[RoadMap] Following the Roadmap: Construction of Objects and Trenches for some Vehicles

Outsie of Soviets and USA after recent sales msot of the players stay in mid ranks.

Oh yes very fresh play modern tanks and planes in 2x2km city maps…

4 Likes

Higher spawn costs wouldn’t fix the problem that planes are much stronger than their counters, the SPAAs and SAMs. You would still get screwed over by CAS, just maybe 10% less often.

Just increase intelligence quotien(IQ) for tanks.
Better solution

Very cool BUT, it could be used by SPG on top of hill to hide when there firing, and it will be very tricky to shoot them back, and if there multiple Nets at the Hill they can just change position every time they shoot.

By “fresh additions” I mean on the technical side- additions from the last couple of years are more fresh on the technical side and need more work than the ones that had been ingame since 2014, yes.

It’s only natural that a range of vehicles implemented in 2022 needs more work than a range of vehicles that had been ingame since 2014.

I dont know what WT are ouy playing but the 90% of the time i die for CAS is by idiots only do before bombe me was cap in a reserve or light tank and die. THATS ALL.
With a small cost bump all this CAS spammers just can choice or take another light tank or spaa or leave the battle.

camp net should be a solid obstacle for any HEAT ammo and ATGM guidence

Change Spawn Points

A Point: Replenishes ammo.
B Point: Speeds up repairs.
C Point: Allows changing or healing injured crew.

Why complicate things? Keep it simple!

3 Likes

Oh my god, please people vote for player construction and camouflage nets, this surely would be the best addition to the game in eras 😭😭!!1

1 Like

No it’s a new gameplay, gaijin can’t do

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These replenishment boxes are necessary for certain SPAAs and SAMs to properly do their job. Having a fouth capture point wouldn’t fix that problem as it would still require these vehicles to leave their safe spots while being (mostly) defenseless

So what happens when you’re on one of the many maps where A and C are “given” to one specific team.

I wonder what would happen if we had 4x2 maps with the spawn points in both 0.5km and 1.5km
And the enemy team at 2.5km and 3.5km

That would be extremely bad

I genuinely wonder- how is driving back to different spawn points with different purposes simplify things? xD

Like- why would anyone drive all the way back to your B spawn point at the back of the map to “repair faster” when the whole maneuver would take 15x times longer than just… repairing on the spot?

Or why would anyone drive all the way back to your A/C spawn points to replenish ammo/crew members when you can do it in any of the zones?

Why, they can rotate. How often do you survive to till you need to gather more ammo, or change crew?

Looking at fire ark/Kursk -.-

It’s a dumb realization. It would be better to make a point for each side, which can limitedly replenish the player’s armament, but no more than 50% for the whole time for 1 respawn on the vehicle. And the idea with crates - idiotic. So is the idea of camouflage nets.

1 Like

Nobody says that you should remove defaul repair at stationary. It just allow you to repair faster like its now. 1/2 speed

A lot, depending on the tanks you use you end up spending a lot of time at caps to replenish. The points rotating would be even dumber.