The crowd is stupid. At one time such a mob voted in favor of tying RP farming to life time, not your achievements. It’s the same here. People vote yes without even thinking about the consequences
I wish I was more excited about this, as it looks like a nice addition, but given how inconsistent terrain
and obstacles are, I would rather have a pass instead on existing stuff, so hitboxes of terrain, destructibles and other stuff is more predictable.
How on earth is a Ozelot strela and type 81 supposed to team play? They can’t even defeat french 1.0 apcr tanks. no mater how much you force them to team play it doesn’t work
Your suggestion boils down to 3 things:
- Ammo boxes
- Camouflage nets
- Trenches and Moulds
Combined with this limitation:
- Those “built” objects can only be destroyed by enemy fire or by the builder.
Imho the only thing what is not an immersion killer is your #2 Camouflage nets.
-
Your Ammo boxes proposal is pure fantasy. It would make way more sense to create the ability to call for a resupply vehicle like an ammo carrier - or the ability to place such a carrier vehicle at a covert position to use it as as ammo base. The idea of “boxes” is imho so far away from reality that it is not worth to talk or think about them.
-
Camo net: Good idea, actually realistic and imho highly appreciared.
-
Trenches: The ability of creating artificial cover should be allowed only for engineering vehicles with a dozer. If you have ever digged a 2-men foxhole you might have a clue how long it takes to do that.
- Destruction of 1-3:
-
Imho a supply ammo carrier should be a one time call - and only destructible by the enemy, and not by the player. Why? It should be the duty of the player who “called” this vehicle to chose the “right” spot. So if an armored vehicle is advancing, the resupply with ammo is essential to continue the fight. If the vehicle has to change position (advance or retreat) the supply vehicle has done its job.
-
Cammo nets: Fine with getting destroyed by enemies and the “builder”.
-
Trenches and Mounds: Creating and destruction by all friendly and enemy engineering vehicles - otherwise totally unrealistic.
Have a good one!
2024, Gaijin still believe that digging trenches is necessary for anyone? It’s so cute.
Actually digging is the new hot thing in a current War
We had it in WW1 and now we are relearning it because it hasn’t been used in large scale since ww2
Yeah, but it’s just a game.
but not in game
Especially when you have invisible gnomes digging for you, as shown in the post
Yea that’s very sus
I’ve got an idea for the next update. While you’re camping with the crate, you’re playing “Fun Farm” or “candy crush"
Actually you gave me an Idea instead of having camo walls how about camo roofs against air and drones
also stupid as for game
Tank destroyers are usually designed to fight defensively anyway. Them having this mechanic helps them perform their intended role. God knows they needed a little boost, they’ve been neglected for a long time, not just by Gaijin but by the community too.
As for SPAAs, they don’t always have the option to go to a capture point. Giving them more staying power against aircraft with ammo resupply is great. An AA that’s rushing a friendly cap to resupply and focusing on not dying is an AA not watching the sky.
Should be more ammo to make it boom like a decent bomb. Players will like having more ammo to spend.)
It’s …not though? Tankers don’t put separate camo nets in FRONT of the tank. On TOP, sure. We’re not duck hunters.
I agree TDs and ATGM carriers in particular needed some love. I think adding terrain deformation to them at a slower rate than dozer blades give you is not actually a bad idea, but by itself likely won’t have much impact.
I would prefer camo nets be on top or above the TD/SPAA, not a little wall in front of it. (If it’s in front they should just give them all a free bunch of bushes then, as that would be more realistic.) And ammo boxes should probably not be create-able directly on your own spawn by the MLRS and artillery TDs or I think it’ll slow the early game down and privilege indirect fire more than people might anticipate. There’s reasons we limit arty from shelling the other spawn right at the start of the game and this would seem to work against those mechanics (also imagine when you spawn in in a light or open top vehicle and the ammo box someone left behind in spawn explodes before you can move out… that’ll be annoying too). But I could be wrong though.
EDIT: Since no one’s said it yet, I do think it’s good to still be putting these things to actual player polls, however it’s implemented. Still a very positive thing, that.
Yes plis I need something fresh and usefull
This has probably been asked already but is the 6x3m camo net destructible? If so will it have the “hp” of a regular bush (one shot from an MG being enough to take it down) or will it need more/larger rounds?
What are you talking about? Most of planes on midtier have on average 3 bomb drops, and even though they can be easily killed by invulnerable 70 SP spaa, unkillable gunner on roof mg or other planes.
Btw, these changes just support camping and passive gameplay even more.)
Useless. Games are too fast. No one use bulldoser blade and no one will use this mechanics. The only useful thing is more ammo for spaa.
Minecraft.