iam not too sure either
but gaijin has definetly been experimenting with that stuff
iam not too sure either
but gaijin has definetly been experimenting with that stuff
i do the same, but at least for F-117 i couldnt help but recognize it
it also makes no sense to have the vehicle that is only revealed in a later part of the trailer with a whole cinematic scene as the first thing you see, but they seem to have figured it out
It really isn’t. If you go look at the latest BF6 update you’ll see they gave almost they entire patch in one day as far as what content to expect.
Lots of the big companies have a teaser to let players know an update is coming and within days have a trailer and blog outlining most of the update
It’s sad today announce devblog rework reward and ground vehicles only
Cheer up till next week teaser likelly come, where they tease us about many premiums, and about 3-4 tech tree vehicle 😇
Yeah, warthunder equivalent is the dev stream
Did you missed the Japanese plane? Or you mens the J-out mechanic but this was already in Aircrafts and they just add it in Ground and Naval too
We have the same thing. A teaser is followed (normally) within 24 hours by the dev stream. Outlining the majority of what you can expect.
We dont really need a trailer to tell people an update is coming, as its pretty well established at this stage we havs 5 major updates every year that fall within the same general periods.
Why does everyone wanna gamble so much?
Because we wanna get of of some SL
Nothing else to spend SL on
You can give it to me
Or me
Last Friday
Just rework ground vehicle research Trees
Yea the last vechicle Devblog we got (a d we have gotten only 2)
We also got this today
But this system has a really big problem. We often need to use AA to “finish the respawn match” when there aren’t enough spawn points. Right now, when there are enough points, we can “J3s” to swap for a tank or a plane to fight.
If this system is added to ground RB, we’d run into a situation where, when you “J3s” to switch tanks, a random enemy could get the kill reward from you. That’s unacceptable—the free XP/silver lion income is minor, but the bigger issue is the spawn points, which the enemy would get for no reason, affecting the match.
Our game already has tons of FREE AA, and under the new system, their “J3s” would make matches collapse even faster. I think this design should stick to AIR only.
do u have a date when thats going to be?
And of course, unlike what people claim, are never late or delayed, the snail only ever arrives precisely when it means to.
To be fair, the dev blogs, trailer, dev stream, and dev server are almost always on time to start. When an update comes late, it’s usually because the dev server got extended for a few days or a week because there are a large amount of bugs that need to get fixed before the live release.
This isn’t what I meant, the trailer comes after 2 weeks of dev blogs usually. The devblogs are generally very specific.
So 7 - 14 blogs on specific items before a trailer that outlines the whole update followed by the dev server which mostly completes the picture.
Lots of other game companies do the opposite of providing the trailer or a list of planned content at the start of the update reveal. Followed by specific blogs on individual items after.
The announcement of a subtree sort of defines this update, which I would say isn’t the norm. Usually the theme isn’t revealed until the trailer.
Not a huge deal, I just prefer the other method