I average first place in my games and often have a 1 to 1.5 thousand point lead to my teammate in 2nd, and at least 500 to the enemy’s best player.
Despite this, I have a 30% winrate.
Let us good players that get matched with bad teammates get the same rewards as the winning enemy team. It’s only fair considering how bad the game’s balancing is. The 34% reward that I get does not reward the effort and struggle I put into trying to win a match.
If it’ll make the grind too easy for you sad developers, then make it so the top 3 players on the losing team get (a suggestion) 60/70/80% of the reward.
No you don’t. You average a total of ~1500 score per match and have an average placement of 64% (past month)
No you don’t. you have an average win-rate of 57% (past month)
You’re playing quite well and scoring and winning quite well. I think it’s just a case of remembering and feeling the losses more than the wins as well as Confirmation bias.
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The sad news is, losing as first player doesn’t make you a good player automatically. Having a win rate of claimed 30% (or sub par at least) is a strong indication that you are not a good player, when it comes to winning.
Why is that so? First of all, depending on the mode you play, you will generate score when you get killed. If you manage to get killed often enough, that will generate quite some score and move you up the scoreboard.
And even worse, by moving up the scoreboard through repeated death, you also fuel an enemy win, because your death hands spawn points to the enemy.
You can also move up the score board by seal clubbing, taking out weak red players that do not matter for the win anyway. Then you get good placement but are a poor play2win player. There are plenty of those.
You claim a win rate of 30%. But your stats say it is just average 47%.
It is also very difficult to average first place in the team unless you always end in first place.
So somehow I don’t trust the claims you make here.
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I used to absolutely suck at the game.
And before anything else: I play a LOT since I’m lucky with freetime. I’ve really racked it up for the past few hundred games at 10.3 and top tier but I’ve noticed that I now lose more games than before on average.
The last (I’d say) 50 games at 10.3-12.7 I’ve performed like a cherrypicking WT YouTuber and the most of my team’s poor performance was much more evident than ever before.
I genuinely think it’s an intentional matchmaking feature to keep you at bay and keep the grind relatively difficult by just straight up reducing your rewards.
And it goes both ways: I play with my friend at 7.0 and I struggle due to the difference in playstyle and balance, and he’s not very good himself so we find ourselves to be the trash teammates to a really good player or two that try to carry us all but fail (hence my general stats that you pointed out aren’t as great as I claim for them to be)
That’s why I want a change in the rewards since I believe it’s a general problem with the rewards not rewarding (in my opinion) harsh matchmaking enough.
Isnt already like 80% for losing?
34% for research no matter the performance.
Where is that?
Last i checked, it was 80% for a loss
I get that it’s frustrating getting a really good match and then getting a mid reward because you still lost, but that’s what motivates you to try winning so I don’t think that should be changed
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Rewards for losing are garbage.
Rewards for winning are better.
So?
You can look it up yourself on statshark :)
I never recommend giving away your login details to any third party in general. On statshark you don’t have to log in, you can just search your in-game name.
I’ve been doing horribly lately compared to my historical performance, recently started grinding the British ground tree so that might be why :P
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