As the title suggests.
For some reason, destroying carriers and destroyers gives FAR less than destroying a base, while taking more ordnance to do so. It also is unreasonably non-rewarding compared to ground units.
A Destroyer class ship gives roughly 2x the amount of a ground unit. ANY ground unit.
A Carrier gives roughly 3x that amount.
And a base gives around 5x that amount, while needing only 2 napalm bombs to be destroyed. Which is 1/4 to 1/3 load.
The Destroyer and Carrier take about 4 to 6 FAB-500 bombs to sink them, which is half to 2/3 or full load.
While you also can destroy most of the ground units with MG/cannon fire, since maps are full of unarmored units, such as Howitzers, BTR-152s, trucks and AI planes that do not shoot or evade.
That is all while the Carrier Strike group fires at you, while ground units sit still.
I have sunk a couple carriers with my vautour and it takes 2 full bombloads to do so and you get what? 300-400 score maybe. The same bombload can take out about 3.5 bases which not only give better rewards but also take way less time to fly to.
The rewards there are absolutely the same for destroying naval targets.
Absolutely unrewarding, you fight against unrealistic SM-2BI missiles that are in-game seemingly ARH, because the enemy ship does not use radar at all. Barely any RWR and it still guides after you destroy the enemy radar.
Or getting insta-gibbed from 10km away during maneuvers by a 120mm HE VT.
You get there… ~50 SP total for destroying 1 ship, with ~5 Kh-25/29 missiles.