Revising the Rate of Fire of the T-64, T-80, Т-72, ZTZ96, ZTZ99 Series and VT4, VT4A1 Tanks

With these words, you confirmed that such a mechanic was never announced.

Why you died in certain cases, I have no idea.

At the very least, at some point, blowup panels didn’t work with a 100% chance.

I can’t know the details of your cases and I don’t like speculating about the distant past that cannot be verified.

But such a mechanic does not exist in the game. The developer never said that it exists.

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I never said announced, I’d tested it in customs back in ~mid 2024 with all German Leopard 2s (and Swedish) due to dying to turret stowage explosions a bunch, and in customs they’d always die during loading times.

At the very least, at some point, blowup panels didn’t work with a 100% chance.

I’m pretty sure they always had a “100% chance of working” before changes to how blow-out panels interact with HE rounds.

They always could compete lol (or maybe I was just too good with the T-80B, U, and BVM), did ya’all not realise the change doesn’t even really affect the vehicles with BM-60 for example? Load time changed for the BVM by 0.1 seconds (which is irrelevant) from 6.5s to 6.4s if you use KEP

827222627814604830

Still an improvement
17396144895427291871388766857847

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Even if blastdoors are closed. Seriously dear forum members: How long do you actually need to open a door? To be more precise a slide door? You can practice it at home, when you have a slide door on your van or wardrobe, whatever. It takes me half a second to one second to slide it open. In a tank its even a electric one.

There are now enough vids posted, showing Leopard crews firing in 3-4 seconds. Even from outside, when its is moving. Then loader just grabs the shell and puts into the gun…its one hyper-practiced movement.

3-4 secs are the value we should get ingame, with elite crew training etc.

However, we get 8 sec base and 6 sec with full elite status. Still almost double the RL value. I mean what takes six seconds? Open the door: 1 sec. Grab the shell and put it in? Idk… 2secs? 3 secs?

While those old fashioned rotating ru autoloaders need up to 20 secs to fully rotate, in case of an unfavorable positioning of all involved components. Well ofc, they get 6 seconds as base value??? This can’t be it. Cherry picking at its best.

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I literally just showed you a clip from 2 months ago.

And your response: “nu uh”

And it was shortly after firing, and mid reload. Neither killed me

I started to test things because people like you come up with nonsense lies, and try to play them off as truth

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That’s great.

My all time favorite tank, T-80UK is true to its irl counterpart now.

Guys, this discussion makes no sense.
Fact is: there are certain optimized situations where a well-trained Leopard 2 crew (basically an “ace” crew) can achieve reload times of around 4–5 seconds.
But what we have in-game is more like an average reload speed.

Meanwhile, Gaijin seems to cherry-pick idealized scenarios for Russian tanks to justify faster reloads.
And it’s not framed as a balance decision — it’s presented as “we have secret documents,” so we’re supposed to just accept it.

Let’s take a closer look: as shown above, the T-64 reload time ranges from 7.1 to 19.5 seconds depending on carousel position. The midpoint is about 13.3 seconds.
If we applied the same kind of “average/midpoint” approach that’s often used for the Leopard 2, we’d end up around there.
And if you want to adjust it for balance, fine — but then call it what it is: balance.

That document Stona referenced doesn’t claim a universal “7s reload.” It describes a cyclogram of the full load-and-fire cycle, and it explicitly says the timing improves only in optimized conditions:

  • If the next round is already on the loading line (no VT indexing needed), the full cycle is ~≥ 7 s.
  • If the carousel (VT) has to index by two cassettes, the full cycle is < 8 s.

That’s a best-case technical cycle under specific conditions, not a guaranteed between-shots reload time you can apply as a flat value.

Specific conditions like Blast Door Discussion from Leopard 2

Right here:
[Устройство танка Т-72Б](Устройство танка Т-72Б

we have a PDF published under the Ministry of Education of the Republic of Belarus, from the Belarusian National Technical University, Military-Technical Faculty, Department of “Armored Weapons and Equipment”:
“Design/Configuration of the T-72B Tank.”

This document clearly describes the autoloader (AZ) loading cycle and how the carousel (VT – rotating transporter) is integrated into that sequence.

The described sequence (with exact citations)

1) The cycle starts by pressing “АЗ ВКЛ” (Autoloader ON) → VT starts rotating

Section 8.3.2, page 21/74:

  • Цикл начинается с нажатия кнопки … АЗ ВКЛ … при этом ВТ начинает вращаться.”
    (The cycle begins by pressing AZ ON; the VT starts rotating.)

