for construct trench and covert in any zone of the map…
Gaijin logic!!!
First destroy most of the maps removing the sniping zones because camp is boring and certain sniping zones are op positions and now add the ability for construct trench and covert in any zone of the map…
Gaijin logic!!!
Certain SPAAs and SAMs are in dire need of at least the ammunition boxes.
Average battle ends in 5 minutes
Any vehicle can turn around and get back to the spawn point. Rather than simply camping somewhere and building a random ammo box. It also just makes more logical sense - you’re falling back to allied space for a resupply and not just getting an arcadey ammo box drop
I hope you can choose yourself on the dimensions of the trench itself like I would like the front to be taller and spend less time on the sides or maybe i want to dig deeper or maybe i want to build the sides taller
But why would anyone turn around and get back to the spawn point? That adds nothing when there are already capture zones/bases where you can do this, why would you go further back to do the same?
Say this to britain MBT’s from 8.0 to 10.0
They don’t need to turn around, considering they are supposed to stay behind the frontlines
And since we are here, may I also ask a few things that’s gonna make it better?
For when zones are all held or otherwise inaccessible, obviously. If rearming at a cap is an option then of course that’s likely more advantageous, and there’s be no reason for ammo boxes either besides letting campers stay camping longer.
@LeoKeraPP
What are you on about? British mains can’t comprehend taking 5 minutes to move their tank or something?
MG, AA and AT nests would be dope, but I really would only want to see them as spawn defenses. Being able to construct AT nests in the field or even around the enemy spawn would be extremely busted.
Bruh, did you saw a chiftain 3 from 8.7?
I agree. Being able to re arm at your spawn point would be a much simpler change, rather than the proposed ammo boxes.
The ammo box proposal seems a bit confusing.
Just remember this when the first rocket truck builds an ammo point on spawn and just uses it knowing the fixed range and distance to shell the other spawn point continuously for the entire game.
We really really do need bigger map, both the ground section and the air section for GRB.
But yeah I can see the point, definitely shouldn’t turn this game into enlisted lol
Yeah, it’s a good tank and honestly it’s bizarre that people complain about mobility when it’s like 3km/h slower than most other MBTs, with of course better armour and firepower.
Even on a huge map like red desert you’ll only be around 45-60 seconds behind the main force when you reach the cap
It isnt funny…
PLEASE.
That way, we would be able to spawn it more regularly, since, if there’s no CAS, we would be able to despawn and use a ground vehicle, instead of having to waste the whole match on a SPAA doing nothing or javing to destroy it.
This is one of the many reasons why people feel disencouraged from spawning SPAA many times. The risk of spending the match doing nothing is too big; be it spawning it preemptively, or spawning it right after the enemy CAS has been dealt with by someone else.
Not needed. Small city maps, many small maps.
SPAA got enough ammo.
More campers. Imagine a camping tank with only 1 shell and ammobox. You can’t one shot it, but he can one shot you. Cool?
Give us bigger maps, give us new objectives, new gameplay.
Make education missions!
Considering the stupidity of the players in our game, all this will be used for other purposes, taking into account the fact that there will be total spam with these mechanics. Absolutely unnecessary things for our game. Better get busy shrinking game map for joint battles