Naval EC is the best naval game mode. However, at the moment, some players are ruining it by spawning, dropping torpedoes or missiles, and then J-ing out.
They always do this at the beginning of the match to gain spawn points faster than others, without any skill involved. The problem is that these players J out to avoid giving kills to other players.
In some matches, you can find players dying 40 times or more during the entire game, often by J-ing out immediately after dropping their torpedoes.
In this case, this team is always doing the same thing, ruining the match every time. This is clearly an abuse of the game mechanics.
They have been repported many and many times.
Each time you see this message , it means that the player J-ed out.
War Thunder rule: 6.1.4. Other actions that violate the principle of fair play.
If Gaijin does not want to take action against these players, they should at least implement a J-out mechanic similar to the one used in Air Battles, where rewards are given to the closest player within a 10–15 km distance.
Maybe they need an in match crew lock for the modes with multiple respawns, although I don’t know how you would get around them just sailing in a straight line until they take 1 hit then J-ing out, but at least that would give the guy that hit them SP too, so it wouldn’t be completely one sided
I made a post about this recently, it is extremely annoying and it has to be fixed. Implementing a SP cost if a player J’s out more than once from a ship, implementing in-battle crew lock or even temporarily disabling the ability to J out after spawning for a set amount of time (2-5 minutes) could all fix this issue
The problem is that that is wholly unrealistic. While I don’t know the ins and outs of the current missile systems in game, it is not unheard of for Anti Air missiles to be bodged to fire against surface targets.