[RoadMap] Following the Roadmap: Construction of Objects and Trenches for some Vehicles

I don’t like suggested mechanics and I think it isn’t worth to spend development time on them.
Ammo boxes can be an interesting addition but they should just be randomly placed on maps without the need to create them. 2 others sound like things to make overall gameplay worse with camping increase.

The mechanics of building ammo boxes that have been in the game for 10 years. Brand new….

And the hamsters will vote for these garbage and unnecessary mechanics.
once upon a time, these hamsters voted to remove the reward for victory and for the economy of the endless grind

4 Likes

No, just no. Ammo box is a good idea but everything else is just useless and it’s going to end like dozer blade. No one is going to use it after some time.

Why are you working on features no one asked for instead of focusing on fixing game?

4 Likes

A better solution would have been to allow ammo refills at the spawn and remove the feature from the Capture points.

Thus would model resupply way better and would force a retreat when a vehicle is low on ammo

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put the (useless) tusks selectable for the sepv2 and change the cost to spwn points for the ADATS. you have so many things to fix before you invent other useless things…Bigger maps for top tiers too

5 Likes

Because these mechanics are already in another game on the exactly sameengine.
To pass off the mechanics of the 2014 ammunition crate as a new one is the whole gaijin management

2 Likes

When will people realize that bigger maps are not what is needed, it is better maps. Big maps suck became they are often empty, and full of camping spots. Small maps suck due to less places to go, and they are often urban, and flat.

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I don’t see any need to remove that for RB. It would not make anything better, and would be annoying. Putting an already disadvant.aged tank at an even larger disadvantage is a recipe for steamrolls and similar occurrences

Ideally, you should be able to re-arm at spawn, and at any captuered points.

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It’s a terrible idea. It will only encourage even more camping.
Where in low/mid tier do you ever need or have time to build stupid nets?
It will probably only work in the top tier, since people are content to sit in the same place for 20 min. just to get a single kill.

This will end up like the trencing feature that no one has used since it was implemented.

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I do agree that some tanks could really use the extra protections.
However tbere are still plenty of dozer carrying tanks at low to mid br.
For example:
America has the M4 and M10 which both could carry dozer blades.
Germany had the stugs, panthers and early pz 4 models.
The brits had the matilda with a dozer.
(I’m at work so i don’t really have time to search for every nation)

Or maybe limit the drawing tool to light tanks only and as a modification. Like the repair thingy back in the day only being available to light tanks. And maybe be awarded when diggen a trench or constructing an other type of fortification for friendlies. I think giving it to all might mess up the dynamic of the game a bit and result in a lot of camping.

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That’s implementation is weird and bad, as for me. You just need add some neutral points on map which can be captured and where players can reload. For game mods with one cappoint it’s will be awesome. Also this points can be destroyable by aviation, artillery etc for some amount of SL and RP.
Engineer vehicle like CEV/AVRE (optional vehicle with dozer blade or IFV) can reinforce/upgrade thit points for better replenishment speed, more HP of that point, longer recapture by enemy etc.

Sound interesting but need look how it will affect FLIR, F&F guided weapon, laser rangefinders, laser target designators etc. Also i think vehicle can disappear near that net (we all know how your protection against Wall Hack and other cheats work).

3 Likes

that’s not entirely true, the top tiers have weapons with longer ranges and require larger maps, with the possibility of making games more tactical, this applies to tanks, spaas and even cas. plus the known spwn points are crap which is fine for games like COD.

Bigger maps are better in any way, even if they are empty. bigger distance can give us a Working armor, a mobility advantage that really works, removes timings (On small maps, the enemy knows exactly when you will reach a certain point), more random situations , less effective CAS, more interesting gameplay for CAS (The pilot will first have to find the tank on a large map, and not look for it 100 meters from spawn).
No one gonna shoot your gunbarrel from 1 mile.

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Ich hatte auch noch nie ein Problem damit wenn meine Flak leer ist zu einem Punkt zu fahren um aufzumunizionieren.
Aber bisher machen gräben mit dem Räumschild keinen Sinn, da man durch den Wall durchschiessen kann.
Ich begrüsse sehr das Gelände bearbeiten zu können.
Am besten mit Pionierfahrzeugen

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I thought about it but it would fit better to give the td’s this modification instead of the light tanks in terms of gameplay and usefullness.

You constantly butcher the maps making them corridors shooter/spots removal/flanking removal/etc and now you want to build on them…??? like what the hell…
Idea in itself is ok but cold be expanded in apcs carrying crew replacements etc.
But first we need bigger less constrain maps

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In 25 minutes match your average life span is so short that 1) you will spend more time building this things than playing 2) rarely anybody will use them. Just think -how many times you ran out of ammo to need some ammo boxes? This will be useless like bulldozers.

6 Likes

By the way, two years ago we have “Advance” event with asymmetrical gameplay. For it all this stuff like camo nets, ammo box, tranches and caponier would have sense.
Any plans about it?

4 Likes

This seems like a waste of time and resources that would be better spent fixing the many issues that have haunted the game for years.
trenching is already in the game and is never used by anybody, and EVERY Russian MBT from T-72 up has an intergraded dozer blade, but its never used.
the “Ammo box” is only going to encourage camping and other un-helpful objective ignoring gameplay (not to mention being completely nonsensical and illogical). a better idea would be to allow APCs that cannot carry troops in game to instead carry ammo for team mates to encourage cooperative play.
Just put a re-arm point behind the spawn for SPAAs and focus on fixing all the other broken features before fasting time on this

4 Likes

Yeah I agree, private ammo boxes will just enable the most toxic playstyles, not to mention making zero logical sense… reminds me of the WW2 story of the pacific islanders watching the construction of a supply airfield then going out and clearing their own and waiting for all the good stuff to magically appear for them.
I think the IFVs being ammo carriers is the best idea, but they would have to not be able to resupply themselves, can you imagine a self reloading BMP-2-M?
They could also put a rearm point behind the spawn points and make it so IFV had to actually load ammo or a deployable ammo pack from there and carry it out to the front. they could turn the empty space that people are complaining about into an ammo rack while carrying it!

1 Like