Reworked Thermal Resolutions

[Would you like to see this in-game?]
  • Yes
  • No
0 voters

If you look at tank thermals in game they vary a little on resolutions but are extremely crisp allowing the user(s) to see far out into the distance. All generations in game are too good, generation 1 thermals in tanks in game are essentially gen 3 in real life in quality due to how crisp the image is. Their resolutions adjusted to their more accurate time and or have a post FX filter on to represent how large their pixels were on the screens. If you were to look at older generations of thermals from the beginning of the cold war (M60s for example) have a very low resolution (320x240) to the point that it’s near impossible to identify vehicles from a distance due to how pixelated and restricting it is. This can be very easily seen in the game Gunner Heat PC and how they display their M60s thermals which is more realistic to how their resolution should be. You can also see similar resolution and accuracy in Steel Beasts which is known to be a very accurate tank simulator that governments use to train their own tank crew.

Modern high-end thermals: you can see here that they’re not amazingly crisp but in terms of war thunder this is what generation 1 thermals look like in game and it’s ridiculous.

image_749

The M60A3 TTS used the AN/VSG-2 which as you can read on the system information/ you should only be able to ID a target out to 2300m which in game can be done out to much further distances.

https://www.forecastinternational.com/archive/disp_old_pdf.cfm?ARC_ID=927

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Russian thermal optics even have resolutions of 256 x 512 pixels in early variants such as the T01-P06 “Nokturn” Р 78.36.027-2012 Рекомендации по применению тепловизионного оборудования в системах охранного телевидения.

Sights like the Agava-2 which is used on the T-80 only have a resolution of 256 elements instead of 100 elements Chronicles thermal imaging. Part of 3

GHPC thermals: here you can see the M60s thermals and how effective it is at seeing a bdrm at long range, it is near impossible to ID other than it being a blob and you can see the resolution of the screen.

Steel Beasts thermals: The M60s thermals in steel beasts, it is hard to perfectly ID the T series tank in the field and you can see the resolution of the screen.

728px-M60A3_thermal_8x_lead_induced

800px-TTS_WFOV

5 Likes

So just a flat nerf then? Sure. Why not.

Yea no russian sights are gonna be cooked but im all for realism.

2 Likes

I guess that a major testing in simulator battles could be welcome, then if the community is positive for such change then it can be rolled out in the rest of the game, simulator battles need some care, lol.

3 Likes

this is best solution, cuz if thermal sight is gonna be eyes irritating and garbage then no one would want that

i think its a good thing becuase it means that regular vision has an advantage at least for earlier thermals and there is a more noticeable impact in later generation thermals

yeah but i already have 480px480p vision irl i dont want to see 200x200 vision ingame so

glasses or contacts

This feels like something that could be applied to sim and sim only.

Using 2 other video games as an example of what is “realistic” is kind ??

its near impossible to find any images of old generation thermals in tanks sadly so its the best I could get. I did find the original doc for the M60s thermal but even then thats the A3 TTS not an earlier variant.

do you know what TTS stands for?

its a thermal tech upgrade on the m60 but there’re earlier variants than the a3 iirc

none had real thermals though afaik. thats what set it apart from earlier M60’s

ah righto. im not a huge m60 fenatic so I dont know much on them

IDK about you, but gen 1 IRL thermals looks far more crisp than what War Thunder’s giving me.
ID targets out to 2300? Gen 1 in-game can’t do that. It’ll show a bright dot at best.

Translating tank displays to digital LCDs requires a doubling of resolution for realism anyway.

1 Like

glasses

1 Like

While i in general agree with the proposal to update the thermals to be more true to real life there are some points you bring up that i have some questions about and am confused about.

I took the M60A3 TTS into a test drive and looked at the target that is ~1200m away while zoomed in and got this:

At 1400m and zoomed out i can barely even detect it.

The tank at 1400m pointed out

I would not personally be able to tell if that is an Abrams, a Leopard or a T-serries tank at 1200m and certainly not at 2300m as you say. Or am i misunderstanding your use of the term “ID” ? Are you using it more as “detect” ?

Additionally if you compare that in-game image to what you claim it looks like i do not see that level of clarity. I might be completely misunderstanding what you are trying to say and i hope that you are able to clarify for me.

I would recommend having images of the IRL thermal and the in-game thermal side by side so that it would be easier to understand the differences and what you mean is currently wrong with the in-game counterparts. Currently all images in your post are from other games or IRL but no in-game images from war thunder to show the differences and incorrectness of it. This makes it hard to understand what it is you want changed and in what direction.

2 Likes

I honestly don’t know how this suggestion got allowed.

The images contradict the statements.

Like how does this in-game image look anywhere as good as the quoted Raytheon image.

Yeah detect would be a better word rather than using ID. When it comes to finding side by side images however I had scoured for ages and couldn’t come up with anything.
I will say though that this suggestion had been prior denied as I was meant to make changes to it so why it now got accepted I don’t know. I was editing it slowly over time to improve upon it but again. I simply cannot find early images of thermals other than those depicted in games that have specifically used museums and ex-crewman for images, videos, prior knowledge on the systems