[RoadMap] Following the Roadmap: Construction of Objects and Trenches for some Vehicles

Nope. Some Spaa is severely limited in ammo, such as the Lvkv 42.

I’m opposed to half baked mechanics that will be implemented on a handful of tanks, then abandoned.

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This is antiTank SPAA

Inst that a problem in pretty much all 40mm Bofors based vehicles

Agreed. We don’t need this.
We need gameplay, not useless contents.
We already have terraforming. Can we use to change our gameplay? No!
But we can make a big hole with FAB-5000.

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and drown in that pit on ASU57

Very good anti tank vehicle. It can make his way to the capture point

Then the artillery comes

Very cool, hopefully gonna shake things up!

Hold W, to move

Not really. It only has 100 rounds, and is a good spaa.

The change would also be helpful to SAM carriers, and other SPAA that lack anti tank weaponry.

Too difficult

Strela-10m2 with infinite ammo. Type 81(c) with infinite ammo 🤩.
Press 1 button to kill any plane.

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Has if planes use more button’s Besides spacebar

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excactly. there is no point to play with team. Capture bases and etc. Just drop box , spawn with a op tank and get all just Rage quit game.

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The crowd is stupid. At one time such a mob voted in favor of tying RP farming to life time, not your achievements. It’s the same here. People vote yes without even thinking about the consequences

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I wish I was more excited about this, as it looks like a nice addition, but given how inconsistent terrain
and obstacles are, I would rather have a pass instead on existing stuff, so hitboxes of terrain, destructibles and other stuff is more predictable.

How on earth is a Ozelot strela and type 81 supposed to team play? They can’t even defeat french 1.0 apcr tanks. no mater how much you force them to team play it doesn’t work

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Your suggestion boils down to 3 things:

  1. Ammo boxes
  2. Camouflage nets
  3. Trenches and Moulds

Combined with this limitation:

  1. Those “built” objects can only be destroyed by enemy fire or by the builder.

Imho the only thing what is not an immersion killer is your #2 Camouflage nets.

  1. Your Ammo boxes proposal is pure fantasy. It would make way more sense to create the ability to call for a resupply vehicle like an ammo carrier - or the ability to place such a carrier vehicle at a covert position to use it as as ammo base. The idea of “boxes” is imho so far away from reality that it is not worth to talk or think about them.

  2. Camo net: Good idea, actually realistic and imho highly appreciared.

  3. Trenches: The ability of creating artificial cover should be allowed only for engineering vehicles with a dozer. If you have ever digged a 2-men foxhole you might have a clue how long it takes to do that.


  1. Destruction of 1-3:
  • Imho a supply ammo carrier should be a one time call - and only destructible by the enemy, and not by the player. Why? It should be the duty of the player who “called” this vehicle to chose the “right” spot. So if an armored vehicle is advancing, the resupply with ammo is essential to continue the fight. If the vehicle has to change position (advance or retreat) the supply vehicle has done its job.

  • Cammo nets: Fine with getting destroyed by enemies and the “builder”.

  • Trenches and Mounds: Creating and destruction by all friendly and enemy engineering vehicles - otherwise totally unrealistic.

Have a good one!

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2024, Gaijin still believe that digging trenches is necessary for anyone? It’s so cute.

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