Rewards for Crashed Aircraft!

? OFC not. sometimes youre unlucky, sometimes missiles are launched that you cant notch in time. But if a missile is launched at you from so far away, that you decide to dive into the ground and the missile is still further than 3 km out that doesnt exactly shine a bright light on your ability to estimate distances or decisionmaking. It happens, to everyone, then you were a bad pilot at that moment, take the L and do better next time…I dont exactly see what the problem is with that…

Sometimes, ofc, you do crash, missile is still far out, no one gets the kill. Unlucky. Still thats one enemy down. Closer to the win.

A cool idea for missiles would be to not make it a 3 km sphere but a like 12km cone

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You’re writing this in a thread that’s actually adding this feature. And everyone’s happy. I dont get it

What about naval players J outting ?
This is really important… Cause this is not fair play at all.

no one likes crew lock and if it gives the player a kill it shouldnt give it.

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Overdue but very appreciated.

But why 50% reward?

It should be based on proximity or simply more flashes out instead of half backed.

It takes like no effort to implement this mechanic the was you suggest.
But instead a lazy implementation, that rewards just 50% as fail safe, it should have additional parameters that make sure the player or the players involved get the full reward for the kill.

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You argued for getting the maneuver kill when someone dies and you just launched a missile from basically any distance and i argued against that, or more like argued why that probably wasnt implemented and your missile needs to be in 3km proximity to the enemy that crashes. I see this as a good thing. (more or less…wouldnt exactly hurt anyone to get maneuver kills from 20 or 30 km away but it also doesnt hurt immensely that u dont)

I am very happy that this is coming, and the way its described its going to be implemented is quite good as far as i can tell.

so you were’nt aware about the around u — bad pilot
sometimes youre unlucky - same as above but in another words - bad pilot

no one likes it, but it’s needed for player be punished for his error

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I didn’t say anything like that. Don’t fill in the blanks I didn’t say. I was meaning that top-tier aircraft need more than 3 km, around 5 or 7 km for 14.7± BRs.

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Yeah i think i could agree with that. But thats gonna show as soon as its in game. Nothing prevents this to get adjusted in further patches.

And sry for overexaggerating what u said. I thought u were arguing for getting the maneuver kill for any enemy that crashes while you launched at them.

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Adding a timer to the mechanic was too much to ask for. Must instead remove it instead of removing an exploit 😆

This is more about if you get destroyed while already capturing the objective. you get one reward for de-cap, and one reward for full cap. Its not lazy, it’s not punishing people for playing the objective.

Dogfighting will be even more fun now!

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Finally I can crash in dogfight and not sit in the garage for 5 minutes

sometimes when i die while caping and the team gets the cap after my death sometimes you get some points

i thing they said you will still have a crew lock

low and mid tiers gonna be a heaven

image

u still get crew lock