Thats only the case if you want tv/ir munitions. And its fair considering plane gets better anti air performance on top of ground pound weaponry. And with arm arrival plane can also supress anti air more easily.
no its really not, even if you take an A/A loadout its still more expensive than most heli’s so that logic isnt really valid, you could still take a vikhrs loadout in a heli and be nearly 250SP cheaper than a Jet with pure A/A loadouts.
Yeah man, just J out, spawn a plane for 600 SP to take out a singular helicopter that can demolish your team three times over by the time you get to him !!!111
Not to mention that the other team might have SPAA and planes of their own.
Yes this is why him claiming it re-arms indefinitely makes no sense because that implies unlimited ammo when reality is the ammo box is limited by the total amount the vehicle actually has, so if its 8 tubes then the box gives another 8 ammo, if its 4 then its another 4 (RIP Elde 98)
Yea that’s why I say for the system to be easier to detect the one that could take advantage of this mechanic is the ones that go close to enemy Airfields and land and someone from the enemy team just takes of and crashes immediately of j-out, so when someone gets more than 1 maneuver kill or J-out kill with 0kmh it should flag something in the system
suggestion mods hardly see anything more than us plebeians do. The high up technical mods and community managers do, but wont say unless gaijin tells them what to say (which is why people like smin can seem like a brick wall at times, Smin is a very nice person but isnt allowed to say anything more than the snail allows)
lol
You can easily just look at the amount of score/hour generated by these rewards from abandoning/crashes. Get the top 1% outliers per month and manually review them, and then just ban them
Its SO easy to just get statistics on this. People abusing this will be HUGE outliers, even to a sim player getting 3/4/5 times of such a kill in a match, won’t have it consistently or even remotely similar to people actually abusing this mechanic\
There is NO reason not to add this to sim. It would be SO easy to reliably detect people abusing this mechanic.
There is no excuse except absolute and utter laziness and no willingness of Gaijin to put even the tiniest amount of effort into sim.
Why wait once a month, who ever gets more than 1 kill (maneuver or J-out) where he was not moving in the same game is sus
Fox3/laser/gnss is cheaper than ir heli.
Fox1 is cheaper than laser heli but oustide of mi28nm whats the point?
Thats a lie, vikhrs are only ~80 sp cheaper than fox3/laser/gnss.
Point is game gives you all necessary tools. You can use them or just complain, its up to you I guess. Also judging by global stats those singular helis “demolish” entire 1.8 players on average each battle
Easy to avoid if you know how.
Because there will be many more mechansims. People/bots will just arrange to automatically/scripted fly to the center of the map and crash. Or people will start grinding events by arranging a ‘PVG’ (player versus ground) where they intentionally crash. etc etc etc. That is the fear of Gaijin.
Well, my point was, anyone intentionally abusing this mechanism will be statistically very very obvious. But then they need to hire someone to actually write this statistically detection script, in lets say 2 hours of time. Which they won’t, because even spending that tiny amount of effort is not worth it to the sim community, in their eyes ← only reason.
What isn’t the problem with that?
What’s the point of crashing then and getting only half the reward? They can easily just make a rendezvous in a specific point and just farming from each other there by killing with missiles or guns no need to crush and get only half the reward, and people already do that so there is no need to get not this mechanic because people already getting advantage of sim even without the mechanic.
They already do that and they just kill each other with missiles
What’s the point of crashing then and getting only half the reward?
I think crashing is way easier to script.
They already do that and they just kill each other with missiles
Again, crashing takes way less effort. Even killing each other with missiles in SIM takes a minimum amount of actual skill, which already is a pretty big barrier to large amount of people abusing this.
It’s like airfield zombing which is also really easy to script or to do if you have 0.0 actual skill. Chasing another plane needs actual coordination, even with missiles.
Sir mod don’t take that like an offense, it a joke the “if you don’t reply you’re gay”

Great idea! However I personally think 3km is way to large for tank to tank ‘J’ out range. Some maps are tiny, 1km maybe 1.5km max is surely enough.
tailor-made for botting … War Thunder desperately needs more of that
Yes but not when spawn protection is active and you are fighting spawncampers
What I’d like to see is more rewards that incentivise people playing the objective… A bonus reward for destroying an enemy who is on an objective as an “Attack Reward”, and a bonus reward for destroying enemy’s while you are on an objective for a “Defence Reward”. Also I’d like to see players get a reward for de-capping an objective, relative to how long they are on the objective. The longer you sit on an objective to de-cap it, the more reward you get. So in short.
- Players gain a reward for staying on an objective and destroying enemy’s from the objective, incentivising players to defend objectives.
- Players gain a reward for attacking players who are on objectives, incentivising them to destroy enemy’s who are sat on objectives.
- If a player starts to de-capture an objective, they are rewarded relative to how long they stay on the objective, similar to how you are rewarded relative to how long you are on an objective when capturing it.
Again, doing this would incentivise players to actually attack and defend objectives, rather than push spawns and go only for enemy destructions.
if only a certain secret mode got this feature too 👀👀👀
