Reward for When the Enemy Abandons a Tank or Ship!

Bring it to sim already

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That’s unsportsmanlike and exactly why this is a good change.

While these are good points, in the logic of GRB, the fundamental change remains that your team is getting an extra kill and extra spawn points. So this is helping you win, since GRB is an attrition mode.

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So when are you going to curb LMUR, JGAM, SPIKE spam then with infinite re-arming, till then this change is stupid.

please dont bring up unsportsmenlike when we have helipads with infinite re-arming and FnF spam which is precisely WHY many J’d out in the first place, what they aint telling you is the stat ratio (its mostly SAMs J’ng out for this reason)

Because shocker having 1 side with a finite amount of re-arms vs a side with infinite re-arms isnt fair not when SAMs are already at huge disadvantages.

All this change will do now is either force me to spawn SAM first, Unload every missile I can knowing a munition is beyond the 3km window OR just refuse to spawn a SAM because I aint crediting a heli spammer till they fix the atrocious balance its created

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To be fair revenge bomb by kamikaziing is pretty much too, and i had enough of such instances… so to an extend i would say 50/50

You have access to the ammo box mechanic and can therefore also rearm indefinitely.

There is also more to this game than top tier.

You have access to the ammo box mechanic and can therefore also rearm indefinitely.

If you feel that top tier SAMs need a buff, playing something else while waiting for the buff is a good idea for sure, but it’s not pertinent to the positivity of the new mechanic.

Depending on the specifics, it can range from skill issue to scummy, but either way now if someone does that, the bombed player gets credited with maneuver kill on the plane.

This means in Ground RB terms that the ground player is the winner of the exchange because the CAS guy paid a lot of spawn points to get 1 kill, so actually ends up losing SP instead of gaining them, while the bombed player gets some SP from the maneuver kill.

You realise the ammo box is 1 use right… so its not indefinitely so please stop stating obvious lies. vs helipads that you can land, take off, unload ammo and re-arm so long as your not shot down

Again that is a lie and its clear you dont play SAMs. so just stop. you also cannot re-arm the box at caps meaning once its depleted, that is it.

If you think helicopters with FnF munitions having infinite rearming vs SAMs with anywhere from 12-32 missiles this includes the ammo box use (NATO) and Russia’s obominitation the SV-SM then just stop right there. I couldnt care less for this mechanic.

All this mechanic is going to do is now reward skill-less players for spamming FnF munitions and now they can snowball more SP/RP for kills they “might” have gotten.

Its funny because with regards to SPIKES you rarely get a 1 shot kill so the fact someone could J out and give a SPIKE spammer a kill when in reality taking the hit they have a high chance of living just shows how flawed the mechanic already is, you are rewarding kills for less effort and creating more unbalance.

I’de be fine with this mechanic if they announced helipads no longer infinitely re-arm every time you land but god forbid gaijin actually think 2 steps ahead with changes like this

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can we also have the same severe damage system too, as its annoying having kills stolen even though ive down the massive internal damage

If I have to type the actual words for this not being added to air-sim, I’m gonna get banned from this forum again.

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If you get the severe damage you get the kill, the one that steals it takes almost nothing in rewards

but ground doesn’t have that system, so ive had it where ive shreaded a tank and one shot away from killing it but lose it due to someone else getting that shot off

I’ve a question for you, will your community have to wait for more time to see the teaser trailer or we have to stay tuned for these days?

if you don’t reply you’re gay

Just autoreport for too many maneuver kills per some interval is enough. People mostly crash to deny kill in sim anyway, not because they lose dogfights.

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We will. Because you can spawn plane and shoot down enemy heli.

ah yes the plane spawn that costs more than helicopters :D

finally an end to light tanks scouting my heavy tank before kill denying by J out.

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Well, no more reason to spawn in when you are being spawn camped, as per usual a bad change no one asked for by gemini entertainment.

“oh no i cant kill deny this is killing the game”

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I’m a suggestion moderator, I know as much about those plans as any other player.

1 Like