10km maneuver kill ? damn
First of all, players can still do this by simply getting killed intentionally. Secondly, airfields are now way better protected against enemies in proximity
tell that to gaijin
@Stona_WT
this mechanic is really important for naval players !
You NEED to add it if a player J out less than 15 km to another player.
In naval, some players are abusing J out → drop torps → respawn.
In naval EC, players are doing this to avoid giving any credits to enemy and ruin their game.
Some players can dies like 80 times in a match just by J out and torpedo spam.
We already repported this action to @Necronomica and we need something done to naval J outters.
There is a topic about this.
A welcomed mechanic.
Yes you’re right, 3km is way too short for top tier where missiles exist.
If someone panics because a missile is tracking them, and they are trying to multipath but crash, then the closest missile that had been tracking them should be rewarded with the kill.
If hes dodging one of your missiles and the missile is within 3 km youll get the same maneuver kill. Unless theres one of your allies closer to him than your missile. But tbh i really dont see how the game should be able to differentiate this and immediately tell what caused him to crash. The enemy he fought thats 1 km away or the missile that another enemy sent thats 1.5 km away. Just give the credit to anyone it doesnt have to be 100% correct. The way its going to be. So if it is working the way its announced it should be fine.
If hes further away than 3 km from your missile and he crashes hes just bad at flying, and you are unlucky^^ you can then make fun of him in chat how hes not able to keep his plane in the air (in a friendly way pls)
give it to simulator battles for god’s sake. WW2, early/ mid cold war desperately need this. I am sick and tired of being in a dogfight just for my opponent to end up in the water and I get nothing out of it. If there are fears of abuse, treat it like team killing and moderate the system. abusing mechanics is against ToS or CoC.
im talking about top jets where launch distance by any time can be 30km+
mean 3km is nothing for this case because missle can be 10+ km away
Remove the 50% penalty for being in 3km is already something, plus many ppl do hit ground to resign and at the same time to make the chaser mad for the waste of time.
ah i see. but i have to say that i kinda get why some random dude kissing the ground or a tree while theres a missile launched in his general direction shouldn’t be counted as a maneuver kill. usually you die like this trying to get to multipath height in the last second. you dont dive that agressively (usually) when the missile is 15 km away. At one point it needs to be accounted to bad pilot and not your missile that was launched at such a good moment that he couldnt dodge it.
Otherwise id launch some right at match start, with the average ability of top/high tier players chances are not small that 2 to 3 crash on takeoff. if my missile was on them, my kill. While taking off 80 km away.
yay no more ppl crashing before my missile hits!
Btw this scenario is going because u missle making warning. i think it must be kill
Hello, i have one question regarding this new mechanic, if plane just bombing itself with 0s fuse time, is this still going count as kill for nearest player?
probably?
If he dives into the deck because a missile is launched 10 or 15 km away instead of notching or diving less agressively its a bad pilot. Your missile might still have killed him but what killed him first was that hes a bad pilot. period. still ded enemy is good enemy and one player less for your team to deal with.
Besides, next thing that will happen is that the all seeing snail will reduce SL multipliers across the board so nothing is won.
“if you die you’re a bad pilot” thats how it works mate
Will this feature be added to missiles fired from player controlled SPAA?
Finally, something that seems well done. It would also be necessary for critical damage, such as a broken wing, to count as a downing and not as critical damage, so that another pilot can fire a burst and count it as assistance, even though it was clear the aircraft was practically helpless.
Why no crew lock? You still crashed.