Reward players for successfully dodging missiles (Focus on Top Tier Stock Grind & Rewards)

Hi everyone,

I wanted to open a discussion about the current economy and reward system in Air Realistic Battles, specifically regarding the Top Tier experience and the stock grind.
Right now, the stock grind at Top Tier is arguably at its worst state ever. Entering a match without Chaff, proper flight modifications, or ARH (Fox-3) missiles means you are essentially cannon fodder for the first dozens of matches.

To survive, you have to play flawlessly. You need to notch, use multipathing, and successfully evade a wall of incoming missiles. Defeating an incoming missile takes skill, situational awareness, and effort—especially when you are stock.

For example, just earlier today I managed to successfully notch incoming radar missiles twice in a row while being completely stock without Chaff. It requires perfect timing and positioning. However, while you might defeat one or two missiles with pure flight mechanics, it is completely unreliable when enemies start spamming them. You will eventually get overwhelmed, and the game gives you absolutely zero rewards for your defensive efforts.
If you dodge multiple missiles with high-skill maneuvers, get overwhelmed by the next one, and die without a kill, you leave the match with 0 RP and a massive repair bill, despite playing defensively well.

My Proposal:
Gaijin should introduce an RP and SL reward for “Successful Missile Evading”.• How it could work: If a missile is actively tracking your aircraft (hard lock / Pitbull phase) and you successfully defeat it via kinematically out-maneuvering it, terrain masking, or proper notching, you should receive a score/RP/SL reward.

• Why it helps: It softens the brutal stock grind. It rewards players for actual skill and defensive flying, rather than just rewarding the person who spammed the missile from 40km away. It keeps players engaged in the match even if they are structurally at a disadvantage.

The current “Skill Bonus” exists, but it only rewards kills. We need a system that rewards survival mechanics and defensive gameplay to make the general progression smoother and less frustrating.

What are your thoughts on this? Would this help balance the Top Tier frustration, or would it be too easy to abuse? Let’s discuss!

5 Likes

Me when I notch 20+ missiles, and win the game with 0 score with an active booster while your teammates got all the rewards while you baited

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When dying + losing would have been more rewarding, you know you have a stupid game design.

5 Likes

Im right now stock grinding SU30SM2 and I hate myself

At least it has a relatively easy stock grind

Kind of but getting pumped to hangar before even reaching a base atleast give me chaff then I would do so much better

Notch anyway, at low altitude you don’t need chaff but you gotta be more persistent with your notching. If it’s against GNSS missiles, it will be harder but still possible, just change your flight vector a bit and keep notching, till you see the missile lag behind in the RWR.

WIth the SM2 you have the added bonus of being able to track the missile while you notch so you can see if it goes away and recommit faster

I’ll try but Im on Controller so might not be as easy since I cant look around really

If you keep notching and also multipath at the same time, your chances of getting hit are vastly reduced, even against GNSS missiles

Once upon a time you got SL and RP for bouncing rounds in you tank, so playing an under gunned heavy tank, like the Churchills and being a bullet sponge for your team was actually rewarding…
But yeah, it’s funny how some guy can just charge in, fire of 12 fox 3s, eat a missile to the face, have a couple of those missiles hit and get a “skill” bonus, while somebody trying to actually play smart and use tactics gets nothing because they didn’t engage in the head on kill trading that wiped out both teams.

2 Likes

This is why the J16 is doing so well for the average player

1 Like

Atleast my landing just gave me 110 rp

1 Like

I wonder how much you could get by just repeatedly landing and taking off lol. Im sure it would be bad, but it would be interesting to see.

Should I try

Do it

Good Im bored anyway

post the results so we can see the rp/min (your team is gonna hate you though)

by my second try I just got killed think it just makes sense in a big mission type of map

what about the nuclear escalation mode?

U mean landing there ?

yeah, on the rear airbase