How players are ruining naval EC

Hello,

Sorry, but this is too much.

Naval EC is the best naval game mode. However, at the moment, some players are ruining it by spawning, dropping torpedoes or missiles, and then J-ing out.

They always do this at the beginning of the match to gain spawn points faster than others, without any skill involved. The problem is that these players J out to avoid giving kills to other players.

In some matches, you can find players dying 40 times or more during the entire game, often by J-ing out immediately after dropping their torpedoes.

In this case, this team is always doing the same thing, ruining the match every time. This is clearly an abuse of the game mechanics.
They have been repported many and many times.

Each time you see this message image, it means that the player J-ed out.

War Thunder rule: 6.1.4. Other actions that violate the principle of fair play.

If Gaijin does not want to take action against these players, they should at least implement a J-out mechanic similar to the one used in Air Battles, where rewards are given to the closest player within a 10–15 km distance.

_106
Ernst_BarkMann
CN_reDY

11 Likes

Maybe they need an in match crew lock for the modes with multiple respawns, although I don’t know how you would get around them just sailing in a straight line until they take 1 hit then J-ing out, but at least that would give the guy that hit them SP too, so it wouldn’t be completely one sided

We are on a match ATM i’m talking to you

Each time my missile head on him, he J out to do not get hit.

1 Like

Yep, if you do that your ship should get 5 min in match lock out. Or just give the kill to the nearest enemy.

1 Like

One more abuse from them :
image
image

Sunking their own tankers

1 Like

yeah i agree a crew lock for the j-out and the kill donate to the nearest ennemy
and maybe why not a spawn point for every missile luncher boat

2 Likes

I was thinking one or the other, buuuut:
Both

Missile boats should not be able to shoot other ships.

I made a post about this recently, it is extremely annoying and it has to be fixed. Implementing a SP cost if a player J’s out more than once from a ship, implementing in-battle crew lock or even temporarily disabling the ability to J out after spawning for a set amount of time (2-5 minutes) could all fix this issue

2 Likes

The problem is that that is wholly unrealistic. While I don’t know the ins and outs of the current missile systems in game, it is not unheard of for Anti Air missiles to be bodged to fire against surface targets.

Problem is a lot of these missiles, the USS Douglass’ RIM-24s for example, are SARH missiles, not SACLOS.

Easiest solution for people who J out in EC: Immediately despawn all torps they launched and give a point bonus to the nearest enemy.

IE a DD may give 100 SP on kill, if that DD J’s out, boost it to 200.

If they keep J’ing out after that initial J out, kick them from the match with a 5 hour ban from EC.

With increasing ban lengths the more you do it.

If you cannot follow the rules, you aren’t allowed to play the game.

2 Likes