If only both spaas and td replenished their ammo from a friendly ifv/apc class that carries ammo for them from points or something, idk.
Maybe i just want a proper support class cuz i dont really like close combat engagement and i really love sometimes playing just a recon drone for a team. Just for my soul, lol.
So it would be better to actually separate light vehicles and support vehicles, yeah.
I personally don’t like the idea of being able to place an ammo box anywhere you want, but i do understand that players will like it and even more if they have a vehicle with that can’t carry much ammo.
However make sure in case of the ammo boxes, that they can’t be placed near a spawn to prevent a high spawn camping rate and maybe limit the shells to only a few so the game doesn’t turn into a static sniping sim.
Just enough to save you when you’re low on ammo and get you out of a tight situation or hold a position for a while. But when you need crew or a lot more ammo in general that you still need to visit a capturing zone.
Cammo netting wise i’d love to see the wall or even tent style coverings. Would be even cooler if it could be combined with a deeper trench so that you could actually make ambushes or hide the majority underneat the grass line. As a bonus it would be nice for the camo netting to match their surroundings. Desert netting on desert maps and forest colored netting on more forested maps. An easy way to implement this would be for a mechanic where the camo net takes the color around it in a 20 meter radius and uses that color to fill a camo patern on the net.
If this could be combined with historical correct camo netting on tech tree vehicles it would for sure spice things up a bit across all br’s.
For the trench drawing i’m not quite sure if i should like it or not. It has potential, but i’m not sure “drawing style” is the way to go.
I’d like to see the current dozer blades either getting an upgrade so they can actually push more dirt and dig deeper then the current wheelbarrow of dirt we can move. The more dirt you push the slower you go, and not the current speed limit where you can only go ± 4kmh even when you’re pushing just a tiny bit.
It would be a cool way to make the dozer carrying tanks actually make a difference for the team.
Or a new class of vehicles with the tank trench digger modifications. (There aren’t many with guns/cannons so this would only work on a select few).
I do wonder if when you add it as a drawing tool like you said, if that doesn’t allow players to take advantage of it and block already hard to reach entery points on the edges of town for example.
It would also take away the current specialised dozer tank modifications rendering it pretty much useless if everybody can just draw/dig even if their vehicle wouldn’t be able to irl.
You know, as far as I can see, there’s been a real reluctance on the devs’ part to consider player vehicles that are supportive rather than offensive in nature, and looking at the state of WT team play on average, I think it’s easy to understand why. They don’t want to risk one team being “saddled” with people who are not gonna do damage.
Of course, AI controlled, drone-like support vehicles and PVE elements a la Air RB are another matter, but they also probably take more time and resources than a brush and a box, so it’s understandable.
I have sometimes wondered if it would make sense to tell a player who’s run out of spawn points in Ground RB, okay, you can’t spawn in any of your lineup vehicles anymore, but you can have a way back into the match by playing this static AT emplacement, or this static AA position, or this ammo resupply APC. Get enough spawn points and you can get back into the fight. You may have an incentive to do this if you’re playing with a buddy who’s still in the match while you’re out.
But it’s also true that many people already leave matches early as it is. So you’re doing something resource intensive that most players are never gonna use…
The human element of matchmaking is unironically the biggest limit setting what is and isn’t possible in War Thunder.
well, one team still can be “saddled” with spaas on some middle ranks where they can’t really pen a heavy/medium tank. So, i think there is no possibility for that really to be like… frequent.
In first games - yes, but then people will balance their setups and return to playing middle/heavy tanks more cuz… more players really prefer armour to everything else, idk. Thats what i see in games.
Can we get the ability to prioritize the ammo that is replenished? Now if you have more than one it will cycle through all the ammo, but if you are trying to just one ammo type back it would be nice to set that and get moving again.
I bet a lot of people would want to build an AA emplacement though 😂
This has a lot of potential for gameplay features in the future. Like reinforcing capture points and demolizing emplacements and obstacles with HE.
Maybe something that helps against spawncamping. It’s not fun getting killed after 15s from a camper or just a plane that you can’t defend yourself against. If you could control AA guns or AT guns near your spawn, that would certainly help to keep players at bay and reducing the pay-off of trying to get easy kills.
It also doesn’t make sene that there’s a battlefield without any infantry.
So everything that can happen on a battlefield, like digging emplacements, can also happen in the game without changing anything about the immersion.
Just imagine invisible supply trucks and infantry being part of the battlefield.
I’m wondering if it’s feasible to transport infantry in IFVs (Infantry Fighting Vehicles) and helicopters like Hinds and Hips. Additionally, i’m also interested in their potential roles, such as capturing bases, refueling and rearming other vehicles, and establishing FOBs (Forward Operating Bases) is this something that can be expanded on ???
A game already out called Heliborne does this quite well
That was not voted, was it? In fact, it was universally dreaded. Unfortunately, not enough people was aware of that economy change and everyone blamed all of its negative effects on a separate and unrelated update that came shortly afterwards.
I don’t like this idea, because it is really unrealistic, also will complicate the detection of the enemy too much.
Trenches are awful, smaller tanks with bad engine will have a problem.
Ammo boxes may be ok, but I don’t think that anyone need this in the game.
All of this ideas are in my opinion too arcade, not realistic and will make something like Battlefield with tanks only. Gajin, please don’t go that way.
Very cool but pointless idea if the ground realistic battles and maps aren’t reworked. Such features in the current Call of Duty like team deathmatch in a 500x500 meter box, are beyond useless like bulldozers.
You spend some time to build a nice foxhole with nets and ammo boxes to shoot out from, but then 2min later some light vehicle flanks you. Another 1min later match is over. Matches need to last longer than 5-10mins they currently last for this to be remotely useful. Even then, maps are beyond terrible for this mechanic to do anthing.
I think this way it’s better because most of the dozer tanks are at a BR where they don’t make much of a difference, because digging in and shrugging hits off is not really a good option at high tier.
On the other hand, something like a Jagdpanzer IV or similar tanks could really profit from trenches to cover their LFP or simply make them less exposed. but there is nothing anywhere near that BR that has a dozer blade.
Making it a personal/private thing seems dumb, this seems like a perfect opportunity to create more team play options and allow players to place resources strategically to help the team.
What I am really missing is a repair station, being unable to repair on a lot of scenarios without a friendly zone available and no alternative is annoying, being able to build repair stations to allow for repairs for those without parts and faster repair for everyone else would be a great utility to have.
Gaijin is just a Master of frog boiling
They have reduced rewards for years but also repair costs
So there is a long time Deflation going on
Making it Harder to pay for upgrades Vehicles and Crew training. While the Reward loss ratio stayed mostly the same
Maybe repair costs and Reward will reach hundred of sl in the future
Also the research cap seams to be back 3 air kills 11k rp with premium and premium Vehicle
1 kill and one ai kill 10k rp