That depends, I believe upgraded ammo (ammo with a SL cost) has a limit on how much you can restock per match, but the free default ammo is infinite.
So say a Pantsir SV parked on a CAP point could spam 95Ya6 missiles all day, but if they are using the upgraded a6M and TKB-1055s they would eventually run out of available restocks.
This’ll be a big W
(Guess what the little rat did after)
Wish they would at least give priority to ground vehicles over planes for ground modes.
Probably the best feature for a long time.
Poor sm sv player cant click lock+radar screen+launch but can click esc+abandon vehicle+yes. Missile could have pulled right into your face but guy prefers being petty loser I guess.
I guess i need to play my spaa and sniping tanks while i can. Just realized that i probably only have a couple weeks.
I think i will start with the jagdtiger or dicker max. If anyone has some suggestions, let me know.
I mean thats just a blatant lie because my French lineup with Rafale and AH64 with JGAM’s. so you wanna explain that then, btw this is at the start of match so no scouting reduction etc. and BR is top BR.
Spoiler

Or do you want to explain why my Ra-am is still nearly 100 SP move expensive vs the AH60 with AGM 114s lmfao.
So you still gunna argue Fox 3s are cheaper than helis lmfao, hell my A/G loadout for GNSS guided bombs+Fox 3s is even more expensive so your claim is just factually bs.
And what should be mentioned here and its why I find the entire counter helis with aircraft funny is, Multipathing, you know it exists, you know. you and everyone in here has been F’d by it when Fox 3s from SAMs just “veer of” because all the heli has to do is hover and drift slowly to one side and pop occasional chaff, pretty much denying any Fox 3 kill to it.
Meaning any aircraft now has to cross a battlefield, filled with SAMs just to engage a heli because its A/A loadout half the time doesnt even hit it because multipathing, that is also depending on the map size as usually you are spawned 20 miles away from where helicopters spawn so good luck getting to counter helis when you have 3+ SAMs to contend with.
You seriously dont play WT if this is the best logic you can come up with
Tools that thanks to gaijins design choices dont work, I guess Elde 98 is just irrelevant because hey LDIRCM or 9Xs because LDIRCM, or multipathing when helis just hover and drift (go watch videos on that if you think im bs)
as I said before, all this mechanic will do is now force really 2 choices maybe 3, players spawn SAMs first and basically spam what they can and leave the SAM way before munitions hit, OR they see a heli after unloading its ammo and if they gauge the distance right, then they just J out earlier still denying the kill OR they refuse to spawn SAMs out of the idea of not giving them SP to snowball off because again why should helis get rewarded for utterly skilless kills, this wouldnt even be a problem if LDIRCM was modelled properly (1 missile per sensor) and activation times OR if multipathing didnt exist to basically hand hold helis into denying most top tier SAMs a kill.
If you get Cargo Port from the south side, try and park your Jagdtiger ass on the little ridgeline across the street on A’s side.
From there, enemies crossing to A will be at 900-1200m. Enemies peeking from their building will be at 900-1000. If they choose to stay in the streets and only pop from cover past the ramp, it’s 750m.
You can take out a lot of guys and then either push A or the upper road to flank the guys on B, and eventually the spawn. It’s stupid fun.
And this is my lineup at 13.0 ussr:
Fox 3 13.0 vs las agm 12.7. I would suggest re-reading my comment.
Oh and now lets return to your comment.
Tell me, how much will be 712-642? 250? And thats fox 3, fox 1 and fox 2 are cheaper than that. Care to explain that?
Judging by images its much less bs than your claim about vikhrs being 250 sp cheaper than pure a/a.
Guns exist, tv munitions exist, brimstones exist. Would suggest using that instead of complaining about mp.
Weird, my tool, vulcan on f18 worked just fine.
For people refusing to use aircraft maybe. Others have at least 3 reliable ways to deal with jammer helis. Also there is sm sv in my lineup and it seems to work just fine against heli.
cool and the game doesnt just revolve around USSR does it… or do you just want to ignore the fact I showed blatant proof AH64s are cheaper with JGAMs vs A/A louadout of an appropriate Jet at that BR.
lmfao you argued all this point for nothing when the game has other nations showing you that the costs are different and therefor not balanced, hence I said what I said before and will say it again, if you want to make claims that aircraft can counter Helis because its “cheaper” that is just factually incorrect for the majority of nations
I dont play russia nor do I have the MI28NM so I couldnt comment on that but I do have the KA50 with Vikhrs and its still the same and the same across NATO nations as shown in my images.