2) While VT rotates, the gun is brought to the loading angle and locked

Also Section 8.3.2, page 21/74:

  • Одновременно с вращением ВТ пушка приводится к углу заряжания и стопорится электромашинным стопором.”
    (Simultaneously with VT rotation, the gun is brought to the loading angle and locked by an electromechanical stop.)

More detail in Section 8.3.4, same page:

  • … автоматическое приведение пушки к углу заряжания … включается электродвигатель … стопора … пушка ставится на гидростопор …”
    (Automatic positioning of the gun to the loading angle… the stop drive is engaged… the gun is set onto the hydraulic stop…)

3) As the cassette approaches the output window: VT brakes and stops → cassette is lifted → projectile and then propellant are rammed

Still Section 8.3.2, page 21/74:

  • При подходе кассеты … ВТ … тормозится и останавливается.”
    (As the cassette approaches, VT is braked and stopped.)

  • кассета … поднимается на линию досылания … снаряд досылается … затем … заряд досылается …”
    (The cassette is raised to the ramming line… the projectile is rammed… then the propellant charge is rammed…)

For the technical details of how VT braking/stopping is controlled, see Section 8.3.3 (same page).

4) At the end: the gun is brought back in line with the sight line → cycle ends → gun is ready to fire

End of Section 8.3.2, page 21/74:

  • … пушка … приводится в согласованное с линией прицеливания положение. Цикл заряжания окончен, пушка готова к производству выстрела.”
    (The gun is brought to a position aligned with the sight line. The loading cycle is finished; the gun is ready to fire.)

And again as a separate step in Section 8.3.11, page 22/74:

  • … Расстопоривание пушки и согласование с линией прицеливания … Пушка … приводится … в согласованное с линией прицеливания положение. Пушка готова…
    (Unlocking the gun and aligning it with the sight line… the gun is brought into alignment… the gun is ready…)

Based on the documented AZ cycle, the carousel (VT) indexes as part of the loading cycle (AZ ON → VT rotates → gun to loading angle/locked → VT stops → ramming), and the gun is only “ready to fire” after the cycle ends — it’s not “freely pre-indexing” while already loaded.

Any “manual rotation / repositioning” of the carousel outside that sequence is typically a manual/emergency/maintenance function, not the normal combat firing cycle.

So the ~7 s figure is an optimized best-case technical cycle value under specific conditions (and it refers to the full load+fire cycle with no carousel turning). It should not be treated as a guaranteed, flat reload time in normal operation — especially not as a default in-game value.

If yes, Leopard 2 dont need a Blast Door Discussion.

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Good for you lol, I was talking from a position of truth cus these happened to me before in both actual matches and in customs, I tested that too, I don’t know when they fixed it so idrc.

Time for them to make Leopard 2s true to their irl counterparts in terms of armor and firepower then :)

Yo leopard players, can you guys be more blind and play like the abrams? We can get a faster reload speed then.

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The leo front ammo stowage is a free kill so you are right.

Oh trust me, from playing top tier China teamed with and against Germany they are already trying to play like that.

It’s just that the Leopard 2A7 is very forgiving and that alone compensates for a lot of skill issue.

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do you guys like arguing that much or do your really want every goddamn mbt to have a 3 second reload

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If u take more than 17 rounds into any Leo,ur dumb and the deaths thru front ammo rack are on you.

Most of the vehicles that got the better reload deserved it tbh (speak any of the AZ autoloaders and chinese mbts) but then there are ofc some that definitely did not need it/should go up because of it, namely T-80UD (how that thing is still 10.3 is so beyond me).

BVM getting 6.4s w/ 3BM60 (-0.1s compared to prior) and having the option of getting 6.0s reload but at the cost of having to use 3BM42 is also a good thing imo, as it gives you an option based on what you prefer; Higher penetration or faster reload. (And tbf giving BVM 6s reload on 3BM60 would have been really demented)

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i was talking more about german mains demanding a 3 second reload for leo 2’s

it would have been nice if those reload changes were followed by a br change, like the UD you mentioned is DEFINETELY not 10.3 material

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Why, its a got a weaker round, no thermal, still a mid reverse speed and weak armor that most of the 11.0 will just pen the front plate.

it also has a 6 second fixed reload, absolutely wicked armor (which can actually tank almost every round fired at it)
this thing really shouldnt face 9.3 tanks

Tbh its 1 / 10 change to get 9.3 matches in a 10.3 line up. So yeah i dont think it will go up in br