[RoadMap] Following the Roadmap: Construction of Objects and Trenches for some Vehicles

IFV/APC support mechanics is better, imo. With a possibility for more harmless but with big cargo capacity/speed vehicles.

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This too, I feel like IFVs and APCs should be able to resupply teammates with crew or ammo

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Gaijin really needs to reward team play more
But sadly that would also cause people to abuse the system Imagine if you could get 500sl for repairing a friendly

People could just side scape in a Maus or something else. Then get the track’s destroyed get repaired and repeat

Well, we have winches and they actually went out of their way to let everyone help with repairing (if they have the mod unlocked, that is) instead of just letting light tanks and CEVs do that job.
Yet I still get moments where nobody around me bothers to help with repairing or fire fighting (for some reason this also happens a lot more when I am using stock vehicles) and well, I can’t remember anyone ever helping me when I was stuck somewhere

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I don’t see people until it’s to late(fire)or I don’t have parts or fpe unlocked

Like you can choose a load same as for ammo.

Its ammo boxes or crew members, and you can’t use your own ammo/crew members, but you can help teammates. For a teamwork.

And you can replenish that cargo load on strategic points, so, in some like, clan battles there will be apcs running from points to fronts to help teammates live.

Maybe even a return of 1 crew member to live mechanic. Like your last crew member is a gunner. And you can J to leave your vehicle or wait til apc/ifv comes to your request and replenishes your crew.

And sometimes, very rarely, a helicopter just lands somewhere and organises a replenish point, lol.

Ah, sweet dreams that have “passed to developers” flag on russian forum, but devs dont care…

Don’t do anything. FIX THE BUGS.

Bugs in a gaijin game? Doesn’t exist same has cheaters /s

They are fixing bugs but they get new bugs and old ones come back like the third person thermals and Direct hit bombs doing no damage

I Wonder if the Magnetic bombs come back at some Point (drive over bombs and they will follow you around)

Absolutely man, I’d much rather see a “Light vehicles having the ability to replenish crew” rather than self entrenching.

It should work exactly like requesting for repairs or FPE, when a nearby teammate on an IFV is around they get notified of your request, and you can go aid them. That would be 10x better than wasting your time building a trench.

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Light vehicles already get scouting, artillery, the airstrike modification, and the huge meta-defining ability to influence matches with their mobility. For the love of god, let some other vehicle classes get something once every few years 😁 TDs and SPAAs are by far the most neglected ground vehicle classes in the game, and have needed help for ages.

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You know what other classes get?

Firepower and armour. Do you really think that a tank should have a support mechanic? Or a Damage-dealer (artillery/spg) should have a support mechanic?

I think only support should get support. And who has no armour and nearly to no firepower? Apcs and ifvs. Not like “all light vehicles” just the ones that had crew bays.

Sadly I can’t see the Ozelot getting crew replenishment

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APCs and certain IFVs could get reclassed as support vehicles with different modifications/abilities.

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I even would rather play as full support on some specific IFV’s that had only like, single browning and thats it. But they had a better cargo bay and lower profile/better speed.

As vehicles that you can call/spawn in like the planes in arcade battles maybe, but not as TT vehicles

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Well, possibilities and variants are infinite, but devs wants SPGs to have their own single-use resupply point. :/

And for some reason SPGs have to build camo nets and trenches… lmao.

Oh wait, just realised, they will build them for themselves. Purely un-teamplay mechanic.

Bush warriors on the edge of a map but 2.0, now with trenches, ammo boxes and camo nets.

Light vehicles in WT are really usually not firepower-deficient. As for armour, that’s sort of the point, it’s way more situational than mobility. You can play around lack of armour by not being hit and being careful, but you can’t similarly mitigate lack of mobility with gameplay. And since WT is a game about capturing points, where the meta is getting to power positions early, mobility is always more important.

To this you should add the fact that usually, TDs are turretless and have awful targeting speed. Sometimes very long reloads as well. They don’t usually capture points first, they don’t get you easily into CAS…

Currently the game doesn’t really make that distinction. A light is a light. If you want IFVs and APCs to gain a “support mechanic” in exchange for losing a mechanic that “proper” light tanks have, I’m all for it.

When it comes to TDs and SPAAs however,

You’re thinking about it from a “neat and orderly” external perspective, and from that POV it doesn’t make much sense, since the focus of TDs should be killing stuff.

However, WT is a game, and not even just any game like say Flames Of War, but an MMO shooter. So I look at it through the lens of, what do these vehicle classes need?

SPAAs need to be able to resupply without having to stare down tanks to get to a capture point. Their job is to engage planes, that’s what they should focus on and they need help doing that.

TDs will need to frequently relocate anyway because they’re usually more visible than a concealed SPAA from the air, but once again not having to rush to a capture point with a vehicle that is slow and turretless will make them a bit more flexible, which is welcome. And the ability to go hull down anywhere, while unfortunately not very useful on a lot of CQC maps, can definitely make your TD life easier on occasion. This is especially true for ATGM carriers.

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Yes, I have nothing against that.

If only both spaas and td replenished their ammo from a friendly ifv/apc class that carries ammo for them from points or something, idk.

Maybe i just want a proper support class cuz i dont really like close combat engagement and i really love sometimes playing just a recon drone for a team. Just for my soul, lol.

So it would be better to actually separate light vehicles and support vehicles, yeah.

I do like the sound of this!

I personally don’t like the idea of being able to place an ammo box anywhere you want, but i do understand that players will like it and even more if they have a vehicle with that can’t carry much ammo.
However make sure in case of the ammo boxes, that they can’t be placed near a spawn to prevent a high spawn camping rate and maybe limit the shells to only a few so the game doesn’t turn into a static sniping sim.

Just enough to save you when you’re low on ammo and get you out of a tight situation or hold a position for a while. But when you need crew or a lot more ammo in general that you still need to visit a capturing zone.

Cammo netting wise i’d love to see the wall or even tent style coverings. Would be even cooler if it could be combined with a deeper trench so that you could actually make ambushes or hide the majority underneat the grass line. As a bonus it would be nice for the camo netting to match their surroundings. Desert netting on desert maps and forest colored netting on more forested maps.
An easy way to implement this would be for a mechanic where the camo net takes the color around it in a 20 meter radius and uses that color to fill a camo patern on the net.
If this could be combined with historical correct camo netting on tech tree vehicles it would for sure spice things up a bit across all br’s.

For the trench drawing i’m not quite sure if i should like it or not. It has potential, but i’m not sure “drawing style” is the way to go.
I’d like to see the current dozer blades either getting an upgrade so they can actually push more dirt and dig deeper then the current wheelbarrow of dirt we can move. The more dirt you push the slower you go, and not the current speed limit where you can only go ± 4kmh even when you’re pushing just a tiny bit.

It would be a cool way to make the dozer carrying tanks actually make a difference for the team.

Or a new class of vehicles with the tank trench digger modifications. (There aren’t many with guns/cannons so this would only work on a select few).

I do wonder if when you add it as a drawing tool like you said, if that doesn’t allow players to take advantage of it and block already hard to reach entery points on the edges of town for example.

It would also take away the current specialised dozer tank modifications rendering it pretty much useless if everybody can just draw/dig even if their vehicle wouldn’t be able to irl.