I would suggest you look at the provided images and then re check the point I was making in relation to a correction further up posted and also what you posted :D
Ill post it again because its clear you dont want look at your own point made but ill quote it here
You specifically are claiming Fox 3, Laser and GNNS weapons are cheaper to spawn than IR Helis so again why do I have france and Israel disproving that.
Spoiler



What you also more than likely are unaware of as well in regards to SP costs, SP costs dont just change based on loadout, they change based on if you are up tiered or down tiered thats why in these new images the Ra’am is 712SP instead of the earlier 685SP.
The only outlier I have found to where an A/A loadout is cheaper vs IR Helis is the Su-30MKK and the Z10ME
Spoiler

Thats a fault on my part, as often I run mixed Fox 3 with either IR or TV stuff so cost difference is usually 250SP on stuff like the Rafale or Ra’am so I do stand corrected on that but in the overall cost though, Aircraft are not cheaper vs IR Helis.
Again every Jet I have is more expensive to spawn than a Heli and lets be real, helis have an easier time dealing with Jets than Jets do with Helis so I’m not even gunna entertain that argument, the only counter to LDIRCM is SACLOS so care to explain what Israel does? or Italy? or Japan who dont have any SACLOS guided SAMs?
Cool you have the SV-SM, you realise there isnt a single parity SAM in the game to compare that to, so ofc you have no issues with LDIRCM helis… its SACLOS guided lmfao, try using stuff like the Sky Sabre or SAMP or SPYDER… then tell me Helis need the ability to be given free kills because SAM users decide to J out due to them multipathing half of the missiles launched from these SAMs because they dont hit.
Again people J out because they dont want too reward the free kills, Fix the problem of them being free kills, cheaper than A/A equipped jets and remove helipad re-arming then we can accept this change, till then its a stupid change that doesnt fix the core reason as to WHY ppl are J’ng out in the first place
The rearm time needs to be severely longer than it is currently. I have multiple helis free aced (not the ldircm ones b4 you start burning me…) and thats 10 seconds rearm…But even with expert crew its way too low, simply overwhelming spaa by sheer volume with 16 JAGMs or lmurs…
As well as the radar/arh interaction to target helis that needs rework. There needs to be a reliable way for the most modern multi vehicle spaas to target helis, as well as a way for helis to evade missiles. And that needs to be somewhat skill related, as it was when dodging saclos missiles back in the day. Simply hovering in multipath height, occasionally notching a bit left and right to beat iog can’t be the 100% certain get out of jail free-card vs each and every fox 3 spaa and every ir missile spaa through ldircm, while being automatically dead to every brimstone and kh38.
Its just a bit too much stuff atm that has basically 0 counterplay except for one special weapon system that only 1 or two nations have access to, or that you need 500 sp to spawn. But i think that goes both ways. Every 600 sp heli being automatically dead to every launched spaa missile would be equally bad. But don’t you worry, Gaijin added all that stuff without having any idea how its going to play out, now its only 3 - 5 years till they implement it in a playable state.
Thats just plain wrong and depends very much on the heli in use and the jet/ordinance it can carry. Brimstones? Auto death…if you don’t have access to bimstones or strong pulling tv guided ordinance: Mi28nm is horror to engage with guns, Ah64s are helpless if you do it right and the Ty-90s slingers are a whole other can of worms to deal with in jets. But they are not as oppressive for the ground map.
Yeah I have 3 of them as well and its basically the same experience, AH64/Z10ME/AH60 but yes I totally agree, re-arming being as quick as it is while SAMs have a finite amount of ammo honestly makes no sense.
Well im somewhat hoping the new RCS mechanic they mentioned will potentially mitigate this because atm I do recall helicopter rotors dont have any RCS or pseudo RCS but in reality Helicopters should be one of the largest signatures on a radar’s scope to a point multipathing is impossible.
Again im totally fine with this J out mechanic being introduced but its the usual “half baked” implementation and no regard for the wider experience, such as helis re-arming so quickly and infinitely vs SAMs with limited ammo and limited ability to kill helis like im sorry but im not rewarding a helicopter a free kill because I j’d out with in 3km of a missile, Ill just refuse to spawn SAMs because its a problem
Yeah. While in general im all for the coming j out mechanic so ppl dont j out when they lost a fight and all the scummy stuff that players do to not reward a kill (will especially help in naval ec where players just torp spam and j before they get hit, or launch missiles in the dumb af missile boats that the snail felt the need to put into the game for easy early match sp farming, but j out before any incoming fire can touch them), what are you going to do in a Type 03 when 2 helis are up? You just hide behind a building in spaa and cry while he slaughters your whole team? And you cant even j out without giving him the kill thats free anyhow, realizing youre completely useless?
