Guys, this discussion makes no sense.
Fact is: there are certain optimized situations where a well-trained Leopard 2 crew (basically an “ace” crew) can achieve reload times of around 4–5 seconds.
But what we have in-game is more like an average reload speed.
Meanwhile, Gaijin seems to cherry-pick idealized scenarios for Russian tanks to justify faster reloads.
And it’s not framed as a balance decision — it’s presented as “we have secret documents,” so we’re supposed to just accept it.
Let’s take a closer look: as shown above, the T-64 reload time ranges from 7.1 to 19.5 seconds depending on carousel position. The midpoint is about 13.3 seconds.
If we applied the same kind of “average/midpoint” approach that’s often used for the Leopard 2, we’d end up around there.
And if you want to adjust it for balance, fine — but then call it what it is: balance.
That document Stona referenced doesn’t claim a universal “7s reload.” It describes a cyclogram of the full load-and-fire cycle, and it explicitly says the timing improves only in optimized conditions:
- If the next round is already on the loading line (no VT indexing needed), the full cycle is ~≥ 7 s.
- If the carousel (VT) has to index by two cassettes, the full cycle is < 8 s.
That’s a best-case technical cycle under specific conditions, not a guaranteed between-shots reload time you can apply as a flat value.
Specific conditions like Blast Door Discussion from Leopard 2
Right here:
[Устройство танка Т-72Б](Устройство танка Т-72Б
we have a PDF published under the Ministry of Education of the Republic of Belarus, from the Belarusian National Technical University, Military-Technical Faculty, Department of “Armored Weapons and Equipment”:
“Design/Configuration of the T-72B Tank.”
This document clearly describes the autoloader (AZ) loading cycle and how the carousel (VT – rotating transporter) is integrated into that sequence.
The described sequence (with exact citations)
1) The cycle starts by pressing “АЗ ВКЛ” (Autoloader ON) → VT starts rotating
Section 8.3.2, page 21/74:
- “Цикл начинается с нажатия кнопки … АЗ ВКЛ … при этом ВТ начинает вращаться.”
(The cycle begins by pressing AZ ON; the VT starts rotating.)
2) While VT rotates, the gun is brought to the loading angle and locked
Also Section 8.3.2, page 21/74:
- “Одновременно с вращением ВТ пушка приводится к углу заряжания и стопорится электромашинным стопором.”
(Simultaneously with VT rotation, the gun is brought to the loading angle and locked by an electromechanical stop.)
More detail in Section 8.3.4, same page:
- “… автоматическое приведение пушки к углу заряжания … включается электродвигатель … стопора … пушка ставится на гидростопор …”
(Automatic positioning of the gun to the loading angle… the stop drive is engaged… the gun is set onto the hydraulic stop…)
3) As the cassette approaches the output window: VT brakes and stops → cassette is lifted → projectile and then propellant are rammed
Still Section 8.3.2, page 21/74:
-
“При подходе кассеты … ВТ … тормозится и останавливается.”
(As the cassette approaches, VT is braked and stopped.)
-
“кассета … поднимается на линию досылания … снаряд досылается … затем … заряд досылается …”
(The cassette is raised to the ramming line… the projectile is rammed… then the propellant charge is rammed…)
For the technical details of how VT braking/stopping is controlled, see Section 8.3.3 (same page).
4) At the end: the gun is brought back in line with the sight line → cycle ends → gun is ready to fire
End of Section 8.3.2, page 21/74:
- “… пушка … приводится в согласованное с линией прицеливания положение. Цикл заряжания окончен, пушка готова к производству выстрела.”
(The gun is brought to a position aligned with the sight line. The loading cycle is finished; the gun is ready to fire.)
And again as a separate step in Section 8.3.11, page 22/74:
- “… Расстопоривание пушки и согласование с линией прицеливания … Пушка … приводится … в согласованное с линией прицеливания положение. Пушка готова…”
(Unlocking the gun and aligning it with the sight line… the gun is brought into alignment… the gun is ready…)
Based on the documented AZ cycle, the carousel (VT) indexes as part of the loading cycle (AZ ON → VT rotates → gun to loading angle/locked → VT stops → ramming), and the gun is only “ready to fire” after the cycle ends — it’s not “freely pre-indexing” while already loaded.
Any “manual rotation / repositioning” of the carousel outside that sequence is typically a manual/emergency/maintenance function, not the normal combat firing cycle.
So the ~7 s figure is an optimized best-case technical cycle value under specific conditions (and it refers to the full load+fire cycle with no carousel turning). It should not be treated as a guaranteed, flat reload time in normal operation — especially not as a default in-game value.
If yes, Leopard 2 dont need a Blast Door Discussion.