I would like ammo replenish on spawn more, but boxes can do.
Camo nets seem like a bait, 6x3 rectangle will for sure not give out your position.
Digging with hand, considering how deep we can dig right now, will be useless. I can see people using it to write in the ground tho.
My main concern is that this mechanic will just be an excuse to not improve the armor of the Abrams, Challenger, etc. tanks that currently have extremely weak hull armor. Either that or it will be an excuse to not fix the bad map design choices that have been made recently (in particular making large portions of the maps out-of-bound).
Put succinctly:
Also, the ammo boxes should be for all players, like suggested below:
Dude
Anti Air vehicles shouldn’t be able to build smth. Most of them bring negative experience for all aviation, and U suggest to make them able to shot down aircrafts much easier because they will have x2 ammo? Its bad idea. I think, this game will be much better, if U make opportunity for some vehicles to call supply truck
Will the ability to remodel the earth make it possible to access map locations previously blocked deliberately by hill, rocks, incline etc.?
I didn’t say “make them larger”, I said “don’t make them smaller and revert them to what they were before”. ;-)
The current maximum of 4x4 work ok for high tier battles, but there even a 6x6 or8x8 map would be interesting.
What’s certainly a no-go is a map like Normandy, which has a good size if used fully, then reduce it to a 2x1km corridor and throw top-tier vehicles onto it…
And OP CAS bring a negative experience to all ground players and vehicles. What they suggest would just help a little more making the ONLY way to counter them a little more capable so that most matches don’t end up turning into C*S stomping ground forces as it happens now.
Seriously, it’s so unfun to have 40% of your ground deaths be to C*S and force you to spawn SPAA making you unable to play the vehicles you actually want to play (tanks) just not to get stomped by the 10 kill plane of turn over and over again. At least SPAA should indeed be a reliable way to counter said CAS, since it’s the only thing it’s made to do and can do in the whole match.
If they do add the terrain excavation feature (which I am against), then the crew should be exposed to artillery fire, MG, and tank fire.
Full stop
Does full equipped CAS cost from 70 to 110 Spawn Points?
I’m of two minds about this tbh, on one hand cas has been oppressive for a very long time so I do welcome this change, on the other hand some cas aircraft like the Buccaneers for example, don’t have a place in Air battles outside of sim, thus only really get to show their true colours in the cas role in “ground” battles, and I can see this harming the dumb cas more than the FLIR TGP equipped CAS. I’ll definitely voting yes. But I am little worried about damaging the viability of one of my favourite aircraft of all time.
Okay, this has me extremely hyped.
Hope the CEV and AVREs (and maybe APCs) get a bonus when it comes to constructing these objects.
Also, it would be nice to get some static anti tank and anti air gun emplacements to defend the spawn zones, which can be destroyed by the enemy and rebuilt by allies to mitigate spawnkilling a bit.
Full equipped CAS can destroy an entire team by itself if not immediately countered by the one very specific vehicle made to counter it.
When a ground player spawns SPAA, they are sacrificing the actual tank gameplay they joined Ground Battles for and not playing the actual Tanks they enjoy playing just to prevent said CAS from anihilating them and their team every second.
When I join Ground Battles, it is to have epic battles on my Leopard against enemy T-90s. Not to suddenly just blow up because some SU-25SM3 anihilated me from 17 km away, forcing me to spawn some truck in a (mostly vain) attempt at getting back at the SU and preventing it to anihilate the rest of my team too. Yet here we are…
SPAA gameplay is already boring, not rewarding (extremely low rewards) and not engaging; only viable and functional as a preventive measure (sacrifice tank gameplay to spawn SPAA preemptively) or as a revenge tool (to spawn after being killed by CAS), born out only of a necessity of ground players not to always have their entire matches ruined by OP CAS. SPAAs need every incentive and buff possible to make them worthwhile in at least a couple of ways beyond “if I don’t spawn it, the match will be over in 2 minutes after the enemy C*S stomps on all of us from the sky.”
You could, you know, play those aircraft in air RB. However I guess you just want to farm easy kills
Any minuses?
Are there any visuals available for what these are planned to look like ? Knowing the scale of these in the game environment, like the short video for trench creation displays, could be useful in making a decision on the poll.
Holy moly that sounds really really dope.
I’m not gonna lie, I don’t get excited very often and it is mostly when you make a “ground breaking” change to the game.
We need more new mechanism like this, the final ver probably is gonna use some adjustment but the idea of adding new mechanism is great.
I like.
However, I think simply allowing all vehicles to replenish ammo at the spawn points in the same manner as at a cap point would be much superior to the ammo box proposal, since ammo boxes seem kinda strange for a tank, are too limited IMO (especially if I understood correctly and only some vehicles get them) and will encourage campy stationary play instead of at least somewhat dynamic play.
This all sounds very bad. It’s going to lead to a more static, immobile game. I can’t understand why you’d want to do this tbh. It could be mode-wrecking and the upsides are extremely limited.
That would only help SPAAs, though; not IFVs, LTs, missile carriers or TDs of any kind as proposed here.
Maybe air drops instead of “boxes construction”? It is unclear from what resources the player “builds” himself additional ammunition. A parachute drop (the waiting mechanics will not change) looks more logical and realistic.