Some vehicles just are free sp farm punching bags, but before the snail would move to balance them or make them usable a miracle would happen…All for shorter match times i guess…Look how many matches have been “played” last month…millions…95% were horrible (of the top tier ones at least) but whatever, look at those massive numbers!
Im not ignoring anything, I just showed you numbers which I used as base for my statements.
And I have ussr proving that. Neither of us can discard each others proof so I guess its stalemate. Also I stated that fox 1 are cheaper than ir and las atgms and proved that with image.
I literally pointed it out here:
Note, I never claimed fox 3 is cheaper than las heli, even my image would disprove that.
Thats 2 whole br step difference, tank, for example, loses 26% of its max price in such case. Hence why I used 13.0 jet and 13.0 heli to avoid issues related to uptiers/downtiers.
Depends on jet and heli. While 2a42 paired with 6 vikhrs instead of lmur pylon can mess with gun-only (aams are useless yes) jet, apache can only suck with its doodoo cannon and stinkers. And if jet has brimstones, kh29t, kh38ml (sometimes mt hits somehow) or agm65b (full uptier f16 idk) any heli is doomed in most cases.
Thats issue of minor nations in general. China, Japan, Israel dont have saclos sam at lower brs as well, not just top tier.
That was joke mostly. Its clear as day its strongest aa in game right now with parameters that look bit unreal like missile moving at mach 3 after passing 40km.
Its not about heli only tho. Its also about scummy aa players realizing they are losing to other jets/heli at other brs and kill denying. Including sm sv and s1 which do this petty thing despite having top 1 and top 2 aa in game as Migoon showed above. Hence why it should be introduced. While helis should lose their forcefields and mp should be nonexistent but thats separate topic.
Showing a basically clear SU34 with just IR missiles isn’t proving that though???
I am sorry Alvis, but if you equip any of the weapon systems >>>>>>YOU<<<<<< mentioned were cheaper than FnF missiles are infact NOT cheaper than helis with FnF munitions.

You literally claimed it Alvis. You literally said it. Not even 2 days ago.
Congratulations Alvis, you just invalidated your entire point, because as soon as you take these specific weapons that are actually good against helicopters out, you add 200+ SP to your spawncosts.
That’s an issue of Gemini Entertainment rather adding another 17 Abrams and Txx while ignoring smaller nations. Sweden got the third 12.0 SPAA while Israel is stuck with the Chapparal for the last 3 years.
Maybe because I can spam 2348347582374857238943757q2438057123847558374572348057243758912467978512374895671293465762347856234 munitions at them that move at Mach 3 with infinite rearms while Gemini Entertainment can’t make a IRIS-T intercept a JDAM-ER moving at 600km/h???
R77 and r27r arent ir missiles. Its arh and sarh. Look at images again.
Las heli = heli with laser atgms, not ir (you can even see las in quote and ir in image below quote in your response). I claimed that heli with ir atgms is more expensive than fox 3 and posted image with lmur mi28nm and fox3 su34. And I claimed that fox 1, not fox 3, is cheaper than laser atgm heli and attached image with vikhrs and r27r. And when I saw claim about 250 sp difference I compared prices and made conclusion that fox 3 costs only 70 more sp than vikhrs which is far from 250 sp from another person claim.
If you have enough sp for fox 3 you dont need any more sp for las missiles like kh38ml. And even if you dont have enough sp for that you still have gun which obliterates any heli as long as you dont fumble your shots. Point is you still have tools to deal with helis and it stands.
This is a direct quote from your post.
Alvis, this is what’s know as a screenshot, a photo of the screen.
This shows that you state that planes with ARH, laser or GPS guidance is cheaper to spawn in than a helicopter with IR FNF munitions.
Please stop yapping about stuff that you didn’t say. Do I need to bring the Mirage 2K collage back for the third time?
Yeah
Now look at kh38ml and gnss bombs price
They cost 712 and 728 sp while mi28nm costs 749 sp. Is 712 and 728 greater than 749 in your head?
Also id love to see something to be done over bots in naval getting kill for no reason what so ever. Like I ammoracked enemy and then some random bot fired there too and gets the kill. Imo bots shouldnt get kill at all and if they finish something off even if the ship wasnt severly damaged it should be given to player that caused the most damage to the target not bot that randomly finished dieing ship.
What exactly do you mean by that by the way? Feels like its not stuff I didnt say its stuff you didnt bother reading. At least based on how you couldnt read “r77” and “r27r” in images and just jumped in with “clear su34 with ir missiles”





