Reward for When the Enemy Abandons a Tank or Ship!

Air battles has long featured a mechanic that awards a kill when a player abandons their vehicle: if you bail out, the kill is credited to the nearest enemy within a certain radius. You’ve asked us to bring this to Ground and Naval Battles, and we’re pleased to say that with the release of the next major update, this reward mechanic is coming to these modes! After all, no one likes encountering players who bail out when cornered or when your bomb is about to hit them.

When a player leaves their ground vehicle or ship (via the ESC menu or by holding the default “J” key), the kill will be credited to the nearest enemy or to the enemy who fired the nearest munition (only rockets, missiles, bombs, torpedoes and mines are counted). The game mechanics will search for these enemies or munitions within a radius of 3 km for ground vehicles and 20 km for ships. As with air battles, the reward for a kill credited in this way is half of the standard amount.

However, this mechanic for tanks and naval vessels differs from the air combat system in two ways. Firstly, priority isn’t given to player vehicles over munitions, this means that if an enemy munition is the closest object to a player when they leave their vehicle, the player who fired that munition will receive the kill credit and the corresponding statistic. Secondly, the system accounts for both guided and unguided rockets, bombs, torpedoes and mines.

If neither enemies or projectiles are within range, the kill will not be credited to anyone, just as before.

We’ll keep sharing details about the upcoming major update, so stay tuned to the news. That’s all for now!

19 Likes

if only a certain mode also got this

23 Likes

Let’s GOOOO

I hope this feature will come to all gamemodes personally.

12 Likes

Adding this mechanic to every mode except for the one that has the most issues with kill denying.

20 Likes

Will there be an exception for players who are still spawn protected?

3 Likes

bu bu bu bu a billion exploiters will appear out of nowhere if that certain mode got this mechanic!!!

if gaijin really cares about “exploits” then they should not add this to the most botted mode in the game

12 Likes

Aren’t most ground maps less than 3km from spawn to spawn? At least low tier ones?

4 Likes

Still nothing for Sim I see…
In Air Simulator it’s a plague people j-out or crashing on purpose to deny you kills…

15 Likes

This mechanic needs to come to a certain game mode so bad. I’ve seen too many people J out when they lose position in a dogfight or jusy J out as soon as they see smoke.

This gamemode in particular is ignored way too pften when it comes to mechanic changes.

5 Likes

Nice, time to really rack up the kills from all the SPAAs getting spammed with FnF munitions and from the losers j’ing out in their spawn while im spawncamping.

In all seriousness, this is a good change.

Or when players J-out or intentionally nose dive into the ground mid fight. But since that issue is mostly present in sim it doesn’t matter.

4 Likes

whats wrong with someone j’ing out when theyre being spawn camped?
smells like ragebait but im biting

1 Like

So, if i hit a ship’s main ammo rack and the player then decides to J out, do i now only get 50% of the rewards instead of the 100% reward i currently get?

Again this will be a terrible mechanic for naval battles, there’s just to many ways of the game screwing over the player without any fault of the player, examples:

• Running Aground

• piss poor map design that results in you being out of bounds an forced out of the ship cough Fiji cough

• Spawning on Fiji with a Hydrofoil an automatically being stuck on the shallow waterways, or being forced into landmass because you’re going mach jesus

• shallow waters lodging sonar bulges & killing the player eg Norway

• getting Austin Powers by two rocks, one sandbar… Fiji, Andaman Sea (gods the stupid AI pathfinding that want to RP the Zeebrugge Raid of 1918, getting lodged between them & dying)

Add in your terrible towing system the devs implemented after taking out the superior towing system, you’ll just keep giving everyone free kills.

Also a chance botting will increase because of this mechanic is another reason I don’t think this will work in the devs favour.

5 Likes

you probably get the full 100 since you damaged him, just like how it is now

So Gaijin is now just rewarding spawncamping…

2 Likes

I was being sarcastic, but personally i think if you choose to spawn in it’s kinda petty to deny someone RP and SL just because youre losing. Rack up some kills of your own and go down fighting in glory.

2 Likes

I think this will be a good mechanic. However. PLEASE have the crew lock mechanic take this into account, at least in air battles. If I take a headon with someone and crash into their corpse, or get maneuver killed, I shouldn’t get a crew lock if they get the kill reward.

1 Like

Would be great if this was in Air Sim as well

6 Likes

I noticed that in planes, if i lightly damage a player (for example, with a single 7.7mm MG hit) and they then crash into the ground, i only get 50% of the reward instead of the 100% you used to get before.