I really appreciate the idea of replenish ammunition outside capture zone, however implementing “private” ammo box for individual players might bring negative impact to the co-operative nature of the game. Since there have already been many players who prefer camping at the borderline/base rather than playing the objective, adding ammo box for these vehicle might give a boost to the phenomenon, which is quite worrisome.
Allowing light tanks and SPAA to construct public ammunition depot for the team might be a better idea – many IFV type light tanks as well as truck style SPAA have enough interior space to carry additional ammunition boxes, adding ammo depot construction ability will make those vehicles better fit their role of supporting the team. This would encourage teamwork among players, and at the same time enhance the diversity of vehicles by extending functionality of supporting vehicles & adding importance to them.
It’s a 1V119 commanding vehicle but you may get the idea.
Public ammo depot will help teammate replenish ammo without rushing the capture zone, whilst private ammo box would only make camping easier (imagine a Wiesel 1A2, but have ammo doubled and camping at the edge of maps twice as long) other than contributing to the teamwork.
Could we get some clarification on the camouflage net? Is it literally just a 6x3 wall? How does that work; does it need to be next to an object to attach onto or is it placed anywhere? How realistic is just placing a wall of camouflage with no supports.
Now we need this for vehicles in game already, many with older nets are still forced to have green camo nets on desert and winter maps, vehicles such as the Cr2, which I have made a suggestion for:
A general critique - or let’s say doubt - is the trends in map design and reduction of map size, which I find stands in quite a contrast to the proposed changes, especially entrenchment and camouflage:
We see more and more small maps, something many of us really are very concerned about as it reduces the tactical opportunities and possibilities drastically, especially for the vehicles that would get the proposed mechanics.
So why on one hand reduce the size and landscape of many battlefields to prevent especially those vehicles to play their role as the would IRL, but on the other hand give them mechanics that would work directly into the other direction?!?
TL,DR: I don’t need to be entrenched and camouflaged with lots of ammo, if I’m forced to fight in a phone booth with fully predictable pathways…
Personally I would prefer ammo reloading either in spawn or near spawn in addition to cap points instead of deployable ammo stations.
(Still voted yes)
As for the 2 other construction options, I voted no.
Gaijin keeps making maps smaller and smaller and giving the option for players to add further hindrance doesn’t seem fun. I can imagine trolls using this to grief their team.
Additionally you guys already added entrenching/dozer blades and nobody uses them.
They take too long, maps aren’t suited to it, it provides little benefit.
Edit:
Instead of this type of development I’d rather see destruction of buildings added like Battlefield has had forever.
Or replacing the nuke with the option to drop a crawling artillery barrage(that wouldn’t end the game)
Or multiple airfields for Air
Or buddy lasing, scout drones instead of attack drones, etc etc
The proposed changes seem more of a gimmick than anything that will improve and compliment gameplay
Yes to the ammunition boxes, NO to the camo nets and trenches.
Why are we trying to fix something that isn’t an issue in the game? It makes no sense for players to be able to modify the terrain without a dozer blade. If you do want to have the landscape change, you should implement engineering vehicles.
I like these ideas a good deal, I would however suggest that you not even bother with any of this stuff in AB at all. For the most part it would be convoluting an already much busier system than the other 2 modes. And with markers, no need for camouflage(can’t see anything with fighters anyway), reloading of the vehicles negates “ammo boxes” . . all in all, these are pretty good additions and I can see some tactical variety(any/all variety is a good thing in my book) and additional strategies, but I do not really see this as useful for Arcade . . . that’s just me tho.
This completely removes novelty of the core mechanic in update game breaking… I mean ground breaking. Why have a dozer blade on a tank when the same thing can be done by any other vehicle classed as an SPG, SPAA or SAM.
For example the Centurion Mk5 AVRE used to be the only tank that could repair allies, now every tank can. Then it got a dozer blade, now every tank in the above classes will get one. Why would you play it over than haha big gun, the FV4005 is better for that anyways
I feel like these mechanics would be fine, if they were on dedicated engineering vehicles. Not to mention the maps are way too small for trenches and on half of them you can’t even build because its a bad urban map.
Oh and only the person who built them can use ammo boxes? That’s a terrible idea, just have spawn areas with a resupply zone.
I really like the sound of all of this! Enriching gameplay with further variety and dynamism is always welcome.
That being said, I fully subscribe this:
We are not asking maps to be the size of Texas… but at least they should be large enough so that we can’t shoot at each other’s spawns from our own spawns.
Currently they are as small as 900x900m at times. Not even a single km between the opposing team spawns!
Now I insist- we are NOT asking for 50x50km maps either, that would be boring, stalling and bring nothing to the table; but I think setting the standard (FOR TOP TIER ONLY) to 3x3-4x4 km would be a nice step.
The best maps for Top Tier currently are on the 2x2km range and that should be the minimum standard at these BRs, to have some breathing room to drive, maneuver, flank and/or position before the match turns into a chaotic knifefight mess.
I hadn’t thought of that! Now I like this EVEN MORE!
Screw C*S, specially when they spawncamp everything, including SPAAs (which is how it goes 99% of the times), we need more and better ways to counter them and this may help a little, so yay!
I would like ammo replenish on spawn more, but boxes can do.
Camo nets seem like a bait, 6x3 rectangle will for sure not give out your position.
Digging with hand, considering how deep we can dig right now, will be useless. I can see people using it to write in the ground tho.
My main concern is that this mechanic will just be an excuse to not improve the armor of the Abrams, Challenger, etc. tanks that currently have extremely weak hull armor. Either that or it will be an excuse to not fix the bad map design choices that have been made recently (in particular making large portions of the maps out-of-bound).
Put succinctly:
Also, the ammo boxes should be for all players, like suggested below: